In this update2
Full notes
Full Eclectic Expansion Enterprise update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Everyone,
What changed
- Gameplay
- Fixes
- Balance
- Performance
- Maps
Eclectic Expansion Enterprise changes
Blog
It's been one week since we release Eclectic Expansion Enterprise, and it's been a ride. As a solo dev, it's been great to see people engaging with and enjoying something I've created. This is just the beginning, and there's plenty planned for the road ahead!
That being said, this was my first time releasing to multiple platforms at the same time, and switching between the WebGL and PC build caused some unexpected issues. I think I've dealt with a large number of those bugs, so this build should be much more stable. Keep those bug reports coming though, I want to make sure there's as few bugs in the game as possible.
Now, on to the main show:
New Features
Added an offline progression mechanic
Added cost scaling to all buildings
Buildings now have a hollow image when turned off
Added a tech node to unlock the Field Station
Added a tech node to for Volatiles Processor self-replication
Added a large number of new tech nodes
Added a new setting menu for changing resolution and window setting
Added a new setting menu to control animation speed
Changes
Halved cost of most Matter Extractor and Solar Collector techs
Changed the dataliths per income to instead use number of buildings(no need to turn off things before Ascent anymore!)
Bug Fixes
Fixed Matter Extractor and Solar Collector not self-replicating properly
Fixed Landing Ship charge and cooldown increments being 0
Fixed Solar Collector Optimization Mk II not saving properly
Fixed Survey Hub not reducing it's volatiles expenditure when at max explore range
Fixed buildings not powering off properly from the building details menu
Fixed an ordering issue causing survey hubs to create extra tiles on load (if loading a map that has survey hubs on it, some buildings might shift around. New sites and future saves will not have this issue)
A variety of other tweaks and issues that are too small or too interconnected to mention here
Source
Changelog.gg summarizes and formats this update. How we read updates.
