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Steam News26 August 20196y ago

Challenge of the Thulian Masters Preview, Part Two!

The new Crucible and Arena in the Challenge of the Thulian Masters zone offer infinite survival content, but if it’s not difficult enough for you it’s time to add some curses!

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addedThe new Crucible and Arena in the Challenge of the Thulian Masters zone offer infinite survival content, but if it’s not difficult enough for you it’s time to add some curses! Between every siege you can choose to take an additional curse that makes the run harder but significantly increases your Nanochip rewards. Your curse is randomly assigned when you request it and immediately takes effect. It may be something basic (turrets take increased damage), or more exotic (random exploding electrosylphs seeded among enemy spawns).
changedSome curses even have multiple levels that can randomly unlock. For example, you may get a curse early on that prevents your character from regenerating, but if you keep taking curses you might eventually see that curse change into a “Vampire” effect that constantly drains health, forcing you to kill enemies in close range to restore it.
addedCurses add a lot of variety to the Challenge zone experience and piling them on is definitely the most efficient way to earn Nanochips (if you’re good enough). But beware – once you take a curse you’re stuck with it for the rest of the run!
addedOf course, there’s a lot of variety to be found in the sieges themselves, particularly in the Mutator rounds that add big modifiers to gameplay while you fight “simulated” enemies. For example, you might have to battle frequent spawns in the Arena as fireballs drop constantly around you, or you may hit the “Tower Defense” modifier where your own weapons barely dent the monsters while your turrets get a massive damage boost. As always, these rounds grant defenses appropriate to the challenge that you can take to the next siege if they survive.
addedIn addition to the Elementalist, there’s a second Thulian Master to be found in the Arena: the Ghostmaster. This boss fires blasts of psychic energy and summons Thulian Echoes like those found in the new Typhon Pass lair. However, these Echoes can only be put down temporarily so you’ll have to manage them throughout the fight. As you might imagine, the Challenge Crucible and Arena can get TOUGH! However, there’s a new infinite progression system coming alongside the infinite challenge. Next time we’ll cover the new tech as well as new economic systems that allow you to convert resources and nanochips directly into improved weapons and gloves. Stay tuned!

Eden Rising changes

addedThe new Crucible and Arena in the Challenge of the Thulian Masters zone offer infinite survival content, but if it’s not difficult enough for you it’s time to add some curses! Between every siege you can choose to take an additional curse that makes the run harder but significantly increases your Nanochip rewards. Your curse is randomly assigned when you request it and immediately takes effect. It may be something basic (turrets take increased damage), or more exotic (random exploding electrosylphs seeded among enemy spawns).
changedSome curses even have multiple levels that can randomly unlock. For example, you may get a curse early on that prevents your character from regenerating, but if you keep taking curses you might eventually see that curse change into a “Vampire” effect that constantly drains health, forcing you to kill enemies in close range to restore it.
addedCurses add a lot of variety to the Challenge zone experience and piling them on is definitely the most efficient way to earn Nanochips (if you’re good enough). But beware – once you take a curse you’re stuck with it for the rest of the run!
addedOf course, there’s a lot of variety to be found in the sieges themselves, particularly in the Mutator rounds that add big modifiers to gameplay while you fight “simulated” enemies. For example, you might have to battle frequent spawns in the Arena as fireballs drop constantly around you, or you may hit the “Tower Defense” modifier where your own weapons barely dent the monsters while your turrets get a massive damage boost. As always, these rounds grant defenses appropriate to the challenge that you can take to the next siege if they survive.
addedIn addition to the Elementalist, there’s a second Thulian Master to be found in the Arena: the Ghostmaster. This boss fires blasts of psychic energy and summons Thulian Echoes like those found in the new Typhon Pass lair. However, these Echoes can only be put down temporarily so you’ll have to manage them throughout the fight. As you might imagine, the Challenge Crucible and Arena can get TOUGH! However, there’s a new infinite progression system coming alongside the infinite challenge. Next time we’ll cover the new tech as well as new economic systems that allow you to convert resources and nanochips directly into improved weapons and gloves. Stay tuned!

The new Crucible and Arena in the Challenge of the Thulian Masters zone offer infinite survival content, but if it’s not difficult enough for you it’s time to add some curses! Between every siege you can choose to take an additional curse that makes the run harder but significantly increases your Nanochip rewards. Your curse is randomly assigned when you request it and immediately takes effect. It may be something basic (turrets take increased damage), or more exotic (random exploding electrosylphs seeded among enemy spawns).

Some curses even have multiple levels that can randomly unlock. For example, you may get a curse early on that prevents your character from regenerating, but if you keep taking curses you might eventually see that curse change into a “Vampire” effect that constantly drains health, forcing you to kill enemies in close range to restore it.

Curses add a lot of variety to the Challenge zone experience and piling them on is definitely the most efficient way to earn Nanochips (if you’re good enough). But beware – once you take a curse you’re stuck with it for the rest of the run!

Of course, there’s a lot of variety to be found in the sieges themselves, particularly in the Mutator rounds that add big modifiers to gameplay while you fight “simulated” enemies. For example, you might have to battle frequent spawns in the Arena as fireballs drop constantly around you, or you may hit the “Tower Defense” modifier where your own weapons barely dent the monsters while your turrets get a massive damage boost. As always, these rounds grant defenses appropriate to the challenge that you can take to the next siege if they survive.

In addition to the Elementalist, there’s a second Thulian Master to be found in the Arena: the Ghostmaster. This boss fires blasts of psychic energy and summons Thulian Echoes like those found in the new Typhon Pass lair. However, these Echoes can only be put down temporarily so you’ll have to manage them throughout the fight. As you might imagine, the Challenge Crucible and Arena can get TOUGH! However, there’s a new infinite progression system coming alongside the infinite challenge. Next time we’ll cover the new tech as well as new economic systems that allow you to convert resources and nanochips directly into improved weapons and gloves. Stay tuned!

Source

Steam News / 26 August 2019

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