In this update8
Full notes
Full Encounter: The Lost Cards update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Balance
- UI and audio
- Fixes
Encounter: The Lost Cards changes
View store page So the game went kinda viral... One video got over a million view! As a result, I see a lot of new faces. Hellu. Welcome to this strange corner of the internet. Where pretty legit mechanics mixes with the occult. Learn something new. Did you know what gooner means? Haha, as long as you're having fun, it's all good to me :) Let's dive into the patch notes:
New Features
Design improvements for all four characters.
4 new enemies added (Arthritis, Juice, Munch, Blasphemy).
New Utility stat which dictates the maximum item repair possible for your character. I'll tell you right now folks, the end game just got a lot harder hehe.
New Max Bank stat which enforces a maximum Coin capacity.
3 new Boons (Decoy Shroom, Grinding Stone, Quality Control). Yoyo got an Firm Eggplant too.
3 new Curses (Open Wound, Dead Weight, Deadly Poison). Also Damnation was changed!
Steam post image
Improvements
Special item slot extension added. Now you can finally see your stash again!
Changed the Energized condition to trigger based on your stamina bars (which you can have up to 7). However, you may still have a maximum stamina value way beyond that.
Changed gift redeem limit on the shop from 3 a day to 10.
Enemy health above 99 now displays the full amount.
Enhanced the death icon and explanation box (on the green eye thing).
Second row stats now show green or red numbers if manipulated during a run.
Changes
Starter items are now Reserved (they will no longer appear through random Buff drops).
Default durability has been slightly tweaked (top image is before this patch, bottom is after). With the introduction of Utility I thought it was a good time to review these numbers. As you can see, on average Common and Rare items will be a bit stronger, while others are a bit weaker.
Rarity appearance rates have been adjusted. Some of you may have noticed Divine and Demonic items would display as Basic in the UI. This was admittedly not a UI glitch, but a data one... Long story short, these Mythic items had a much higher appearance rate than they should. In case you didn't know, unless the rarity is explicitly guaranteed, the only way for Mythic items to appear through random generation is by being Virtuous or Sinful.
Fixes
Trashing an item from the Stash now works as intended (no longer should trash your duplicate).
Fixed a bug that was causing background music to overlap.
Fixed special item description for non English speakers.
Fixed a bug that was causing players' max stats to show the wrong value in the UI.
Fixed a bug around the Petal Wick Bomb hitting a validation error in some cases.
Rose's Virtuous mission (Mother's Rosary) should now trigger correctly.
Fixed a soft lock glitch around moving or trashing item when the game is cycling through your Runes when fast mode is on. That was a mouthful.
If an NPC tries to sell you an item they no longer have (cause you stole it, naughty boy), then the button will display as an X.
Removing Curses from special slots no longer should leave an empty slot upon next encounter.
Fixed a bug that was incorrectly awarding Sage in the shop Gift boxes.
Fixed the language preference detection when starting the game for the first time.
Decreased music volume in tutorial for certain scenes.
Music should no longer play at the Sun encounter when setting 0 volume in the settings. 1:00am, partner is sound asleep, gleefully enjoying your secret gaming session... "WHO KNOWS WHAT YOU MIGHT ENCOUNTER"
Item Balance Changes
| Item name | Costs | Conditions | Effects |
|---|---|---|---|
| Shade Orb | Quick | -1 Virtue, 2 Magic | |
| Someone's Hat | Last, 1 Flower | D3 | Random |
| Sunny Banjo | Quick, 2 Stamina | -2 Sin, 3 Melody | |
| Nautilus Shield | Last, 2 Stamina | 6 Armor, Gear | |
| Elusive Broom | Last, 1 Stamina, Special | Enchanted | Penetrate |
| Grand Viola | Quick, 2 Stamina | 8 Coin, 2 Melody, 1 Stun | |
| Zenith Palette | Last, 1 Health, 1 Armor, 1 Stamina, 1 Coin | Enlightened, D6 | Skip |
| Emerald Wand | 2 Stamina | Enchanted | 8 Magical |
| Belligerent Axe | 1 Stamina, 1 Health | D3 | 11 Physical |
| Golden Hammer | 3 Stamina | 3 Coin, 7 Physical | |
| Filthy Trench Coat | 1 Eat | 1 Health, 1 Armor | |
| Uriel's Cloak | Last, 1 Stamina | Virtuous | 2 Health, Judgment |
| Dried Herbs | 3 Craft | -1 Health, 1 Magic | |
| Investment Contract | 2 Coin | D6 | 6 Coin |
| Gold Bullion | 6 Coin, 2 Coin | ||
| Large Emerald | 8 Coin, 4 Coin | ||
| Collector's Compass | Last, Special | 1 Major, Skip | |
| Dead Man's Chip | Last, 1 Health, 1 Coin | Determined | Skip |
| Genie Lamp | Last, Special | 3 Reward, 20 Xp |
Rune Balance Changes
| Rune | Type | Rarity | Effects |
|---|---|---|---|
| Rune 13 | SHIELD | 3 | Trapped | 1 Armor |
| Rune 37 | ENRICH | 4 | -1 Health, 3 Coin |
| Rune 65 | FATE | 3 | Not-Healthy | 1 Luck |
| Rune 75 | MOVE | 4 | Mystical | 2 Action |
Encounter Balance Changes
| Encounter | Type | Actions |
|---|---|---|
| Eight of Pentacles | Encounter | Last → [Stacked] → 61006 | Quick, 3 Coin → 2 Armor |
| Nine of Swords | Trap | Last → 60015 | Last → -1 Virtue |
| King of Cups | Encounter | Last, 1 Health → [Wealthy] → 62004 | Unlock, 20 Coin → [D5] → Buff | Quick, 3 Health → 10 Coin |
| The Magician | Encounter | Sale → Sale | 6 Craft → Arcane | Special → 10 Coin |
| Strength | Trap | Last, 2 Armor → [Powerful] → 20 Coin, 20 Coin | Last → [Not-Powerful] → 60014 |
| Death | Trap | Last → [Not-Determined, Sinful] → 62007 | Last → Gear |
| The Sun | Encounter | Last → [Not-Sinful] → 20 Health | Unlock, 2 Coin → Rhythm | Quick → -1 Sin, 1 Melody |
Source
Changelog.gg summarizes and formats this update. How we read updates.
