Full notes
Full Elengard: Ascension update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Store
Elengard: Ascension changes
This updated comes with some important bugfixes (such as companions disapearing when dismissed), ability balancing, and some improvements.
Changelog:
Fixed companions disappearing after dismissing them from party
Targeting: objects partially in front of the target don't avoid getting the target anymore. The player character still must perceive the target.
Commands are now canceled when the player loses perception of the command target
AI:
creatures now "warn" friends of hostiles when in combat, making them Alert.
creatures now become alert when they see any creature in combat
spellcasting now produces sounds (and is susceptible to be detected by hearing)
These changes make enemies not ignore a fightning anymore when it happens right behind them
Abilities:
Dampening Aura: conjuring time scaling with power and persistency
Feyzir Shooter: +damage, -min loop time (2 secs), player keeps rotating to target while casting
Feyzir Charge generator/Stable Feyzir Shooter: disabled plasma regen while charging, allowed using staff spells while holding a charge, fixed charge not visible after loading game/changing area
- Stable Feyzir Shooterupdated new min requisites
- Feyzir Charge generatorincreased plasma cost
Reduced Release Barrier conjuring time
Increased Countershock xp cost
Chapter 1 (not included in the demo):
bugfixes:
arganon stone not being destroyed when consumed
visual glitch when moving the camera near the wall in the Orc Caves
raining inside Elaria's shop
- Orc Cavesadded some mage (consumable) items in a chest
Source
Changelog.gg summarizes and formats this update. How we read updates.
