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Steam News10 March 20263mo ago

Eden Universe – Prototype 0.0.7 Update

When some backwater, middle-of-nowhere dump refuses to bow to you… Gods of Eden! Soon you will learn everything. We’ve implemented major changes to the core structure of gameplay.

In this update6

Full notes

Full Eden Universe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes30 additions12 changes0 removals
  • Gameplay
  • Store
  • Maps
  • Balance
  • Performance
  • UI and audio
changedWe’ve implemented major changes to the core structure of gameplay . A few things can already be guessed just by looking at the screenshot. 👀
changedIf you would like to help shape the future of the game, we invite you to participate in upcoming tests . Join our community on Discord and visit our YouTube channel , where we share updates and development progress. Discord: https://discord.gg/gfxx6R84zp YouTube: View store page
changedMore details below. This update introduces major changes to the core gameplay structure , including the first large step toward the RTS layer of the game, influence mechanics and improved world systems.⚔️ RTS System
changedThe first foundation of the RTS gameplay has been implemented.
addedAdded the RTS CORE system
addedAdded multi-unit selection using the Alt key

Eden Universe changes

changedWe’ve implemented major changes to the core structure of gameplay . A few things can already be guessed just by looking at the screenshot. 👀
changedIf you would like to help shape the future of the game, we invite you to participate in upcoming tests . Join our community on Discord and visit our YouTube channel , where we share updates and development progress. Discord: https://discord.gg/gfxx6R84zp YouTube: View store page
changedMore details below. This update introduces major changes to the core gameplay structure , including the first large step toward the RTS layer of the game, influence mechanics and improved world systems.⚔️ RTS System
changedThe first foundation of the RTS gameplay has been implemented.
addedAdded the RTS CORE system

When some backwater, middle-of-nowhere dump refuses to bow to you…

Gods of Eden! Soon you will learn everything.

We’ve implemented major changes to the core structure of gameplay. A few things can already be guessed just by looking at the screenshot. 👀

Steam post image We closely follow the development of the god game genre and regularly listen to feedback from the community. Many ideas are discussed with players on our Discord, where we share progress and gather opinions about the game.

This project is very important to us - Eden Universe is being created with passion and dedication. Our goal is to build a world that is not only deep and engaging, but also open to modding and community creativity.

If you would like to help shape the future of the game, we invite you to participate in upcoming tests. Join our community on Discord and visit our YouTube channel, where we share updates and development progress. Discord: https://discord.gg/gfxx6R84zp YouTube: View store page

More details below. This update introduces major changes to the core gameplay structure, including the first large step toward the RTS layer of the game, influence mechanics and improved world systems.⚔️ RTS System

The first foundation of the RTS gameplay has been implemented.

Core features

  • Added the RTS CORE system

  • Added multi-unit selection using the Alt key

  • Added unit grouping per map using Ctrl + 0–9

  • Added basic enemy AI

  • Defined factions: PLAYER, ALLY, ENEMY and NEUTRAL

Unit mechanics

  • Added unit statistics: HP, damage, range, luck, initiative, target, healing and reaction range

  • Added base unit types:

    • warrior

    • guardian

    • cavalry

    • archer

    • pretorian

    • medic

    • scout

Advanced unit types

  • cavalry archer

  • pretorian archer

  • pretorian cavalry

  • pretorian cavalry archer

  • ballista

Combat behaviour

  • Units now seek combat encounters while moving toward their destination

  • Added visual range indicators for ranged units and medics

  • Significant RTS system optimizations

🏛 Influence System

A new global influence mechanic has been introduced.

  • Added Influence Control system

  • Influence values are global and affect multiple maps

  • Buildings and objects can now be inherited after influence takeover

  • Cities can now be captured using military force

🌍 World Systems

  • Added WorldGrid.txt containing the world map grid structure

  • Implemented cross-map world navigation system

✨ Divine Gestures

A new way to use miracles.

  • Added mouse gesture system for miracles

  • All gestures are stored in Data/DivineGestures

  • Created a dedicated editor for gestures and symbols

🛐 Influence Symbols

  • Added god symbols appearing above city centers

  • Symbols are stored in TXT format

  • Added HEX color support for influence and symbols

🔔 Alert System

  • Added bell sound alerts when settlements are under attack

  • Added alert icon notification system

  • Clicking the bell moves the camera to the event location

⚙️ Game Systems

  • Connected the game economy

  • Added Core configuration files in [c]Data/[/c]

  • Added gameplay configuration in [c]Data/CoreAlignment[/c]

  • Added village configuration in [c]Data/CoreAlignment/Landscapes[/c]

  • Added version hiding system

  • Added language selection in the settings menu

🌐 Localization

  • English language added (~50% translated)

🛠 Fixes & Improvements

  • Numerous bug fixes

  • Multiple internal optimizations

Previous Versions

Prototype 0.0.6

  • Fixed disappearing temperature display when pressing ESC

  • Fixed disappearing social class display when pressing ESC

  • Added ability to pick up miracles from pedestals near city centers

  • Implemented the first part of the game economy

  • Added Polish and English language support

  • Added mouse button inversion option

  • Fixed bugs reported by testers

Prototype 0.0.5

  • Dynamic Climate Update

Prototype 0.0.4

  • Fixed villager restart issue

  • Added improved error history logging

  • Optimized Eden Fullscreen Advanced System

Prototype 0.0.3

  • Added version history log system

Prototype 0.0.2

  • Fixed dual monitor blackscreen issue

  • Added new elements to the test map

Prototype 0.0.1

  • Global test build

See you soon. And one more thing - the playable demo is just around the corner. 👀

Source

Steam News / 10 March 2026

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