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Steam News13 December 20256mo ago

Empires 2.39.2 Released!

We're happy to announce version 2.39.2 which is live on Steam right now. Changelog below and also on our Website Come join us on Discord!

Full notes

Full Empires Mod update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions6 changes0 removals
  • Events
  • Server
  • UI and audio
  • Gameplay
changedWe're happy to announce version 2.39.2 which is live on Steam right now. Changelog below and also on our Website Come join us on Discord! Don't forget to check our Discord events to see the date and time of when games are played.
addedFeaturesFurther adjustments to the visibility system introduced in 2.39.0: Optimized functionality of the visibility manager game system. Implemented a console variable on the server to control the update rate of the visibility manager processing. emp_sv_vis_manager_update_interval - This is in seconds and the default value is 0.01 (update per frame if running at 100 tickrate). Various improvements to speed of processing, reducing the processing of detectable components where possible.
addedFeaturesRemaining vehicle carcass recycle amounts are now shown on the full screen mini-map (default key bind = M ). This may be subject to change or be removed but this has been added for testing purposes. It may be disabled by default in a future update, with an option to enable it in the multiplayer options menu.
changedBugfixesSpeculative fix to prevent spotting diamonds appearing on the HUD where they shouldn’t.
changedInfantryIncreased ammo reserves after reviewing & testing the recent changes in 2.39.1.
changedInfantryIncreased reserve ammo from 2 clips per weapon to 3 for most weapons. Shotgun ammo increased from 16 to 18 SMG1 ammo increased from 70 to 105 SMG2 ammo increased from 80 to 120 Machine Pistol ammo increased from 30 to 45 Pistol 1 ammo increased from 28 to 36 BE Pistol 2 ammo increased from 14 to 21 NF Shotgun Pistol ammo remains at 8
Shotgun ammo1618SShotgun ammo increased, buffShotgun ammo increased from 16 to 18 SMG1 ammo70105SShotgun ammo increased from 16 to 18 SMG1 ammo increased, buffNF Assault Rifle ammo120150NF Assault Rifle ammo increased, buffSMG2 ammo120160SSMG2 ammo increased, buff

We're happy to announce version 2.39.2 which is live on Steam right now. Changelog below and also on our Website Come join us on Discord! Don't forget to check our Discord events to see the date and time of when games are played.

Changelog:

Features

  • Further adjustments to the visibility system introduced in 2.39.0:

    • Optimized functionality of the visibility manager game system.

      • Implemented a console variable on the server to control the update rate of the visibility manager processing. emp_sv_vis_manager_update_interval - This is in seconds and the default value is 0.01 (update per frame if running at 100 tickrate).

      • Various improvements to speed of processing, reducing the processing of detectable components where possible.

  • Remaining vehicle carcass recycle amounts are now shown on the full screen mini-map (default key bind = M).

    • This may be subject to change or be removed but this has been added for testing purposes. It may be disabled by default in a future update, with an option to enable it in the multiplayer options menu.

Bugfixes

  • Speculative fix to prevent spotting diamonds appearing on the HUD where they shouldn’t.

Script/Game Balance

Infantry

Weapons

Increased ammo reserves after reviewing & testing the recent changes in 2.39.1.

Engineer:

  • Increased reserve ammo from 2 clips per weapon to 3 for most weapons.

    • Shotgun ammo increased from 16 to 18

    • SMG1 ammo increased from 70 to 105

    • SMG2 ammo increased from 80 to 120

    • Machine Pistol ammo increased from 30 to 45

    • Pistol 1 ammo increased from 28 to 36

    • BE Pistol 2 ammo increased from 14 to 21

    • NF Shotgun Pistol ammo remains at 8

Grenadier:

  • No changes to reserve ammo values.

Rifleman:

  • Increased reserve ammo from 3 clips per weapon to 4 for most weapons. 1 extra seismic grenade.

    • NF Assault Rifle ammo increased from 120 to 150 (5 clips)

    • Burst Rifle ammo increased from 120 to 150 (5 clips)

    • BE Heavy Rifle ammo increased from 120 to 160

    • Machine Pistol ammo increased from 45 to 60

    • Pistol 1 ammo increased from 36 to 48

    • BE Pistol 2 ammo increased from 21 to 28

    • Seismic Grenade ammo increased from 3 to 4

Scout:

  • Increased reserve ammo from 3 clips per weapon to 4 for most weapons.

    • SMG2 ammo increased from 120 to 160

    • SMG3 ammo increased from 42 to 56

    • Machine Pistol ammo increased from 45 to 60

    • Pistol 1 ammo increased from 36 to 48

    • BE Pistol 2 ammo increased from 21 to 28

Source

Steam News / 13 December 2025

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