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Steam News21 May 20261mo ago

Eden Universe – Prototype 0.0.8 Update

Steam post imagePrototype 0.0.8 - Upcoming Major Update A massive new update for Eden Universe is approaching. Prototype [c]0.0.

In this update15

Full notes

Full Eden Universe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes33 additions13 changes0 removals
  • Gameplay
  • Performance
  • Maps
  • Balance
  • UI and audio
  • Events
addedSteam post imagePrototype 0.0.8 - Upcoming Major UpdateA massive new update for Eden Universe is approaching.
changedSteam post imagePrototype 0.0.8 - Upcoming Major UpdatePrototype [c]0.0.8[/c] introduces one of the biggest technological and gameplay overhauls in the project so far. The game now features a rebuilt engine structure powered by OpenGL and mkxp, improved world streaming performance, a global world minimap, advanced economy systems, expanded army management, stealth mechanics, dynamic wind simulation, and large-scale gameplay improvements across nearly every core system.
addedEngine / PerformanceAdded OpenGL support
changedEngine / PerformanceImproved engine structure by replacing [c]game.exe[/c] with [c]mkxp.exe[/c]
addedEngine / PerformanceAdded chunk loading system to improve performance
addedEngine / PerformanceAdded object teleportation system between world segments

Eden Universe changes

addedA massive new update for Eden Universe is approaching.
changedPrototype [c]0.0.8[/c] introduces one of the biggest technological and gameplay overhauls in the project so far. The game now features a rebuilt engine structure powered by OpenGL and mkxp, improved world streaming performance, a global world minimap, advanced economy systems, expanded army management, stealth mechanics, dynamic wind simulation, and large-scale gameplay improvements across nearly every core system.
addedAdded OpenGL support
changedImproved engine structure by replacing [c]game.exe[/c] with [c]mkxp.exe[/c]
addedAdded chunk loading system to improve performance

Steam post imagePrototype 0.0.8 - Upcoming Major Update

A massive new update for Eden Universe is approaching.

Prototype [c]0.0.8[/c] introduces one of the biggest technological and gameplay overhauls in the project so far. The game now features a rebuilt engine structure powered by OpenGL and mkxp, improved world streaming performance, a global world minimap, advanced economy systems, expanded army management, stealth mechanics, dynamic wind simulation, and large-scale gameplay improvements across nearly every core system.

This update also lays the foundation for future content planned for Early Access, including Avatars, expanded warfare systems, living settlements, and deeper world simulation.

Below is the full list of changes included in Prototype [c]0.0.8[/c].

If you'd like to help us develop this wonderful world, feel free to join our Discord community:

Official Discord

Full Changelog

Engine / Performance

  • Added OpenGL support

  • Improved engine structure by replacing [c]game.exe[/c] with [c]mkxp.exe[/c]

  • Added chunk loading system to improve performance

  • Added object teleportation system between world segments

  • Added transfer support for armies, trees, and world objects between segments

  • Numerous map and object bug fixes

World Minimap

  • Added world minimap with optional toggle

  • Minimap now displays:

    • player position,

    • active battles,

    • army transfers between map segments

Influence / Kingdom Systems

  • Every settlement is now treated individually

  • Economy now works on a shared kingdom-wide resource and role pool

  • Added settlement expansion system

  • Expansion now interacts with the economy system

Economy

  • Added advanced economy system

  • Added villager and “Inspired” needs system

  • Added new gameplay configuration files:

    • [c]EconomyBalance.txt[/c]

    • [c]ExpansionBalance.txt[/c]

Dynamic Audio

  • Added new CORE Audio system

  • Added [c]AudioMapSystem.txt[/c] configuration for map BGS handling

  • Added new ambient sound effects

  • Added new music tracks

Units / Army Systems

  • Added new army recruitment segment

  • Added [c]UnitsBalance.txt[/c]

  • Added 100+ new voice and sound effects for units

  • Added new combat commands

  • Units can now gain levels from 0–9

  • Units gain experience through combat and training

  • Added unit training system ([c]Ctrl + T[/c])

  • Added reinforcement/replenishment system ([c]Ctrl + R[/c])

  • Added aggressive “attack at all costs” command ([c]Ctrl + A[/c])

  • Added forced stop command ([c]Ctrl + S[/c])

  • Added new unit graphics and animations:

    • Ballista

    • Scout

Global Army Groups

  • [c]G + 0–9[/c] creates offensive global groups

  • Pressing [c]G[/c] recalls global groups to the current map segment

  • Group transfers now require travel time

  • Arrival timers are displayed on the UI

Towers Defender

  • Added defensive tower structures

  • Defensive structures can now:

    • be destroyed,

    • change ownership after settlement capture

Day / Night System

  • Replaced the old day/night system

  • Added new real-time clock-based day/night simulation

Terrain Systems

  • Added new terrain definitions:

    • meadow,

    • river,

    • tall grass,

    • desert,

    • mesa,

    • swamp,

    • corrupted land,

    • sulfur terrain,

    • magma

Fire System

  • Tall grass can now be ignited

  • Units entering fire, burning forests, or burning grass can die

Wind System

  • Added dynamic wind system

  • Wind changes every 30 minutes of in-game time

  • Wind affects:

    • fire spread,

    • archer range

  • Archers may gain up to [c]+2[/c] range with the wind

  • Archers may lose up to [c]-2[/c] range against the wind

  • Wind does not affect slingers or ballistas

Stealth System

  • Forests and tall grass can hide units from enemies

  • Hidden units can attack without immediate retaliation

  • Units detect enemies within 2 tiles in forests/tall grass

  • Scouts can detect hidden enemies from up to 8 tiles away

Production / Buildings

  • Production buildings now have global production control panels

Profiles

  • Added game profile support

  • Profiles store:

    • save files,

    • language settings,

    • volume settings

UI

  • Reworked UI layout

  • Temperature, wind, and warning indicators were redesigned and moved near the minimap

  • Marching armies are now displayed in the lower-left corner of the screen

LAND 1/2

  • LAND 1 and 2 world map implementation reached approximately 95% completion

Seasonal Event

  • Added Easter event

Future Development

  • Work continues on:

    • animated guard units,

    • cavalry animations,

    • lore card/story systems for the world of Eden Universe.

Source

Steam News / 21 May 2026

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