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Steam News4 March 20264mo ago

Demo Build 112 (performance) released (last one I promise)!

An Ecrazeus Castle Demo update has been released. Changes include: Migrated most entity spawns of various kinds to a C# function instead of relying on the default RPG Developer Bakin "Generate Event" event.

Full notes

Full Ecrazeus Castle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions2 changes1 removal
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
changedMigrated most entity spawns of various kinds to a C# function instead of relying on the default RPG Developer Bakin "Generate Event" event. This should help mitigate some of the performance spikes (not all) when dealing with enemies among other things.
removedRemoved some unused bones from both player characters. Might help? But honestly not sure.
fixedFixed more missing button prompt icons.
fixedFixed an issue where the boss camera was jittery.
changedUnfortunately, I feel like I'm hitting the limit of what I'm able to mitigate in terms of performance on my own, at least until the engine, RPG Developer Bakin, updates and improves their optimization.

Ecrazeus Castle changes

changedMigrated most entity spawns of various kinds to a C# function instead of relying on the default RPG Developer Bakin "Generate Event" event. This should help mitigate some of the performance spikes (not all) when dealing with enemies among other things.
removedRemoved some unused bones from both player characters. Might help? But honestly not sure.
fixedFixed more missing button prompt icons.
fixedFixed an issue where the boss camera was jittery.
changedUnfortunately, I feel like I'm hitting the limit of what I'm able to mitigate in terms of performance on my own, at least until the engine, RPG Developer Bakin, updates and improves their optimization.

An Ecrazeus Castle Demo update has been released. Changes include:

  • Migrated most entity spawns of various kinds to a C# function instead of relying on the default RPG Developer Bakin "Generate Event" event.

    • This should help mitigate some of the performance spikes (not all) when dealing with enemies among other things.

  • Removed some unused bones from both player characters.

    • Might help? But honestly not sure.

  • Fixed more missing button prompt icons.

  • Fixed an issue where the boss camera was jittery.

  • Other minor changes.

Unfortunately, I feel like I'm hitting the limit of what I'm able to mitigate in terms of performance on my own, at least until the engine, RPG Developer Bakin, updates and improves their optimization.

And, you know, the slopes...

No more updates for the demo until the release of the game (to sync the changes up with the full game's build). I have to get back to working on the rest of the game.

Source

Steam News / 4 March 2026

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