What changed
1 fix2 additions2 changes2 removals
addedAlright... a new Ecrazeus Castle Demo update has been uploaded. Changes... include...
removedRemoved 2D CLOUDS THAT WERE CAUSING ADDITIONAL PROCESSING LOAD!!!! ARGH THOSE ARE ENGINE GENERATED STAMPS WHY ARE THEY SO LAGGY!!!!! I'll file a report to the engine's developers on the performance issues tied to those, just like I did for the slopes permanently staying in draw memory on export builds only (that's why they're all gone from the demo maps except at the start). I had a bad morning realizing this. ːsteamfacepalmː This might push some PCs to (hopefully) reach a more stable 60 FPS, and lower end PCs should hopefully attain more than 30 FPS. On my end the framerate was more stable (except for the Desert map when using attacks on certain parts of the geometry, but that'll come another time) Some background castles might be a bit off-looking without the clouds hiding the geometry. This doesn't concern the skybox: only the 2D fake looking clouds.
changedReduced the HP scaling of all monster by 10-20 HP per level.
fixedFixed an issue with the shopkeeper's lip-sync not working.
addedSubsequent patch added:
removedRemoved the 2D clouds from the boss stage.
Ecrazeus Castle changes
addedAlright... a new Ecrazeus Castle Demo update has been uploaded. Changes... include...
removedRemoved 2D CLOUDS THAT WERE CAUSING ADDITIONAL PROCESSING LOAD!!!! ARGH THOSE ARE ENGINE GENERATED STAMPS WHY ARE THEY SO LAGGY!!!!! I'll file a report to the engine's developers on the performance issues tied to those, just like I did for the slopes permanently staying in draw memory on export builds only (that's why they're all gone from the demo maps except at the start). I had a bad morning realizing this. ːsteamfacepalmː This might push some PCs to (hopefully) reach a more stable 60 FPS, and lower end PCs should hopefully attain more than 30 FPS. On my end the framerate was more stable (except for the Desert map when using attacks on certain parts of the geometry, but that'll come another time) Some background castles might be a bit off-looking without the clouds hiding the geometry. This doesn't concern the skybox: only the 2D fake looking clouds.
changedReduced the HP scaling of all monster by 10-20 HP per level.
fixedFixed an issue with the shopkeeper's lip-sync not working.
addedSubsequent patch added:
Alright... a new Ecrazeus Castle Demo update has been uploaded. Changes... include...
Removed 2D CLOUDS THAT WERE CAUSING ADDITIONAL PROCESSING LOAD!!!!
ARGH THOSE ARE ENGINE GENERATED STAMPS WHY ARE THEY SO LAGGY!!!!!
I'll file a report to the engine's developers on the performance issues tied to those, just like I did for the slopes permanently staying in draw memory on export builds only (that's why they're all gone from the demo maps except at the start).
I had a bad morning realizing this. ːsteamfacepalmː
This might push some PCs to (hopefully) reach a more stable 60 FPS, and lower end PCs should hopefully attain more than 30 FPS. On my end the framerate was more stable (except for the Desert map when using attacks on certain parts of the geometry, but that'll come another time)
Some background castles might be a bit off-looking without the clouds hiding the geometry.
This doesn't concern the skybox: only the 2D fake looking clouds.
Reduced the HP scaling of all monster by 10-20 HP per level.
Fixed an issue with the shopkeeper's lip-sync not working.
Default mouse sensitivity dropped from 30 to 20 (iirc)
Subsequent patch added:
Might have forgotten to mention it previously, but items that drop in the void will then temporarily float back to the player's height position. It'll eventually fall back and then dissapear for good.
Anyway, I guess you could say I'm an old man yelling at a cloud. ːsteamfacepalmː