Full notes
Full Empires Mod update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Fixes
- Gameplay
- Balance
- UI and audio
We're happy to announce version 2.36.3 which is live on Steam right now. Changelog below and also on our Website
Come join us on Discord! Don't forget to check Discord events to see the date and time of when Games are played. (It's not dead yet)
Did you know we are porting this mod to Unreal Engine 5? You can follow its development on our Website and/or Discord
Changelog:
Bug fixes
Potential fix for the player collision issues introduced in 2.36.0
Script/Game Balance
Vehicle Chassis
Northern Faction Heavy Tank
Increased available weight by 60
Brenodi Empire Heavy Tank
Increased available weight by 60
Vehicle Weapons
Biological Cannon
Reduced Weight from 120 to 100
Homing Missile
Reduced Lock On Time from 0.5 to 0.4
Reduced Lock On Range Modifier from 0.5s/1000u to 0.4s/1000u
Locking on is now 25% faster, it takes between 0.4s to 3.2s from 0.5s to 4s
Biological Missile
Increased Total Ammo Clips from 3 to 5
Reduced Cycle Time from 1.5 to 2
Depleted Uranium Rounds
Increased Clip Size from 80 to 100
Biological Rounds
Reduced Cycle Time from 0.38 to 0.12
Reduced Damage from 8 to 4
Reduced Minimal Damage from 6 to 3
Reduced Heat from 1.5 to 0.5
Increased Clip Size from 30 to 80
Reduced Bio Damage agasint Vehicles from 10 to 5
Reduced Bio Time against Vehicles and Infantry from 2 to 1
Plasma Rounds
Reduced Cycle Time from 0.28 to 0.1
Reduced Damage from 10 to 5
Reduced Minimal Damage from 8 to 4
Reduced Heat from 2 to 0.6
Increased Clip Size from 40 to 100
High-Explosive Rounds
Reduced Cycle Time from 0.4 to 0.135
Reduced Damage from 8 to 3
Reduced Minimal Damage from 7 to 3
Reduced Heat from 1.5 to 0.6
Increased Clip Size from 25 to 70
Vehicle Armors
Reactive
New Damage Reductions from Machine Gun changes
Depleted Uranium Rounds: from 25% to 66%
Biological Rounds: from 25% to 66% (not counting the bio effect)
High-Expllosive Rounds: 66%
Plasma Rounds: from 0 to 25%
Research
Turrets lvl 2
Increased Cost from 360 to 480
Increased Time from 90 to 120
Turrets lvl 3
Increased Cost from 480 to 600
Increased Time from 120 to 150
Buildings
Vehicle Factory
Increased Cost from 500 to 700
Infantry
Reduced Scout Rifle’s Headshot Multiplier from 3 to 2
Other changes
Reverted to 2.36.0 version of soft flesh impact sounds.
Source
Changelog.gg summarizes and formats this update. How we read updates.
