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Latest Endless Furry TD - Tower Defense updates
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- Endless Furry TD - Tower Defense
Steam Inventory Items!
Steam Inventory Items added! You can earn/unlock them by checking in to the main menu every hour.
Store1 change - Endless Furry TD - Tower Defense
Min Spawn Rate Increased (Slower Spawns During Higher Waves)
In response to a review, I have increased the minimum spawn rate from 0.2 to 0.5. This means the fastest enemies can spawn now is every 0.5 seconds. This should improve performance at higher waves, as well as make the g…
Announcement1 change1 numericPerformance - Endless Furry TD - Tower Defense
Set The Explosive Second Spawn Toggle In Pause Menu To Off By Defualt
Because it was annoying to have it already on when doing levels with no upgrades. Shouldn't affect players who have already played the game.
Announcement - Endless Furry TD - Tower Defense
BUG FIX: "Second Select Mode" for explosive towers on start has been fixed
The second select mode toggle for explosive towers has been fixed! It was completely buggy because I accidentally put it in the Start method rather than OnEnable which checks EVERY time a tower is spawned, rather than j…
Announcement1 changeFix - Endless Furry TD - Tower Defense
Explosive Rounds & Effects Pooled | Game Renamed
Explosive rounds (explosive damage) is now object pooled for better performance. Explosive effects (explosive visuals) is now object pooled for better performance. Game renamed to "Endless Furry TD" due to trademark in…
Announcement2 changesPerformance - Endless Furry TD - Tower Defense
Toggle Setting For Aiming Explosive Towers
Fixed bug with AOE towers. Added toggle setting for explosive towers in pause menu, use this to choose whether or not you want explosive towers to toggle the second spawned by default.
Announcement2 changesFixGameplay - Endless Furry TD - Tower Defense
Continuous Collision
Switched the collision detection back to collision but using continuous now which is best apparently. Line trace wasn't as accurate and was buggy at low frame rates. This allows for better hit detection while keeping th…
Announcement1 changeGameplay - Endless Furry TD - Tower Defense
Occlusion Culling (Performance Boost)
I was so busy writing optimizations and rushing this game to launch I forgot to use occlusion culling. This is often over looked in my unity games because unreal does this automatically. Anyways, performance boosted :)
Announcement1 changePerformance - Endless Furry TD - Tower Defense
New Aim Mode! Explosive Towers Improved!
Added new aim mode "target second spawned" 2. "Rocket Type" towers (explosive projectile towers) will now start on the new aim mode targeting second spawn, this allows them to be more effective and stop missing as often…
Announcement2 changesFixGameplay - Endless Furry TD - Tower Defense
Line Traced Projectiles (Better Bullet Registration & Performance)
Added line traced bullets for better registration Reduced physics speed by 5x since bullets are no longer tied to physics Bullets still occasionally miss due to the targeting being slightly off. Still looking for a solu…
Announcement4 changesGameplayBalance - Endless Furry TD - Tower Defense
Camera Rotation & Ultra Widescreen Support
added Camera Rotation (Q&E KEYS) use pause menu to toggle on/off 2. esc key can now back out of audio menu in pause menu 3. re-scaled ui to fix ultra wide monitors (29:9 aspect ratio)
Announcement1 changeUI/audio - Endless Furry TD - Tower Defense
GAME SPEED MODIFIER! Audio Menu & First Audio Load Code Changed
Added game speed drop-down to pause menu, you can now choose different game speed settings to control the flow of the game. (PLEASE NOTE RUNNING THE GAME AT A HIGHER SPEED MAY CAUSE THE GAME TO BE MORE LIKELY TO CRASH!)…
Announcement2 changesPerformanceUI/audio - Endless Furry TD - Tower Defense
New Background Artwork & "Simulated Audio" (Shared Audio Sources)
Added new background artwork to main menu & loading screen. Loads a random furry image. Used photoshop's new AI tool to generate them.... :D Audio Sources are now "shared"... Before I was spawning a new audio source to…
Announcement2 changesWorkshopUI/audio - Endless Furry TD - Tower Defense
Edge Panning (Cursor-Camera Movement Fix, I Hope)
Added edge panning, just added a invisible 3 pixel wide boarder to detect for cursor to camera movement. This (should) fix the bugs everyone is having, as it give more room for the cursor to detect the "edge" of the gam…
Announcement1 changeGameplay - Endless Furry TD - Tower Defense
Auto Save Added & Aware Of Serious Bug
Added auto saving data for kills (for stats) and kill coins. Aware of serious bug not allowing players to use move camera with mouse, I am working with players to ensure this doesn't happen any more. If the issue can no…
Announcement3 changesFixGameplay - Endless Furry TD - Tower Defense
Lots of improvements! Graphics, camera angles & music player
Fixed graphics bug with shadows not loading, I forgot to put the graphics initialization script in the game prefab, whoops. Added toggle for looping current song Added next song button, so now theres play next and play…
Announcement6 changesFixGameplay

