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Steam News17 December 20232y ago

New Background Artwork & "Simulated Audio" (Shared Audio Sources)

Added new background artwork to main menu & loading screen. Loads a random furry image. Used photoshop's new AI tool to generate them.... :D Audio Sources are now "shared"...

Full notes

Full Endless Furry TD - Tower Defense update

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What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
  • Balance
addedAdded new background artwork to main menu & loading screen. Loads a random furry image. Used photoshop's new AI tool to generate them.... :D
addedAudio Sources are now "shared"... Before I was spawning a new audio source to a pool as needed for every single sound, this was very buggy and caused the audio to cut out after only a few towers and action happening. Now the audio is told to wait till the sound is finished on the current source before starting a new sound, thus sharing the same source in the pool. The "downside" of this is that if you increase the attack speed of towers, you may experience some missed audio sounds, as the game is only playing one sound per tower now at any given time. This however, is better than the sound cutting out nearly instantly.

Endless Furry TD - Tower Defense changes

addedAdded new background artwork to main menu & loading screen. Loads a random furry image. Used photoshop's new AI tool to generate them.... :D
addedAudio Sources are now "shared"... Before I was spawning a new audio source to a pool as needed for every single sound, this was very buggy and caused the audio to cut out after only a few towers and action happening. Now the audio is told to wait till the sound is finished on the current source before starting a new sound, thus sharing the same source in the pool. The "downside" of this is that if you increase the attack speed of towers, you may experience some missed audio sounds, as the game is only playing one sound per tower now at any given time. This however, is better than the sound cutting out nearly instantly.
  1. Added new background artwork to main menu & loading screen. Loads a random furry image. Used photoshop's new AI tool to generate them.... :D

  2. Audio Sources are now "shared"... Before I was spawning a new audio source to a pool as needed for every single sound, this was very buggy and caused the audio to cut out after only a few towers and action happening. Now the audio is told to wait till the sound is finished on the current source before starting a new sound, thus sharing the same source in the pool. The "downside" of this is that if you increase the attack speed of towers, you may experience some missed audio sounds, as the game is only playing one sound per tower now at any given time. This however, is better than the sound cutting out nearly instantly.

In other news I'm making ANOTHER zombie game, as my last zombie game was a abysmal mess. Take a sneak peaky poo here:

Source

Steam News / 17 December 2023

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