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Steam News8 January 20265mo ago

Update v0.5.6

Player Light Attacks can now be chained indefinitely in all Styles Blossom Wind Style: Increased Gohei attack damage and Combo obtained per hit Shrine Maiden Style Increased Gohei attack speed, but decreased Combo obtai

Full notes

Full Elite Exorcist Miko update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes9 additions31 changes4 removals
  • Gameplay
  • Balance
  • Maps
  • Fixes
  • UI and audio
addedLight Attacks can now be chained indefinitely in all Styles
changedBlossom Wind Style: Increased Gohei attack damage and Combo obtained per hit
changedShrine Maiden Style Increased Gohei attack speed, but decreased Combo obtained per hit Shortened Light Attack lockout animation
changedElite Style Increased Gohei attack speed Shortened Light Attack lockout animation
changedDecreased hitbox size
removedNo longer Dashes repeatedly if holding Dash input while moving into screen edge

Elite Exorcist Miko changes

addedLight Attacks can now be chained indefinitely in all Styles
changedBlossom Wind Style: Increased Gohei attack damage and Combo obtained per hit
changedShrine Maiden Style Increased Gohei attack speed, but decreased Combo obtained per hit Shortened Light Attack lockout animation
changedElite Style Increased Gohei attack speed Shortened Light Attack lockout animation
changedDecreased hitbox size

Player

  • Light Attacks can now be chained indefinitely in all Styles

  • Blossom Wind StyleIncreased Gohei attack damage and Combo obtained per hit
  • Shrine Maiden Style

    • Increased Gohei attack speed, but decreased Combo obtained per hit

    • Shortened Light Attack lockout animation

  • Elite Style

    • Increased Gohei attack speed

    • Shortened Light Attack lockout animation

  • Combo now quickly decays instead of instantly resetting to 0% once the timer bar empties

  • Decreased hitbox size

  • No longer Dashes repeatedly if holding Dash input while moving into screen edge

Boss Mechanics

  • Aside from individual immunities, Bosses are no longer immune to Burn and Poison during Special Phases

  • Reverted resistances gained by Bosses to Burn and Poison after receiving them to values before v0.4.25

  • Freeze and Stun are now slightly easier to inflict on Bosses, and last slightly longer

  • Bosses defeated after the player reaches 0 HP no longer count as defeated, will not give materials/wins/crowns and will not appear in the Expedition Summary

Adjusted Stages

  • Opening StageUpdated stage background
  • Makai StageAdded Pokobee to random enemy spawns

New Enemy: Pokobee

Adjusted Enemies

  • ElfriendAdded attack animation
  • Watamate: Projectile clusters are now a single projectile instead of 3 separate ones

  • ZA-INAdded resistance to Burn
  • SSRB (including variations)Fixed explosions not being affected by attack power mods
  • Sukonbu: Projectile clusters are now a single projectile instead of 3 separate ones

  • Poyoyo

    • Now always deals increased contact damage, even when not using rush attack

    • Increased damage and hitbox size when launched

  • Stellar Hoshiyomi (Meteor)Fixed explosion on impact with screen edge not dealing damage

Adjusted Bosses

  • Watame

    • Wata-Beam: Projectile clusters are now a single projectile instead of 3 separate ones

  • MumeiChanged post-battle dialogue
  • Ayame

    • Normal Phases: Projectiles from laser attacks will now accelerate immediately if Ayame is Frozen or Stunned

  • Updated visuals for various beam-like melee attacks

New Equipment: Minor World Tree

Adjusted Equipment

  • Decreased Energy consumption for almost all Talismans

  • Rabbit Talisman/Bell Talisman/Blast Talisman/Color Talisman/Magic Talisman/Rocket Punch/Bombastic Surprise

    • Fixed a bug that caused attack power modifiers to apply twice to explosions/shockwaves or secondary projectiles

  • Furnace TalismanIncreased projectile hitbox size
  • Simple SealingIncreased damage against Bosses when strengthened
  • Cherry BombIn Blossom Wind Style, damage will now be decreased if multiple projectiles hit an enemy on the same frame
  • Diamond☆Cutter

    • Firing angle offset is now randomized and no longer based on aim direction

    • Damage will now be decreased if multiple axes hit an enemy on the same frame

  • NigirimeshiIncreased healing to familiars
  • Poisonya Syndrome

    • Decreased duration, but increased poison build rate

    • Increased HP drain against regular enemies

  • Ring of Fire

    • Effect now applies to any player-side projectile instead of just from Talismans, including from familiars and reflects

    • Slightly decreased increases to effect and size when strengthened

  • Thousand Flames: Strengthening no longer increases damage per hit

  • Absolute LoyaltyIncreased familiar HP
  • Lightning StreamersUpdated visual and sound effects
  • Shiranui Construction Permit: Explosion damage and size are now doubled if triggered on a Boss

  • Valentine's Chocolate: Effect now also applies to enemies inflicted with Freeze or Break

  • Hannya

    • Increased range

    • Changed interaction with Sacred Domain: Now creates massive screen-wide projectiles while Sacred Domain is active

  • Grimoire VioletFurther increased homing range

Shrine Sweep

  • Adjusted pacing; many enemies will now join and leave the spawn pool at later wave thresholds compared to before

Fixed equipment order resetting upon initiating a rematch or restarting in Training Grounds/Image Training/Extra Stages

Amezon Delivery menu now displays number of deliveries left beside an icon

Expedition Summary will no longer show crown icons on Bosses if Easy Mode is enabled

Pause Menu simplified

  • Equipment Order submenu renamed to Equipment

  • Equipment item display has been moved to the Equipment submenu

Added new screen to Pause Menu: Status

  • View detailed information on the current status of the player, as well as Bosses if present

  • Includes numerical values for various stats, as well as values and remaining durations for status conditions and stat modifiers

  • Some effects and modifiers are not yet visible, but may be supported in future updates

Journal

  • New Journal menu added for regular enemies

    • Journal entries for enemies display number defeated, resistances to status conditions, toughness/strength ratings, and additional notes if available

  • Journal button now opens a selection for either enemies or holomem (Bosses)

  • To improve navigation, buttons for undiscovered Bosses/enemies are now selectable, but will play a buzzer sound on press

Source

Steam News / 8 January 2026

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