Full notes
Full Elite Exorcist Miko update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Fixes
- UI and audio
Elite Exorcist Miko changes
Player
Light Attacks can now be chained indefinitely in all Styles
- Blossom Wind StyleIncreased Gohei attack damage and Combo obtained per hit
Shrine Maiden Style
Increased Gohei attack speed, but decreased Combo obtained per hit
Shortened Light Attack lockout animation
Elite Style
Increased Gohei attack speed
Shortened Light Attack lockout animation
Combo now quickly decays instead of instantly resetting to 0% once the timer bar empties
Decreased hitbox size
No longer Dashes repeatedly if holding Dash input while moving into screen edge
Boss Mechanics
Aside from individual immunities, Bosses are no longer immune to Burn and Poison during Special Phases
Reverted resistances gained by Bosses to Burn and Poison after receiving them to values before v0.4.25
Freeze and Stun are now slightly easier to inflict on Bosses, and last slightly longer
Bosses defeated after the player reaches 0 HP no longer count as defeated, will not give materials/wins/crowns and will not appear in the Expedition Summary
Adjusted Stages
- Opening StageUpdated stage background
- Makai StageAdded Pokobee to random enemy spawns
New Enemy: Pokobee
Adjusted Enemies
- ElfriendAdded attack animation
Watamate: Projectile clusters are now a single projectile instead of 3 separate ones
- ZA-INAdded resistance to Burn
- SSRB (including variations)Fixed explosions not being affected by attack power mods
Sukonbu: Projectile clusters are now a single projectile instead of 3 separate ones
Poyoyo
Now always deals increased contact damage, even when not using rush attack
Increased damage and hitbox size when launched
- Stellar Hoshiyomi (Meteor)Fixed explosion on impact with screen edge not dealing damage
Adjusted Bosses
Watame
Wata-Beam: Projectile clusters are now a single projectile instead of 3 separate ones
- MumeiChanged post-battle dialogue
Ayame
Normal Phases: Projectiles from laser attacks will now accelerate immediately if Ayame is Frozen or Stunned
Updated visuals for various beam-like melee attacks
New Equipment: Minor World Tree
Adjusted Equipment
Decreased Energy consumption for almost all Talismans
Rabbit Talisman/Bell Talisman/Blast Talisman/Color Talisman/Magic Talisman/Rocket Punch/Bombastic Surprise
Fixed a bug that caused attack power modifiers to apply twice to explosions/shockwaves or secondary projectiles
- Furnace TalismanIncreased projectile hitbox size
- Simple SealingIncreased damage against Bosses when strengthened
- Cherry BombIn Blossom Wind Style, damage will now be decreased if multiple projectiles hit an enemy on the same frame
Diamond☆Cutter
Firing angle offset is now randomized and no longer based on aim direction
Damage will now be decreased if multiple axes hit an enemy on the same frame
- NigirimeshiIncreased healing to familiars
Poisonya Syndrome
Decreased duration, but increased poison build rate
Increased HP drain against regular enemies
Ring of Fire
Effect now applies to any player-side projectile instead of just from Talismans, including from familiars and reflects
Slightly decreased increases to effect and size when strengthened
Thousand Flames: Strengthening no longer increases damage per hit
- Absolute LoyaltyIncreased familiar HP
- Lightning StreamersUpdated visual and sound effects
Shiranui Construction Permit: Explosion damage and size are now doubled if triggered on a Boss
Valentine's Chocolate: Effect now also applies to enemies inflicted with Freeze or Break
Hannya
Increased range
Changed interaction with Sacred Domain: Now creates massive screen-wide projectiles while Sacred Domain is active
- Grimoire VioletFurther increased homing range
Shrine Sweep
Adjusted pacing; many enemies will now join and leave the spawn pool at later wave thresholds compared to before
Fixed equipment order resetting upon initiating a rematch or restarting in Training Grounds/Image Training/Extra Stages
Amezon Delivery menu now displays number of deliveries left beside an icon
Expedition Summary will no longer show crown icons on Bosses if Easy Mode is enabled
Pause Menu simplified
Equipment Order submenu renamed to Equipment
Equipment item display has been moved to the Equipment submenu
Added new screen to Pause Menu: Status
View detailed information on the current status of the player, as well as Bosses if present
Includes numerical values for various stats, as well as values and remaining durations for status conditions and stat modifiers
Some effects and modifiers are not yet visible, but may be supported in future updates
Journal
New Journal menu added for regular enemies
Journal entries for enemies display number defeated, resistances to status conditions, toughness/strength ratings, and additional notes if available
Journal button now opens a selection for either enemies or holomem (Bosses)
To improve navigation, buttons for undiscovered Bosses/enemies are now selectable, but will play a buzzer sound on press
Source
Changelog.gg summarizes and formats this update. How we read updates.
