Full notes
Full Ecrazeus Castle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
Ecrazeus Castle changes
A new version of the demo has been uploaded. Changes include:
Currency & Shop
Coins will now drop from enemies, and give 1♇ for each one collected.
Your money total will also show when you collect a coin, as well as on the pause screen.
The pricing of items in the shop has been increased severely to compensate for coin drops.
The pricing has a tendency to go up if you have more weapons collected prior to visiting the store.
Weapons and Items now have individual buying pricing and selling prices, so each item in your inventory won't sell for a single coin anymore.
The shop shouldn't display duplicate items or weapons anymore.
All the available weapons in the demo can now appear in the shop (it's not hard-coded selection anymore).
Chest Keys can't be bought at the store anymore.
Rooms
Each room in the beginner course now has at least one treasure chest that is guaranteed to drop a weapon now.
Fixed missing geometry on the Wizamart shop's light that could cause players to clip into the hidden geometry and get stuck.
Minor level adjustments.
User Interface
A blinking indicator on the item button will quickly appear when a consumable item has been collected.
Minor UI improvements.
Weapons
All spears (except Christmas Spearit) have been given an orientation lock at the start of the animation.
Source
Changelog.gg summarizes and formats this update. How we read updates.
