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Steam News5 March 20264mo ago

Echoes Of The Living Hotfix 0.1e

PLEASE ALWAYS VERIFY YOUR GAME FILES TO AVOID ANY ISSUE WITH PATCHES Fixed some Achievements not unlocking.

Full notes

Full Echoes of the Living update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedFixed some Achievements not unlocking. - Fixed an issue related to Armored Zombies that caused them to appear as invisible blocking walls after loading an area if the zombie was killed by a grenade. - Fixed a collision issue with the dogs not reacting to grenades (Keep in mind that they are inmune to freeze but really weak against electricity). - Fixed an issue with the swimmable areas that allowed the player to reload, stucking the animation into loop until the player exits the water. - Fixed an issue with the Ending Screen showing the incorrect number of health items used. - Fixed an issue related to the Outfit Selection that could add the incorrect outfit after leaving the Motel. - Fixed several areas that could end in a softblock if the player spams the action button way too fast. - Fixed several interactions that did not pause the zombies while the player was offscreen. - Fixed several collision issues in the Sewers and Hospital. - Fixed several enemies collisions that caused wrong spawns or enemies inside or behing walls. - Fixed the Save Room in the City Hall Entrance not displaying the correct miniature for the save slot. - Fixed an issue that did not display the Correct "Spoiler" model when wearing an unlockable Outfit in the Lodares Passage. - Fixed Pendantel body not appearing if you don't give him the pills. - Added an additional Warning message to let know the players that the game can't be closed while saving. - Added an additional Warning message to the intro screens warning about the game not having auto save. - Added more clarification text when Liam tries to loot Floppy Disks on Beginner. - Added a more clear description on some Achievements.

Echoes of the Living changes

fixedFixed some Achievements not unlocking. - Fixed an issue related to Armored Zombies that caused them to appear as invisible blocking walls after loading an area if the zombie was killed by a grenade. - Fixed a collision issue with the dogs not reacting to grenades (Keep in mind that they are inmune to freeze but really weak against electricity). - Fixed an issue with the swimmable areas that allowed the player to reload, stucking the animation into loop until the player exits the water. - Fixed an issue with the Ending Screen showing the incorrect number of health items used. - Fixed an issue related to the Outfit Selection that could add the incorrect outfit after leaving the Motel. - Fixed several areas that could end in a softblock if the player spams the action button way too fast. - Fixed several interactions that did not pause the zombies while the player was offscreen. - Fixed several collision issues in the Sewers and Hospital. - Fixed several enemies collisions that caused wrong spawns or enemies inside or behing walls. - Fixed the Save Room in the City Hall Entrance not displaying the correct miniature for the save slot. - Fixed an issue that did not display the Correct "Spoiler" model when wearing an unlockable Outfit in the Lodares Passage. - Fixed Pendantel body not appearing if you don't give him the pills. - Added an additional Warning message to let know the players that the game can't be closed while saving. - Added an additional Warning message to the intro screens warning about the game not having auto save. - Added more clarification text when Liam tries to loot Floppy Disks on Beginner. - Added a more clear description on some Achievements.

PLEASE ALWAYS VERIFY YOUR GAME FILES TO AVOID ANY ISSUE WITH PATCHES

  • Fixed some Achievements not unlocking. - Fixed an issue related to Armored Zombies that caused them to appear as invisible blocking walls after loading an area if the zombie was killed by a grenade. - Fixed a collision issue with the dogs not reacting to grenades (Keep in mind that they are inmune to freeze but really weak against electricity). - Fixed an issue with the swimmable areas that allowed the player to reload, stucking the animation into loop until the player exits the water. - Fixed an issue with the Ending Screen showing the incorrect number of health items used. - Fixed an issue related to the Outfit Selection that could add the incorrect outfit after leaving the Motel. - Fixed several areas that could end in a softblock if the player spams the action button way too fast. - Fixed several interactions that did not pause the zombies while the player was offscreen. - Fixed several collision issues in the Sewers and Hospital. - Fixed several enemies collisions that caused wrong spawns or enemies inside or behing walls. - Fixed the Save Room in the City Hall Entrance not displaying the correct miniature for the save slot. - Fixed an issue that did not display the Correct "Spoiler" model when wearing an unlockable Outfit in the Lodares Passage. - Fixed Pendantel body not appearing if you don't give him the pills. - Added an additional Warning message to let know the players that the game can't be closed while saving. - Added an additional Warning message to the intro screens warning about the game not having auto save. - Added more clarification text when Liam tries to loot Floppy Disks on Beginner. - Added a more clear description on some Achievements.

Thank you so much for all the reports and help!

Laura and I will take a small break and will come back to keep working on Laurel's campaign, we can't wait to show you what we have planned!

Source

Steam News / 5 March 2026

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