What changed
3 fixes0 additions0 changes0 removals
- Security
- UI and audio
- Gameplay
fixedPLEASE ALWAYS VERIFY YOUR GAME FILES TO AVOID ANY ISSUE WITH PATCHES.Additions: - Now the amount of Saplings will depend on the mode you play. - Now the amount of Floppy Disks will depend on the mode you play. - Increased the accuracy of the Crossbow (More stable and centered animations). - Added a sound and a ‘Warning message’ when the player tries to craft a grenade and there are no free weapon slots. - Small detail, now everytime you pick up a sapling, it will only remove the plant part of the model, not the entire pot, we do care about Liam's back pain. Bosses Additions: - Reduced the AoE (Area of effect) of Greta's Poison. - Fixed an exploit that allowed the player to lock bosses in place and hit them with the knife, now bosses can learn your movements and "punish" the player with new attacks or being more aggressive.
fixedPLEASE ALWAYS VERIFY YOUR GAME FILES TO AVOID ANY ISSUE WITH PATCHES.Softlock Fixes: - Finally fixed a frame perfect issue that softlocked the game if the player opened the inventory or the map at the same frame of "receiving damage" animation. - Fixed a softlocking bug related to the Crest Puzzle that could happen if the player spams the Interaction Key/Button causing the Crest to duplicate or disappear. - Fixed a nasty zombie that could trap the player behind a door in Iron Gates. - Fixed an issue with the Ceiling Trap in Blade’s Crypt that could get the player stuck behind the statues. - Fixed an issue that could trap the player while a certain character helps you pull a lever with “Modern Control”.
fixedPLEASE ALWAYS VERIFY YOUR GAME FILES TO AVOID ANY ISSUE WITH PATCHES.General Fixes: - Fixed multiple Achievements not properly unlocking or not even unlocking to some players. - Fixed zombies not stopping when the Intro of "That Enemy" happens for the second time. - Fixed several collision issues that allowed the player to get out of bounds on zombie events. - Fixed an issue with the Foggydra Minion that caused a broken animation state if it was killed before ending the spawn animation. - Fixed an issue with Pendantel not appearing until you trigger the cinematic if you did not bring the pills in time. - Fixed an issue that allowed the zombies entering the Pub cutscene playing after the Seekers have already spawned. - Fixed an exploit that allowed the player to skip Pendantel’s fight when skipping certain Cinematic. - Fixed an issue that caused Laurel's second Cutscene triggering multiple times after revisiting the Office after the Hospital. - Fixed an issue that interrupted the death animation allowing you to play while being "dead". - Increased the draw distance of the Tic Tac Toe puzzle for lower resolutions. - Fixed an issue that caused slowdowns at the Main Menu related to residual data of the game while we were testing the Steam Cloud Saves (Thanks to Evil Dave for the report and detailed info). - Fog Optimization added to the Leaving Motel Cinematic. - Increased the interaction area to the climbable box in the City Hall. - Increased the interaction area of the blue chemical in the Pub's Attic. - Fixed one On Rail Camera in Downtown B that had inverted directions with "Modern Control". - Fixed a part of the ceiling overlapping the entrance of the Commercial District. - Fixed some hidden ammo pickups being able to be picked before the player is supposed to. - Fixed an issue that may cause the game to load the wrong data in the prologue after reaching the Old House. - Fixed an issue that caused the Seeker at Octavia’s Office to be invisible.
Echoes of the Living changes
fixedAdditions: - Now the amount of Saplings will depend on the mode you play. - Now the amount of Floppy Disks will depend on the mode you play. - Increased the accuracy of the Crossbow (More stable and centered animations). - Added a sound and a ‘Warning message’ when the player tries to craft a grenade and there are no free weapon slots. - Small detail, now everytime you pick up a sapling, it will only remove the plant part of the model, not the entire pot, we do care about Liam's back pain. Bosses Additions: - Reduced the AoE (Area of effect) of Greta's Poison. - Fixed an exploit that allowed the player to lock bosses in place and hit them with the knife, now bosses can learn your movements and "punish" the player with new attacks or being more aggressive.
fixedSoftlock Fixes: - Finally fixed a frame perfect issue that softlocked the game if the player opened the inventory or the map at the same frame of "receiving damage" animation. - Fixed a softlocking bug related to the Crest Puzzle that could happen if the player spams the Interaction Key/Button causing the Crest to duplicate or disappear. - Fixed a nasty zombie that could trap the player behind a door in Iron Gates. - Fixed an issue with the Ceiling Trap in Blade’s Crypt that could get the player stuck behind the statues. - Fixed an issue that could trap the player while a certain character helps you pull a lever with “Modern Control”.
