Update history
Latest Endeavor: Rite of Passage updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Endeavor: Rite of Passage
Minor Update - Quick formation move
Updated UI Art - Using MOUSE2 (Middle mouse button) to move units after setting a formation now preserves the formation while also re-orienting the formation to the direction of the movement.
Announcement1 changeUI/audio - Endeavor: Rite of Passage
Custom Keybinds
Added the ability to change a few key binds in the options menu. Let me know if you would like to see other options. - Enhanced some of the super weapon visuals.
Announcement1 changeUI/audio - Endeavor: Rite of Passage
New maps and visuals
Updated skirmish setup UI scaling to worth with a wider range of resolutions - Updated some explosion and super weapon visuals - Added three new larger 1v1 skirmish maps
Announcement1 changeUI/audio - Endeavor: Rite of Passage
Minor Update
Fixed skirmish start error that was causing enemy control centers to not spawn as intended. - Added a simple version of enemy AI behavior variants selected in skirmish setup. I will iterate on these behaviors over time…
Announcement1 changeFixGameplay - Endeavor: Rite of Passage
Minor Patch - Optimization
Camera now tilts up as camera height decreases - Fixed some settings not saving between scenes - Made alert marker more noticeable on the minimap when units or structures are being attacked - Spacebar now pauses and rem…
Announcement1 changeFixGameplay - Endeavor: Rite of Passage
Minor Update
Added additional message events to campaign missions - Modified mission end event in final Praesidium campaign mission - Fabricators can now queue construction tasks by using RMB on unfinished buildings
Announcement1 changeFixGameplay - Endeavor: Rite of Passage
Minor Update
Game speed controls have been updated. They now increment the speed instead of using preset values. The game speed is now displayed above the buttons. - Adjustments have been made to allow camera movement and unit selec…
Announcement1 changeFixGameplay - Endeavor: Rite of Passage
Minor Update
Adjustments to Survival mode difficulty - Updates to descriptions in keyboard layout section of settings menu - Optimized survival map rendering settings
Event1 change - Endeavor: Rite of Passage
Save Speed
Save function now completes more quickly
Announcement - Endeavor: Rite of Passage
Minor - Update
Improved Praesidium and Endeavor resource gatherer scripts. - Fixed bug allowing Yari turrets to keep damaging enemies that are no longer being targeted by the turret - Increased visibility of web shooter spider webs. T…
Announcement1 changeUI/audio - Endeavor: Rite of Passage
Fix - Mission Difficulty
Reduced mission difficulty of mission 7 and 9
Announcement1 changeGameplay - Endeavor: Rite of Passage
Minor Patch
Updated a few UI text components and a button that was not working properly
Announcement1 changeUI/audio - Endeavor: Rite of Passage
Praesidium Campaign
The Praesidium campaign is now live. Update notes below... New 16(+2) mission Praesidium campaign Fixed minor UI bugs Various visual improvements to UIs New volume setting for UI sound effects Added LOD to destroyed veh…
Announcement22 changesFixGameplay - Endeavor: Rite of Passage
Update Incoming
Hi All, The next patch is days away. My target date is 5/29. I wanted to post another reminder that the save system will be changing and all previous saved games will be lost. If you want to finish any of those games be…
Announcement7 changesFixBalance - Endeavor: Rite of Passage
Progress Update
Greetings, The Praesidium campaign is nearing completion and will be entering the testing phase soon. With the release of the new campaign around the corner, I need to announce an unfortunate side-effect of the coming u…
Announcement5 changesFixGameplay - Endeavor: Rite of Passage
Progress Update - Praesidium Campaign
Hi All, It has been a while since my last patch, so I thought I would drop a little update on what I am currently working on. I am currently focused on building and testing the new Praesidium campaign! I have some speci…
Announcement6 changesFixGameplay

