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Steam News21 July 20261mo ago

Dev Server Updates - July 2026

July 22 Removed a number of unused shader references (reduced build size and memory footprint). Adjusted material for Halt's VFX. Set appropriate culling layer and static shadow casters on resource nodes.

In this update2

Full notes

Full Embers Adrift update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition3 changes4 removals
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
  • Compatibility
removedJuly 22Removed a number of unused shader references (reduced build size and memory footprint).
changedJuly 22Adjusted material for Halt's VFX.
removedJuly 22Removed out of date billboard rendering pass in our vegetation system.
fixedJuly 21Fixed a rare exception in the crafting UI.
fixedJuly 21Fixed an exception on IKController on teardown.
fixedJuly 21Fixed color on white scale vambraces.

Embers Adrift changes

removedRemoved a number of unused shader references (reduced build size and memory footprint).
changedAdjusted material for Halt's VFX.
removedRemoved out of date billboard rendering pass in our vegetation system.
fixedFixed a rare exception in the crafting UI.
fixedFixed an exception on IKController on teardown.

July 22

  • Removed a number of unused shader references (reduced build size and memory footprint).

  • Adjusted material for Halt's VFX.

  • Set appropriate culling layer and static shadow casters on resource nodes.

  • Removed out of date billboard rendering pass in our vegetation system.

July 21

  • Fixed a rare exception in the crafting UI.

  • Fixed an exception on IKController on teardown.

  • Fixed color on white scale vambraces.

  • Increased drop rate for Alchemy Quest's tablet.

  • Sentinel's Weaken no longer requires combat stance.

  • Added mental damage to King's Potion.

  • Updated Unity Engine minor revision to the latest version. This brings some minor bug fixes and performance improvements.

  • Optimizations:

    • Reduced the density of grass by 20% in all zones.

    • Reduced the complexity of rendered grass.

    • Adjusted the LOD distance factor for rendered grass to be consistent throughout scenes.

    • Potato & Performant quality now only renders a single mesh for grass (no LOD).

    • Restricted which vegetation LODs can render shadows for lower quality levels. This can significantly improve shadow performance in areas with many trees depending on your quality setting.

      • Potato & Performant: only render shadows for the nearest LODs

      • Balanced: only render shadows for the nearest 2 LODs

      • High Fidelity: no change

    • Removed motion vector pass from Rock shader.

  • macOS & Linux:

    • Adjusted compile flags to improve code execution speed.

    • Enabled instanced indirect vegetation rendering for both platforms.

    • Fixed a shader compile error that was causing dynamic resolution instabilities that showed as shimmering vegetation. Things should be much more stable with Unity STP dynamic res enabled.

Source

Steam News / 21 July 2026

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