Full notes
Full Ecrazeus Castle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
- UI and audio
Ecrazeus Castle changes
An update to the demo for Ecrazeus Castle has been released. Changes include:
In the first room, the timer is now paused until you visit the second room, to put less pressure when starting out.
Strandflame reverted to not having aim assist, as it broke in the previous patch.
The boss' HP has been increased slightly to better accommodate the increased power of the weapons from the previous patch.
Possibly other changes that I forgot about.
Added in a second patch:
The color palette of the game has been slightly toned down to reduce color harshness.
| Old Colors | New Colors |
|---|---|
| Steam post image | Steam post image |
As an apology for the game starting up in French on all computers, an apology dress has been added.
The full game will have unlockable outfits accessible through achievements (the secrets on the menu screen) or alternatively you can use coins collected from previous runs to bypass the achievement requirement.
To enable this apology dress in the demo, select Hime-Alice, hold down the JUMP button during the sequence where the character enters the elevator, and let go when the loading screen shows up.
Please note, it is a bit wonky. It'll be hopefully refined in the final game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
