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Steam News5 January 20266mo ago

New game update: 1.17.0

This updated comes with some important bugfixes (such as companions disapearing when dismissed), ability balancing, and some improvements.

Full notes

Full Elengard: Ascension update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition2 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Store
changedThis updated comes with some important bugfixes (such as companions disapearing when dismissed), ability balancing, and some improvements.
fixedFixed companions disappearing after dismissing them from party
changedAI: creatures now "warn" friends of hostiles when in combat, making them Alert. creatures now become alert when they see any creature in combat spellcasting now produces sounds (and is susceptible to be detected by hearing) These changes make enemies not ignore a fightning anymore when it happens right behind them
fixedAbilities: Dampening Aura: conjuring time scaling with power and persistency Feyzir Shooter: +damage, -min loop time (2 secs), player keeps rotating to target while casting Feyzir Charge generator/Stable Feyzir Shooter: disabled plasma regen while charging, allowed using staff spells while holding a charge, fixed charge not visible after loading game/changing area Stable Feyzir Shooter: updated new min requisites Feyzir Charge generator: increased plasma cost Reduced Release Barrier conjuring time Increased Countershock xp cost
addedChapter 1 (not included in the demo): bugfixes: arganon stone not being destroyed when consumed visual glitch when moving the camera near the wall in the Orc Caves raining inside Elaria's shop Orc Caves: added some mage (consumable) items in a chest

Elengard: Ascension changes

changedThis updated comes with some important bugfixes (such as companions disapearing when dismissed), ability balancing, and some improvements.
fixedFixed companions disappearing after dismissing them from party
changedAI: creatures now "warn" friends of hostiles when in combat, making them Alert. creatures now become alert when they see any creature in combat spellcasting now produces sounds (and is susceptible to be detected by hearing) These changes make enemies not ignore a fightning anymore when it happens right behind them
fixedAbilities: Dampening Aura: conjuring time scaling with power and persistency Feyzir Shooter: +damage, -min loop time (2 secs), player keeps rotating to target while casting Feyzir Charge generator/Stable Feyzir Shooter: disabled plasma regen while charging, allowed using staff spells while holding a charge, fixed charge not visible after loading game/changing area Stable Feyzir Shooter: updated new min requisites Feyzir Charge generator: increased plasma cost Reduced Release Barrier conjuring time Increased Countershock xp cost
addedChapter 1 (not included in the demo): bugfixes: arganon stone not being destroyed when consumed visual glitch when moving the camera near the wall in the Orc Caves raining inside Elaria's shop Orc Caves: added some mage (consumable) items in a chest

This updated comes with some important bugfixes (such as companions disapearing when dismissed), ability balancing, and some improvements.

Changelog:

  • Fixed companions disappearing after dismissing them from party

  • Targeting: objects partially in front of the target don't avoid getting the target anymore. The player character still must perceive the target.

  • Commands are now canceled when the player loses perception of the command target

  • AI:

    • creatures now "warn" friends of hostiles when in combat, making them Alert.

    • creatures now become alert when they see any creature in combat

    • spellcasting now produces sounds (and is susceptible to be detected by hearing)

    • These changes make enemies not ignore a fightning anymore when it happens right behind them

  • Abilities:

    • Dampening Aura: conjuring time scaling with power and persistency

    • Feyzir Shooter: +damage, -min loop time (2 secs), player keeps rotating to target while casting

    • Feyzir Charge generator/Stable Feyzir Shooter: disabled plasma regen while charging, allowed using staff spells while holding a charge, fixed charge not visible after loading game/changing area

      • Stable Feyzir Shooterupdated new min requisites
      • Feyzir Charge generatorincreased plasma cost
    • Reduced Release Barrier conjuring time

    • Increased Countershock xp cost

  • Chapter 1 (not included in the demo):

    • bugfixes:

      • arganon stone not being destroyed when consumed

      • visual glitch when moving the camera near the wall in the Orc Caves

      • raining inside Elaria's shop

    • Orc Cavesadded some mage (consumable) items in a chest

Source

Steam News / 5 January 2026

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