Full notes
Full Embers Adrift update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Compatibility
- Fixes
- UI and audio
- Gameplay
Embers Adrift changes
The latest patch introduced some performance regressions and issues that we are rectifying in this hot fix. Additionally, we were able to perform a shader optimization pass and free up about 2GB of RAM while the game is running; enjoy!
Reverted Unity Engine to the previous sub-version to address a number of performance regressions, mainly:
STP should again work on MacOS.
Physics colliders should no longer cause framerate issues in certain scenes.
Fixed shader compilation issues on macOS and Linux causing visual artifacts with some vegetation.
Fixed an issue with the targeting reticle not showing on vegetation and rocks for Windows clients.
Adjusted border vegetation LOD bias in Highland Basin/Hills to improve performance.
Performed third party shader optimizations reducing the game's memory (RAM) footprint by ~2GB.
Added tooltip for Ley Pylon to the map icon highlight (upper right).
Allow shift+click to replace ranged ammo items for Strikers wanting to swap a weapon in.
Renamed "Graphics" options tab to "Display".
Added a new "Performance" options tab. Which now includes:
Enable Cloth Sim
Rain Collision
Shadow Casting Lights
Thread Count
Rendering Budget (previously "Overall Quality")
Cloud Quality
Volumetrics Quality
Humanoid Textures Quality
Vegetation Density Quality
View Render Distance
Shadow Render Distance
Vegetation Render Distance
Tree Billboard Render Distance
"High Quality" tree billboard toggle has been removed as it is now the default.
Source
Changelog.gg summarizes and formats this update. How we read updates.
