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Steam News18 August 20241y ago

Empires 2.37.2 Released!

We're happy to announce version 2.37.2 which is live on Steam right now. Changelog below and also on our Website Come join us on Discord!

Full notes

Full Empires Mod update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition11 changes0 removals
  • Events
  • Fixes
  • Maps
  • Gameplay
  • Balance
  • UI and audio
changedCome join us on Discord! Don't forget to check Discord events to see the date and time of when Games are played.
fixedBugfixesFixed a few bugs caused by a large refactor of the game’s codebase: Fixed a bug with ML turret targeting. Fixed a bug with wall preview models not being visible. Removed a left over debug statement from vehicle code. (Console would spam “WL_WAIST” if vehicle was partially submerged in water)
changedResearchAFV and LT are now set to be researched at the start of the game (Start_Researched 1). Map creators can still set disable AFV/LT by using emp_sv_unresearch_item in the map’s cfg file.
changedResearchIncreased Upgraded Chassis time from 120s to 200s
changedResearchIncreased Advanced Chassis time from 150s to 250s
changedResearchIncreased Advanced Machining time from 120s to 150s
Upgraded Chassis time120s200sUpgraded Chassis time increased, buffAdvanced Chassis time150s250sAdvanced Chassis time increased, buffAdvanced Machining time120s150sAdvanced Machining time increased, buffRadar cost300400Radar cost increased, buff

We're happy to announce version 2.37.2 which is live on Steam right now. Changelog below and also on our Website

Come join us on Discord! Don't forget to check Discord events to see the date and time of when Games are played.

Did you know we are porting this mod to Unreal Engine 5? You can follow its development on our Website and/or Discord

Changelog:

Bugfixes

  • Fixed a few bugs caused by a large refactor of the game’s codebase:

    • Fixed a bug with ML turret targeting.

    • Fixed a bug with wall preview models not being visible.

    • Removed a left over debug statement from vehicle code. (Console would spam “WL_WAIST” if vehicle was partially submerged in water)

Script/Game Balance

Research

  • AFV and LT are now set to be researched at the start of the game (Start_Researched 1).

    • Map creators can still set disable AFV/LT by using emp_sv_unresearch_item in the map’s cfg file.

  • Increased Upgraded Chassis time from 120s to 200s

  • Increased Advanced Chassis time from 150s to 250s

  • Increased Advanced Machining time from 120s to 150s

Buildings

  • Increased Radar cost from 300 to 400

Infantry Weapons

  • SMG1

    • Reduced Damage from 18 to 16

    • Reduced Minimal Damage from 11 to 7

    • Reduced Spread Increments by 10%

  • SMG2

    • Reduced Damage from 19 to 17

    • Reduced Minimal Damage from 12 to 8

    • Reduced Spread Increments by 10%

Vehicle Weapons

  • .50 Cal Machine Gun

    • Increased clip size from 80 to 120

Other changes

  • Updated material surface properties:

    • Reduced Snow friction from 0.75 to 0.6

    • Reduced Ice friction from 0.6 to 0.3

  • Upgraded the platform toolset for compiling the Windows version of the game from v120 to v143. The codebase has been refactored to support this update, and no issues or new bugs are anticipated.

    • Alternate names for these toolsets are Visual Studio 2013 (MSVC 12.0) & Visual Studio 2022 (MSVC 14.3).

Known Issues

  • Armor impact sounds are often too quiet to be heard well. (Carried over from 2.37.0)

Source

Steam News / 18 August 2024

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