Full notes
Full Ecrazeus Castle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Fixes
Ecrazeus Castle changes
An Ecrazeus Castle Demo update has been released. Changes include:
Migrated most entity spawns of various kinds to a C# function instead of relying on the default RPG Developer Bakin "Generate Event" event.
This should help mitigate some of the performance spikes (not all) when dealing with enemies among other things.
Removed some unused bones from both player characters.
Might help? But honestly not sure.
Fixed more missing button prompt icons.
Fixed an issue where the boss camera was jittery.
Other minor changes.
Unfortunately, I feel like I'm hitting the limit of what I'm able to mitigate in terms of performance on my own, at least until the engine, RPG Developer Bakin, updates and improves their optimization.
And, you know, the slopes...
No more updates for the demo until the release of the game (to sync the changes up with the full game's build). I have to get back to working on the rest of the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
