In this update2
Full notes
Full Eclectic Expansion Enterprise update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Everyone,
What changed
- Gameplay
- Balance
- UI and audio
- Maps
Eclectic Expansion Enterprise changes
Blog
Another week, another build. Hopefully I'll be able to keep pace with this going forward.
The game is in a pretty stable state now, so I can focus more on adding content. I had wanted to get the building adjacency system done this week, but it turned out more complicated that I had originally planned. I've pushed that back a week so that I can make the Codex system at the same time. This way it'll be Way less confusing for how to adjacency works.
Now, on to the main show:
New Features
Added Mountain tiles, these have an increasing chance to spawn as new tiles are revealed
Added Canyon tiles, these have an increasing chance to spawn as new tiles are revealed
Added a Difficulty setting menu
Added Three new techs for survey hubs
Added Two new techs for dealing with Mountains and Canyons
Changes
Quanta(offline resource) now gets added for every second spent in orbit
Building fibs no longer count against cost creep, making fibbed buildings fully free
Bug Fixes
Fixed turning off expansion on buildings locking out the expansion button on load
Fixed instances where survey hubs could create duplicate tiles on map loading
Optimized some backend systems for ease of development
A variety of other tweaks and issues that are too small or too interconnected to mention here
Source
Changelog.gg summarizes and formats this update. How we read updates.
