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Full notes
Full Eden Rising update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Maps
- Server
Eden Rising changes
Hi Wardens, The team has been hard at work tackling bugs and polishing up some of our features. They’re all included in the latest update. Eden Rising Shoe Shine & Fixes Update v0.4.3 is LIVE! Some of the big highlights for the polish are: New players will now have a bit more direction in the Valley to help them navigate and discover features. Added additional controller mappings to the game! You can try them out by opening the options menu with a controller. Try it out! We’ve updated the Myrmidon Legionnaire for a fairer fight (thanks for the feedback on this guy!). He now has more warning on his melee attack, and he uses a continuous spewing attack for ranged. We’ve also adjusted a few weapons and turrets, as well as adding some quality of life improvements -- all the details are below. Thank you for playing Eden Rising!
PATCH NOTES v0.4.3
FEATURES
POLISH ITEMS
Added 3 additional controller mappings to the game, which you can switch between. Give them a try!
Continued tweaking ranged weapons and adding VFX.
Updated quests for more direction in the Valley.
Turret follow movement updated for smoothness during placement mode.
Formation names updated for clarity.
Depositing items into global storage will no longer automatically switch filter tabs.
The respawn panel orders the spawn points by distance and includes a wider range of telesites, as well as discovered but inactive Crucibles.
Added notifications when there are enough Nanochips to buy tech.
Increased the range at which hard lock can be engaged.
Adjusted the XP needed to gain monster cores from specific monsters.
Added lore to Ultima Thule.
Mana clusters can now be harvested with the extraction glove.
Fixed armor dyes!
- Adjusted Myrmidon Legionnaire attacksAdded a continuous, ranged attack, as well as more warning on the melee attack.
Lowered the strength of the snare applied by the Impeding Autoturret and Gorgon Subjugator.
Increased the duration of the snare applied by the Ichor Glaive.
Impeding Ballista is now the Crack Ballista, a Ballista with the armor break property.
FIXES AND ADJUSTMENTS
Fixed a bug where the Stormbringer was hitting targets with many more splash damage hits than intended.
The Circuit Charger slinger now correctly deals damage/charge to an additional enemy with its special.
The escape key now correctly closes tooltip mode and popups.
Fixed an issue where the stuck option in finale crucible would teleport users to an offset position out of the Crucible.
Fixed an issue where the navigation controls on the map with a PS4 controller were inverted.
Adjusted the camera smoothness while targeting a monster or moving the camera around the character while walking.
Fixed an issue where monsters would sometimes roam outside their roam radii.
Fixed an issue where, if the player died with the Esc menu open, the cursor would disappear until the player pressed space or enter.
The "invincible" buff when viewing lore/tutorials/etc no longer heals the player as well.
Fixed an issue where, in multiplayer, items would unlock with only partial deposit of resources.
Removed the "Tougher Foes" tutorial log.
Fixed various stuck bugs.
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