Full notes
Full Endeavor: Rite of Passage update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Balance
Endeavor: Rite of Passage changes
The Praesidium campaign is now live. Update notes below...
New 16(+2) mission Praesidium campaign
Fixed minor UI bugs
Various visual improvements to UIs
New volume setting for UI sound effects
Added LOD to destroyed vehicle meshes
Updated steam integration to support steam lobbies
Updated some older maps with new textures
Added multiplayer lobby (hidden while still in development)
Updated game save system: Save files can now be found at \\Users\\UserID\\AppData\\LocalLow\\Endeavor\\Endeavor Rite of Passage.
Fixed a very persistent bug that was preventing transport units evac buttons from working as intended.
AI Sniper unit now utilizes armor piercing shots on a cooldown
Experimental Mech unit now reacquires targets properly when swapping between weapon types
Experimental Rocket Bot now deals more damage
All experimental units now have their own unique death visuals
Added destruction visuals to the Yari structures that were still missing them
Spider monsters now have more performant 3D models and improved animations
Updated Yari and Praesidium super power UI images
Fixed Praesidium AA turret and AA tank targeting flaw that caused units to stop firing at targets
Added circular formation variants with Shift key
Added resolution selection to settings
Updated additional game text to include language translations
Many additional minor bug fixes and code improvements. I didn't write them all down. :(
Source
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