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Steam News20 March 20263mo ago

UI & Localization Framework Overhaul

Steam post image Aut. Yelsuk I’ve rebuilt the ConstructionsInfo.txt system, making it significantly easier and faster to add new buildings.

In this update2

Full notes

Full Eden Universe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
addedSteam post image Aut. Yelsuk I’ve rebuilt the ConstructionsInfo.txt system , making it significantly easier and faster to add new buildings. This change also improves the entire translation workflow — both now and in the future.
addedWhile working through a large number of files, it became clear that the previous approach wasn’t intuitive, especially from a modding perspective. To solve this, I introduced a centralized dictionary system :
addedA new [c]LanguageDictionary.txt[/c] file now stores most UI-related text
changedLocated in the tooltip directory for easy access and editing
changedBuildings now use a data-driven description system , combining:
changedAdditional UpdatesThe core economy system is now mostly functional

Eden Universe changes

addedSteam post image Aut. Yelsuk I’ve rebuilt the ConstructionsInfo.txt system , making it significantly easier and faster to add new buildings. This change also improves the entire translation workflow — both now and in the future.
addedWhile working through a large number of files, it became clear that the previous approach wasn’t intuitive, especially from a modding perspective. To solve this, I introduced a centralized dictionary system :
addedA new [c]LanguageDictionary.txt[/c] file now stores most UI-related text
changedLocated in the tooltip directory for easy access and editing
changedBuildings now use a data-driven description system , combining:

Steam post image Aut. Yelsuk I’ve rebuilt the ConstructionsInfo.txt system, making it significantly easier and faster to add new buildings. This change also improves the entire translation workflow — both now and in the future.

While working through a large number of files, it became clear that the previous approach wasn’t intuitive, especially from a modding perspective. To solve this, I introduced a centralized dictionary system:

  • A new [c]LanguageDictionary.txt[/c] file now stores most UI-related text

  • Located in the tooltip directory for easy access and editing

  • Reduces duplication and simplifies translation across the entire game

Buildings now use a data-driven description system, combining:

  • shared dictionary text

  • dynamic values from [c]ConstructionsInfo.txt[/c]

This means:

  • no more digging into the engine

  • no more manual value rewriting

  • everything is controlled through simple TXT files

This not only improves workflow, but also makes game balancing much faster and cleaner.

Steam post imageSteam post image

Additional Updates

  • The core economy system is now mostly functional

  • Added support for German special characters

  • Preparing support for:

    • Portuguese

    • Spanish

    • French

    • Czech

The remaining task is to complete the full English translation of the game and refine the dictionary before moving forward with the demo version. Steam post imageSteam post image

More information about upcoming changes will be shared soon.

https://discord.gg/ycB4rNbdXt

Source

Steam News / 20 March 2026

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