What changed
1 fix3 additions2 changes0 removals
addedIt has been a while since my last patch, so I thought I would drop a little update on what I am currently working on. I am currently focused on building and testing the new Praesidium campaign!
changedI have some specific goals in mind, but I would also love to hear your feedback. Do you have any suggestions for improvements or maybe some things that you liked from the Endeavor campaign that you would like to see more of? I still have plenty of time to incorporate your feedback into the next campaign.
addedCreating the environments for the new missions is very exciting and I would like to share a few screenshots that illustrate the scale and vibe of the new content. Steam post imageSteam post imageSteam post image
changedThis campaign will pick up where the last left off, but it will now be from the perspective of Praesidium who are reeling from the Endeavor victories over their forces and are looking to regroup and regain control. The Yari faction will play a greater role this time around and maybe just maybe, might have a story of their own to tell in the future.
fixedMultiplayer will be addressed after that. Endeavor is at its heart meant to be a singleplayer experience. Units are balanced for a competitive skirmish experience, but super-powers and experimental units are not balanced. So, I will start by implementing an experimental co-op multiplayer experience with peer-to-peer direct to IP connections. This will limit who you can play with, but it is just a starting point. A 1v1 PvP will follow that.
addedBeyond that is hard to predict, but I do plan on revisiting the Endeavor campaign to apply some of the lessons learned, add more 1v1 and 2v2 skirmish maps, release new tower defense missions, enhance and optimize the UI, enhance the lighting and sound design, and eventually as I hinted above... explore the campaign potential of the Yari faction. Some of these will likely be squeezed in between other larger content releases.
Endeavor: Rite of Passage changes
addedIt has been a while since my last patch, so I thought I would drop a little update on what I am currently working on. I am currently focused on building and testing the new Praesidium campaign!
changedI have some specific goals in mind, but I would also love to hear your feedback. Do you have any suggestions for improvements or maybe some things that you liked from the Endeavor campaign that you would like to see more of? I still have plenty of time to incorporate your feedback into the next campaign.
addedCreating the environments for the new missions is very exciting and I would like to share a few screenshots that illustrate the scale and vibe of the new content. Steam post imageSteam post imageSteam post image
changedThis campaign will pick up where the last left off, but it will now be from the perspective of Praesidium who are reeling from the Endeavor victories over their forces and are looking to regroup and regain control. The Yari faction will play a greater role this time around and maybe just maybe, might have a story of their own to tell in the future.
fixedMultiplayer will be addressed after that. Endeavor is at its heart meant to be a singleplayer experience. Units are balanced for a competitive skirmish experience, but super-powers and experimental units are not balanced. So, I will start by implementing an experimental co-op multiplayer experience with peer-to-peer direct to IP connections. This will limit who you can play with, but it is just a starting point. A 1v1 PvP will follow that.
Hi All,
It has been a while since my last patch, so I thought I would drop a little update on what I am currently working on. I am currently focused on building and testing the new Praesidium campaign!
I have some specific goals in mind, but I would also love to hear your feedback. Do you have any suggestions for improvements or maybe some things that you liked from the Endeavor campaign that you would like to see more of? I still have plenty of time to incorporate your feedback into the next campaign.
Creating the environments for the new missions is very exciting and I would like to share a few screenshots that illustrate the scale and vibe of the new content. Steam post imageSteam post imageSteam post image
This campaign will pick up where the last left off, but it will now be from the perspective of Praesidium who are reeling from the Endeavor victories over their forces and are looking to regroup and regain control. The Yari faction will play a greater role this time around and maybe just maybe, might have a story of their own to tell in the future.
A couple of things to note for future content releases...
Praesidium campaign is the focus right now until it is complete.
I want to acknowledge the save game functionality is of poor quality and needs to be replaced with something more efficient and effective. This will be my priority following the campaign. I have attempted to improve the current save system a few times, but I may need to fully replace it.
Multiplayer will be addressed after that. Endeavor is at its heart meant to be a singleplayer experience. Units are balanced for a competitive skirmish experience, but super-powers and experimental units are not balanced. So, I will start by implementing an experimental co-op multiplayer experience with peer-to-peer direct to IP connections. This will limit who you can play with, but it is just a starting point. A 1v1 PvP will follow that.
Beyond that is hard to predict, but I do plan on revisiting the Endeavor campaign to apply some of the lessons learned, add more 1v1 and 2v2 skirmish maps, release new tower defense missions, enhance and optimize the UI, enhance the lighting and sound design, and eventually as I hinted above... explore the campaign potential of the Yari faction. Some of these will likely be squeezed in between other larger content releases.
Thank you for playing!
Nate (Natmos20)