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Steam News14 June 202619d ago

Minor Patch - Optimization

Camera now tilts up as camera height decreases - Fixed some settings not saving between scenes - Made alert marker more noticeable on the minimap when units or structures are being attacked - Spacebar now pauses and rem

Full notes

Full Endeavor: Rite of Passage update

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What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedCamera now tilts up as camera height decreases - Fixed some settings not saving between scenes - Made alert marker more noticeable on the minimap when units or structures are being attacked - Spacebar now pauses and removed "P" pause. Pause is now a tactical pause, allowing camera movement, unit selection and commands while paused. - Added new text events to campaign missions - Modified ending of final Praesidium campaign mission - Uploaded new version of Demo - Many new optimizations to unit code, UI handling logic and unit navigation processing - Framerate drops are now mainly caused by in-world UI handling, object destruction and object instantiation. I will be looking into further improvements in these areas over time. - Many improvements to Fabricator and supply gathering code. Supply vehicles will behave more predictably now. Fabricators can now be given multiple build targets by using RMB to select unfinished structures. If multiple fabricators are given the same targets, they will adjust their priorities based on what the other fabricator is doing. - Updated additional game text to include language translations - Modified platforms in Praesidium campaign mission 15 and 16 to prevent units falling through to the ground level.
  • Camera now tilts up as camera height decreases - Fixed some settings not saving between scenes - Made alert marker more noticeable on the minimap when units or structures are being attacked - Spacebar now pauses and removed "P" pause. Pause is now a tactical pause, allowing camera movement, unit selection and commands while paused. - Added new text events to campaign missions - Modified ending of final Praesidium campaign mission - Uploaded new version of Demo - Many new optimizations to unit code, UI handling logic and unit navigation processing - Framerate drops are now mainly caused by in-world UI handling, object destruction and object instantiation. I will be looking into further improvements in these areas over time. - Many improvements to Fabricator and supply gathering code. Supply vehicles will behave more predictably now. Fabricators can now be given multiple build targets by using RMB to select unfinished structures. If multiple fabricators are given the same targets, they will adjust their priorities based on what the other fabricator is doing. - Updated additional game text to include language translations - Modified platforms in Praesidium campaign mission 15 and 16 to prevent units falling through to the ground level.

Source

Steam News / 14 June 2026

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