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Steam News25 January 20265mo ago

Empires 2.39.3 Released!

We're happy to announce version 2.39.3 which is live on Steam right now. Changelog below and also on our Website Come join us on Discord!

Full notes

Full Empires Mod update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions12 changes0 removals
  • Events
  • Performance
  • UI and audio
  • Balance
  • Fixes
  • Gameplay
changedWe're happy to announce version 2.39.3 which is live on Steam right now. Changelog below and also on our Website Come join us on Discord! Don't forget to check our Discord events to see the date and time of when games are played.
changedBugfixesMinor optimizations to the visibility system.
changedBugfixesMinor fixes to the layout of the vehicle weapon HUD.
changedBugfixesVehicle weapon reload is now properly telegraphed via the vehicle HUD. Previously, no progress bar would display if reloading a weapon.
fixedBugfixesFixed an issue with prop_static entities not blocking explosion damage as intended.
fixedBugfixesFixed a regression that allowed players using hide to be spotted by other players.
Deflective Angle Modifier0.81Deflective Angle Modifier increased, buffFission Reactor’s cooling at max-3-4Fission Reactor’s cooling at max decreased, nerfMedium Chain gun Projectile Spread0.02750.0225Medium Chain gun Projectile Spread decreased, nerf0225 FalloffEnd125020000225 FalloffEnd increased, buff

We're happy to announce version 2.39.3 which is live on Steam right now. Changelog below and also on our Website Come join us on Discord! Don't forget to check our Discord events to see the date and time of when games are played.

Changelog:

Bugfixes

  • Minor optimizations to the visibility system.

  • Minor fixes to the layout of the vehicle weapon HUD.

  • Vehicle weapon reload is now properly telegraphed via the vehicle HUD. Previously, no progress bar would display if reloading a weapon.

  • Fixed an issue with prop_static entities not blocking explosion damage as intended.

  • Fixed a regression that allowed players using hide to be spotted by other players.

  • Fixed a bug where players could detect enemy commanders in the command interface using the scout’s enhanced senses skill.

  • Improved mine defusal while inside buildings.

  • The player camera angles are now snapped to the vehicle turret position when entering the driver seat.

  • Speculative fix to prevent spotting diamonds appearing on the HUD where they shouldn’t.

  • Speculative fix for a client crash while using the research menu.

Script/Game Balance

Vehicles

Armor

  • Increased Deflective Angle Modifier from 0.8 to 1

Engine

  • Increased Fission Reactor’s cooling at max from -3 to -4

Weapons

  • Medium Chain gun

    • Projectile Spread decreased from 0.0275 to 0.0225

    • FalloffEnd increased from 1250 to 2000

  • Nuclear Missile Launcher

    • Changed ammo pool to be 10 clips of 1 missile. This allows the reload sound to play when ready to fire again.

Source

Steam News / 25 January 2026

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