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Steam News16 April 20262mo ago

PATCH NOTES (v1.0.15)

I have the philosophy that the game needs to be in it's best state and fix all the release issues before I can properly focus on adding new content, therefore we have a silly little hotfix patch today.

Full notes

Full EDU SIMULATOR update

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What changed

1 fix1 addition2 changes0 removals
  • Gameplay
  • Performance
fixedI have the philosophy that the game needs to be in it's best state and fix all the release issues before I can properly focus on adding new content, therefore we have a silly little hotfix patch today. ːlunar2019piginablanketː
changedPLAYER BASE KIT ▲Player hurtbox reduced by 0.1m
addedPOSTER PICKUP FX? — NO, SOLID-WHITE QUAD!The poster pickup effect we added on last patch had some situations in which would render as a fully opaque square instead of the ripple effect, we have changed the structure of the effect so it properly shows the ripple and doesn't jumpscare you with white squares in your face.
changedFIRST-PICKUP SHADER COMPILE STUTTERThere's some reported stuttering when first picking a poster since the addition of the new effect so the game will now try to pre-compile that shader at the start of the first round (if a poster spawned in that floor of course). We would really appreciate if you could tell us if this keeps happening.

I have the philosophy that the game needs to be in it's best state and fix all the release issues before I can properly focus on adding new content, therefore we have a silly little hotfix patch today. ːlunar2019piginablanketː

BALANCE CHANGES

PLAYER BASE KIT

You've been eating your salads and it's paying off! We had reports of a very specific case in which EL EDU could kill you through a wall if sliding towards the edge-corner. We are trying very hard to exterminate the odds of that happening again.

  • Player hurtbox reduced by 0.1m

QUALITY OF LIFE

"MISSING" POSTER EFFECT

This was supposed to be there since release but was working a little bit finnicky, you should see now a sparkling particle effect coming out from posters that you don't have yet in your collection, we hope this helps you decide if you want to greed a poster grab or commit to your chase. (stay safe folks!)

REROLLS

The reroll mechanic on the post-round perk screen now avoids giving you back options you just rerolled away. Pass on a perk, and it won't come crawling back on your next reroll that same round. We hope that this guarantee gives you a little relief in your future ANAGLYPH MINDSET builds so you can go for those ungodly Lv. 5 TRIANGLE STRATEGY pulls.

BUG FIXES

POSTER PICKUP FX? — NO, SOLID-WHITE QUAD!

The poster pickup effect we added on last patch had some situations in which would render as a fully opaque square instead of the ripple effect, we have changed the structure of the effect so it properly shows the ripple and doesn't jumpscare you with white squares in your face.

FIRST-PICKUP SHADER COMPILE STUTTER

There's some reported stuttering when first picking a poster since the addition of the new effect so the game will now try to pre-compile that shader at the start of the first round (if a poster spawned in that floor of course). We would really appreciate if you could tell us if this keeps happening.

Source

Steam News / 16 April 2026

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