In this update2
Full notes
Full Encounter: The Lost Cards update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Encounter: The Lost Cards changes
Improvements
If a condition is not met, the preceding effects will be grayed out for increased readability. - Improved the ribbon prompt when an enemy dodges an attack. - Adjusted the experience points (XP) required for unlocking things. - Powering up when you're already powered up will no longer shake the screen an additional time.
Fixes
Fixed a bug where experience points would display as 0. - Fixed a bug where the surrender flag would fire arbitrarily. - Fixed a bug where players could skip the encounter in the middle of a dialogue sequence. - Fixed a bug where the player would not play their death animation when dying virtuously. - Fixed a bug where stat-change sound effects from runes would trigger constantly. - Fixed a bug that allowed you to move your items into NPC inventory slots. Why were you doing that in the first place lol. - Fixed a bug where inspecting an item would disable a button sometimes. - Fixed a bug where inspecting an item would bring up the wrong Rune. - Fixed a bug where hovering over buttons would show a condition bubble when there was no condition. - Fixed a bug preventing items with the same name from being fused together (including the stash). - Fixed a bug where items with the Any class were not able to be swapped between equipment slots. - Fixed a bug where the rune icon would disappear from the shopkeeper’s items at the Inn. - Fixed a bug where inspecting special items would display an incorrect variable (such as {0}).
Source
Changelog.gg summarizes and formats this update. How we read updates.