fixedGeneral Fixes: - Fixed multiple Achievements not properly unlocking or not even unlocking to some players. - Fixed zombies not stopping when the Intro of "That Enemy" happens for the second time. - Fixed several collision issues that allowed the player to get out of bounds on zombie events. - Fixed an issue with the Foggydra Minion that caused a broken animation state if it was killed before ending the spawn animation. - Fixed an issue with Pendantel not appearing until you trigger the cinematic if you did not bring the pills in time. - Fixed an issue that allowed the zombies entering the Pub cutscene playing after the Seekers have already spawned. - Fixed an exploit that allowed the player to skip Pendantel’s fight when skipping certain Cinematic. - Fixed an issue that caused Laurel's second Cutscene triggering multiple times after revisiting the Office after the Hospital. - Fixed an issue that interrupted the death animation allowing you to play while being "dead". - Increased the draw distance of the Tic Tac Toe puzzle for lower resolutions. - Fixed an issue that caused slowdowns at the Main Menu related to residual data of the game while we were testing the Steam Cloud Saves (Thanks to Evil Dave for the report and detailed info). - Fog Optimization added to the Leaving Motel Cinematic. - Increased the interaction area to the climbable box in the City Hall. - Increased the interaction area of the blue chemical in the Pub's Attic. - Fixed one On Rail Camera in Downtown B that had inverted directions with "Modern Control". - Fixed a part of the ceiling overlapping the entrance of the Commercial District. - Fixed some hidden ammo pickups being able to be picked before the player is supposed to. - Fixed an issue that may cause the game to load the wrong data in the prologue after reaching the Old House. - Fixed an issue that caused the Seeker at Octavia’s Office to be invisible.
PLEASE ALWAYS VERIFY YOUR GAME FILES TO AVOID ANY ISSUE WITH PATCHES.
Hello there! In today's patch we bring some really important bug fixes and other corrections and additions.
Additions
- Now the amount of Saplings will depend on the mode you play. - Now the amount of Floppy Disks will depend on the mode you play. - Increased the accuracy of the Crossbow (More stable and centered animations). - Added a sound and a ‘Warning message’ when the player tries to craft a grenade and there are no free weapon slots. - Small detail, now everytime you pick up a sapling, it will only remove the plant part of the model, not the entire pot, we do care about Liam's back pain.
Bosses Additions
- Reduced the AoE (Area of effect) of Greta's Poison. - Fixed an exploit that allowed the player to lock bosses in place and hit them with the knife, now bosses can learn your movements and "punish" the player with new attacks or being more aggressive.
Softlock Fixes: - Finally fixed a frame perfect issue that softlocked the game if the player opened the inventory or the map at the same frame of "receiving damage" animation. - Fixed a softlocking bug related to the Crest Puzzle that could happen if the player spams the Interaction Key/Button causing the Crest to duplicate or disappear. - Fixed a nasty zombie that could trap the player behind a door in Iron Gates. - Fixed an issue with the Ceiling Trap in Blade’s Crypt that could get the player stuck behind the statues. - Fixed an issue that could trap the player while a certain character helps you pull a lever with “Modern Control”.
General Fixes: - Fixed multiple Achievements not properly unlocking or not even unlocking to some players. - Fixed zombies not stopping when the Intro of "That Enemy" happens for the second time. - Fixed several collision issues that allowed the player to get out of bounds on zombie events. - Fixed an issue with the Foggydra Minion that caused a broken animation state if it was killed before ending the spawn animation. - Fixed an issue with Pendantel not appearing until you trigger the cinematic if you did not bring the pills in time. - Fixed an issue that allowed the zombies entering the Pub cutscene playing after the Seekers have already spawned. - Fixed an exploit that allowed the player to skip Pendantel’s fight when skipping certain Cinematic. - Fixed an issue that caused Laurel's second Cutscene triggering multiple times after revisiting the Office after the Hospital. - Fixed an issue that interrupted the death animation allowing you to play while being "dead". - Increased the draw distance of the Tic Tac Toe puzzle for lower resolutions. - Fixed an issue that caused slowdowns at the Main Menu related to residual data of the game while we were testing the Steam Cloud Saves (Thanks to Evil Dave for the report and detailed info). - Fog Optimization added to the Leaving Motel Cinematic. - Increased the interaction area to the climbable box in the City Hall. - Increased the interaction area of the blue chemical in the Pub's Attic. - Fixed one On Rail Camera in Downtown B that had inverted directions with "Modern Control". - Fixed a part of the ceiling overlapping the entrance of the Commercial District. - Fixed some hidden ammo pickups being able to be picked before the player is supposed to. - Fixed an issue that may cause the game to load the wrong data in the prologue after reaching the Old House. - Fixed an issue that caused the Seeker at Octavia’s Office to be invisible.
Thank you so much for all the reports and help!.