In this update2
Full notes
Full Echoes of the Living update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
Echoes of the Living changes
Hello there!
First of all and as always, Laura and I want to thank everyone and especially all the supportive members in the forums that helped us answer, offering help or sharing helpful tips to players.
We are fully recovered from the Flu/Covid that tied us to bed for almost 2 weeks and we are happy to be back on track with the development of Laurel's Campaign!.
So... what's cooking?
Laura and I finally resumed the development of Laurel's Campaign but that doesn't mean that the base game will stop getting fixes and updates, we would like to thank all the users that kindly reported and uploaded videos or pictures of the bugs or glitches found, this greatly help us to detect, track and fix way much faster the bugs.
In the upcoming hotfix a lot of the reported issues will be addressed, the most important ones are the ones related to some achievements not unlocking or not working as they should, collision issues and softlocking the game in the inventory under reaaaally frame perfect circumstances.
There are also planned some major QOL Improvements that will release on future updates (Maybe some of these will make it in time for the next patch).
New Map Features:
The map will now display unfinished puzzles or key elements that needs certain items (These will only appear once the player has interacted with the world element and will disappear once it is completed).
Stackable Grenades:
Grenades won't be limited to 3, you can stack them up to 25 and it will auto stack as soon as you pick or craft one.
A new error sound and message will pop up when the player is trying to craft a grenade but there isn't an empty weapon slot (A lot of players have complained about the grenades not working while trying to craft one without any free weapon slot, this will make it more clear).
Amount Of Heal Items On Each Mode:
Depending on the mode you are playing on, some healing items will or won't be available. This will help balance the health items in harder modes.
Amount Of Floppy Disk On Each Mode:
Depending on the mode you are playing on, the number of Floppy Disks available will be different. This will help balance the gameplay in harder modes.
New Shotgun Animations:
I'm working on a new Anim Offset/Attack animations for the standard shotguns that will make aiming up more sense, working in a similar way as the Double Barrel Shotgun.
Laurel Time!
As Laura and I have always mentioned, we want to make each campaign feel like its own game but at the same time we want to allow the player to connect all the dots and understand each character point of view. In Laurel's Campaign you will be finally able to reach a lot of places you couldn't access in Liam's Campaign (And Viceversa).
Yes! that means you can finally use these!
Laurel also has unique skills that will allow her to traverse or access other areas (Similar to Liam being able to lift heavy items or push heavy boxes).
Laurel also has unique passive skills that will make the gameplay quite different from Liam, her height and weight will allow her to move faster and easier to avoid enemies, she will be also able to dodge incoming attacks if timed properly. These advantages also have a downside, since Laurel's HP is lower than Liam's and while her extra pockets will help you carry more items, her weapon slots are more limited (Keep an eye for upgrades!).
Also since Laurel is less experienced than Liam in combat, she lacks the ability to execute tactical reloads with guns, however she can reload other weapons more efficiently than Liam.
We will get into more detail in the next updates but for now let's take a closer look at some of the areas that are part of Laurel's Campaign! Can you connect the dots? Let us know in the comments!.
Thank you so much for being part of the Development of Echoes Of The Living.
See you in the next update!
Oh! before we forget Echoes Of The Living still at 20% until the end of the Steam Spring Sale!
Best regards, MoonGlint Studio (Alvaro and Laura).
Source
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