In this update6
Full notes
Full Encounter: The Lost Cards update
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What changed
- Store
- Gameplay
- Fixes
- Balance
- Events
Encounter: The Lost Cards changes
Features
Enter the Pearly Gates! When a Virtuous soul dies, you now ascend to Heaven—where, in addition to resurrection, you can purchase Legendary items and even trade for Divine consumables!
Added a new Flip effect to certain items, reversing the orientation of the current encounter card—perfect for battles you’d rather not face head-on.
Improvements
Rodd’s Built Strong ability now grants +1 durability to all gear you receive.
Updated Vice’s bonus action (used outside of combat) to place greater emphasis on Luck.
Added an explicit Revival effect to Faint encounters.
Actions that consume a Wayfinder now default to the one being used, instead of displaying both options.
Runes now scale in power based on the rarity of their host item.
Fixes
Fixed an issue where Faint encounter background music would continue playing after dying while Virtuous.
Fixed “or” conditions not displaying correctly when their requirements were met.
Fixed an issue where the Stash was inaccessible at the first and last Inns.
Fixed an issue where Health could display incorrectly during NPC retaliation.
Fixed a bug where the Mystical condition was not triggering correctly when cards were queued.
Improved client response handling when the game service fails to respond in-game.
Item Changes
| Item name | Costs | Conditions | Effects |
|---|---|---|---|
| Mirror Shield | Unlock, 2 Stamina | Determined | Flip |
| Azrael's Cloak | Unlock, 1 Eat | Determined | 3 Health, Flip |
Rune Changes
| Rune | Type | Rarity | Effects |
|---|---|---|---|
| Rune #14 | SHIELD | 2 | Not-Sinful | 1 Armor |
Encounter Changes
- Knight of Cupscoin payout increased (8 → 10).
King of Cups: sinful outcomes were rebalanced (higher Health loss), and the Judgment option now also removes a random item when sinful.
Four of Cups: options streamlined and outcomes rebalanced (stronger Stamina heal; the Sin + Heal outcome now replaces the previous last-action variants).
- Six of Cupsadded a new food option that grants Virtue when Primed.
- Seven of Cupsrewards refocused toward accessories and consumables, with updated costs.
Seven of Cups: NPC reward targeting is now accessory-focused instead of random.
Nine of Cups: the first two options now require a small coin cost.
- Checkpointupdated special choices—“sage” rewards replaced with “wayfinder,” and an extra empty option removed.
Lily's Domain: the first two choices now revive instead of restoring 8 Health (same conditions and costs).
- The Gatesadded a new Heaven-gates variant encounter.
- Game OverXP-day rewards adjusted and options simplified (Wayfinder replaces Sage; a redundant option removed).
- Shamsiel's Innstats and rewards rebalanced; durability and Health coin costs and outputs reduced.
- Yomiel's Innstats and rewards rebalanced; added a sale discount; durability and Health coin costs and outputs reduced.
- Arakiel's Innstats and rewards rebalanced; added a sale discount; durability pricing adjusted; Health pricing and output updated.
- Cassael's Innstats and rewards rebalanced; options reworked (durability purchase replaces craft debuff option; sale discount increased).
- Beburos's Innoptions and tags rebalanced—sale discount increased; “mystic” purchase converted into a craft debuff; Health purchase is now cheaper but weaker.
- Limbo?added a new high-cost gamble option while keeping Shuffle as a separate choice.
- The Fooladded an NPC tag and split the encounter into a sale option plus a separate Shuffle option.
- The MagicianWayfinder now grants rewards (and XP-day); redundant XP-day option removed.
- Deathincreased the not-virtuous Health penalty and added a major-cost option that trades Sin for Virtue.
- Four of Pentaclesshifted away from “wealth” rewards toward “reserved” targeting; sale discounts reduced; third option changed to an unlock-based coin payout.
- Four of Pentacles (Reversed)shifted toward “reserved” targeting; sale discounts updated; final option now trades Eat for coin.
Six of Pentacles: the final option now always grants Sin + Stamina (instead of conditional Stamina only).
- Seven of Pentaclesboth options reworked—unlock choice now removes gear and pays more coin; purchase choice yields a different misc reward.
- Seven of Pentacles (Reversed)added a second option that reduces Sin when not-wealthy.
- Three of Swordscoin payout reduced (8 → 6).
- Five of Swordsstamina-gain condition requirement updated (d5 → d6).
- Seven of SwordsHealth cost reduced for the “remove random” option (2 → 1).
Eight of Swords: craft costs rebalanced; Magic vs Luck outcomes retuned.
- Two of Wandsadded a new craft option that grants Magic.
- Seven of Wandsslightly increased reward currency values.
- Seven of Wands (Reversed)slightly increased reward currency values and added a new Flower reward option.
- Eight of WandsVirtue condition trigger updated (not-wealthy → enchanted).
- The End?updated special choices—“sage” replaced with “wayfinder” rewards; Major Arcana now granted via remaining options; extra option removed.
Source
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