In this update6
Full notes
Full Eden Universe update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Maps
- Balance
- Performance
- UI and audio
Eden Universe changes
When some backwater, middle-of-nowhere dump refuses to bow to you…
Gods of Eden! Soon you will learn everything.
We’ve implemented major changes to the core structure of gameplay. A few things can already be guessed just by looking at the screenshot. 👀
Steam post image We closely follow the development of the god game genre and regularly listen to feedback from the community. Many ideas are discussed with players on our Discord, where we share progress and gather opinions about the game.
This project is very important to us - Eden Universe is being created with passion and dedication. Our goal is to build a world that is not only deep and engaging, but also open to modding and community creativity.
If you would like to help shape the future of the game, we invite you to participate in upcoming tests. Join our community on Discord and visit our YouTube channel, where we share updates and development progress. Discord: https://discord.gg/gfxx6R84zp YouTube: View store page
More details below. This update introduces major changes to the core gameplay structure, including the first large step toward the RTS layer of the game, influence mechanics and improved world systems.⚔️ RTS System
The first foundation of the RTS gameplay has been implemented.
Core features
Added the RTS CORE system
Added multi-unit selection using the Alt key
Added unit grouping per map using Ctrl + 0–9
Added basic enemy AI
Defined factions: PLAYER, ALLY, ENEMY and NEUTRAL
Unit mechanics
Added unit statistics: HP, damage, range, luck, initiative, target, healing and reaction range
Added base unit types:
warrior
guardian
cavalry
archer
pretorian
medic
scout
Advanced unit types
cavalry archer
pretorian archer
pretorian cavalry
pretorian cavalry archer
ballista
Combat behaviour
Units now seek combat encounters while moving toward their destination
Added visual range indicators for ranged units and medics
Significant RTS system optimizations
🏛 Influence System
A new global influence mechanic has been introduced.
Added Influence Control system
Influence values are global and affect multiple maps
Buildings and objects can now be inherited after influence takeover
Cities can now be captured using military force
🌍 World Systems
Added WorldGrid.txt containing the world map grid structure
Implemented cross-map world navigation system
✨ Divine Gestures
A new way to use miracles.
Added mouse gesture system for miracles
All gestures are stored in Data/DivineGestures
Created a dedicated editor for gestures and symbols
🛐 Influence Symbols
Added god symbols appearing above city centers
Symbols are stored in TXT format
Added HEX color support for influence and symbols
🔔 Alert System
Added bell sound alerts when settlements are under attack
Added alert icon notification system
Clicking the bell moves the camera to the event location
⚙️ Game Systems
Connected the game economy
Added Core configuration files in [c]Data/[/c]
Added gameplay configuration in [c]Data/CoreAlignment[/c]
Added village configuration in [c]Data/CoreAlignment/Landscapes[/c]
Added version hiding system
Added language selection in the settings menu
🌐 Localization
English language added (~50% translated)
🛠 Fixes & Improvements
Numerous bug fixes
Multiple internal optimizations
Previous Versions
Prototype 0.0.6
Fixed disappearing temperature display when pressing ESC
Fixed disappearing social class display when pressing ESC
Added ability to pick up miracles from pedestals near city centers
Implemented the first part of the game economy
Added Polish and English language support
Added mouse button inversion option
Fixed bugs reported by testers
Prototype 0.0.5
Dynamic Climate Update
Prototype 0.0.4
Fixed villager restart issue
Added improved error history logging
Optimized Eden Fullscreen Advanced System
Prototype 0.0.3
Added version history log system
Prototype 0.0.2
Fixed dual monitor blackscreen issue
Added new elements to the test map
Prototype 0.0.1
Global test build
See you soon. And one more thing - the playable demo is just around the corner. 👀
Source
Changelog.gg summarizes and formats this update. How we read updates.
