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Steam News22 May 20233y ago

Updating to Build 4

Hello Everyone, Blog Another week, another build. Hopefully I'll be able to keep pace with this going forward. The game is in a pretty stable state now, so I can focus more on adding content.

In this update2

Full notes

Full Eclectic Expansion Enterprise update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Everyone,

What changed

3 fixes7 additions1 change1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Maps
addedBlogThe game is in a pretty stable state now, so I can focus more on adding content. I had wanted to get the building adjacency system done this week, but it turned out more complicated that I had originally planned. I've pushed that back a week so that I can make the Codex system at the same time. This way it'll be Way less confusing for how to adjacency works.
addedNew FeaturesAdded Mountain tiles, these have an increasing chance to spawn as new tiles are revealed
addedNew FeaturesAdded Canyon tiles, these have an increasing chance to spawn as new tiles are revealed
addedNew FeaturesAdded a Difficulty setting menu
addedNew FeaturesAdded Three new techs for survey hubs
addedNew FeaturesAdded Two new techs for dealing with Mountains and Canyons

Eclectic Expansion Enterprise changes

addedThe game is in a pretty stable state now, so I can focus more on adding content. I had wanted to get the building adjacency system done this week, but it turned out more complicated that I had originally planned. I've pushed that back a week so that I can make the Codex system at the same time. This way it'll be Way less confusing for how to adjacency works.
addedAdded Mountain tiles, these have an increasing chance to spawn as new tiles are revealed
addedAdded Canyon tiles, these have an increasing chance to spawn as new tiles are revealed
addedAdded a Difficulty setting menu
addedAdded Three new techs for survey hubs

Blog

Another week, another build. Hopefully I'll be able to keep pace with this going forward.

The game is in a pretty stable state now, so I can focus more on adding content. I had wanted to get the building adjacency system done this week, but it turned out more complicated that I had originally planned. I've pushed that back a week so that I can make the Codex system at the same time. This way it'll be Way less confusing for how to adjacency works.

Now, on to the main show:

New Features

  • Added Mountain tiles, these have an increasing chance to spawn as new tiles are revealed

  • Added Canyon tiles, these have an increasing chance to spawn as new tiles are revealed

  • Added a Difficulty setting menu

  • Added Three new techs for survey hubs

  • Added Two new techs for dealing with Mountains and Canyons

Changes

  • Quanta(offline resource) now gets added for every second spent in orbit

  • Building fibs no longer count against cost creep, making fibbed buildings fully free

Bug Fixes

  • Fixed turning off expansion on buildings locking out the expansion button on load

  • Fixed instances where survey hubs could create duplicate tiles on map loading

  • Optimized some backend systems for ease of development

  • A variety of other tweaks and issues that are too small or too interconnected to mention here

Source

Steam News / 22 May 2023

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