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Steam News28 November 20257mo ago

Echoes Of The Living - Patch 0.09

Hello there! We have been reading your reports and working non stop to make sure we address all the issues before the Manual Save System is back (Still under intense testing).

Full notes

Full Echoes of the Living update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello there!

What changed

2 fixes2 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Store
  • Fixes
changedThis patch address the following issues and brings some improvements:
fixedFixed several zombies that were to close to the player location after entering a new room, resulting into a "cheap grab". - Fixed a door missing in Downtown B map. - Fixed a softlock at the Hospital that prevented the player from enter/exit the bathroom. - Fixed a bug that caused the enemies to "AI Freeze" after using a lockpick in certain areas. - Fixed a softblock that could trap the player in the PUB if the shortcut hasn't been opened once the Seekers have spawned. - Fixed an issue with the Firefighter Zombies that made them immortal and unable to attack. - Fixed a softblock that prevented progression if the player picked up the Locker Key and dropped it in the Storage Box. - Fixed an issue with the movable planks in the Sewer that could block the access to the ladder. - Fixed an issue with the Biomass collision at the Hospital. - Fixed an issue that prevented to load the progress made at the Hospital. - Fixed a missing camera near the construction site. - Fixed a bug that caused the player to "walk" off camera while using the PC at the City Hall. - Fixed a bug in the credits that could freeze the game if the B button was pressed. - Fixed a collision bug in the Hospital Sewers that allowed the Fogsquitos to clip behind walls. - Fixed audio issues with the Minions at the Construction Site Caves. - Fixed an issue with Pendantel encounters that caused him to die in 2 shots. - Fixed Snaigel not being visible before the fight in the Sewers. - Fixed some minor animation issues in the cinematics. - Fixed a missing animation when one of the Seekers appears in Downtown B. - Fixed some Documents not glowing. - Fixed the missing/wrong text at the Graveyard Torch Puzzle. - Fixed an issue that made the laser sight to disappear. - Fixed a collision bug that prevented the player to enter the storage room in Downtown B (The room with the elevator). - Fixed several typos. - Fixed several collision issues. - Fixed several zombies not being able to move. - Fixed several typos and missing text in the Spanish version. - Fixed a bug that duplicated piece of paintings a the PUB in the Spanish version.
changedAdditions and Improvements:
addedLiam can now kick Spiders to get some room. - You can change the floor/zone in the current area in the map. - The Spas 12 has been reworked, adding missing Gore VFX's and increasing it's reach (Now it is really fun to use!). - The Automatic Shotgun has been reworked, adding missing Gore VFX's and increasing it's reach, now each shot has a 50% chance to deal a critical shot without the need of aiming up (Aiming Up or Down still dealing a 100% Critical Shot). - Added more info to the Tutorial notes, now they hint the player about how to craft grenades and that you can use AC Units, Barrels and Colored Pipes to kill enemies. - Increased the hitbox of Zombie Dogs (Now is easier to hit them while aiming down) - Added new models and materials to all the Documents. - Added two Peridot Sapplings at the Hospital. - Increased the bright of the Sapplings to make it easier to notice in darker areas. - The AK is now an obtainable weapon (It's hidden somewhere in the City). - Reduced the attack rate of the Roaches. - Moved the Barrel in Downtown B to a more accessible location. - Tweaked the requirements to get the Hope Ending, most players were not happy after getting these bad endings so now is easier to get it. - Modern Control is now labeled as "In Development" rather than "Experimental" to avoid confusion, this change will be also reflected in the store page. - "Exit" has been renamed to "Exit To Main Menu" to avoid confusion.
addedAnd that's all for now! The next patch will finally bring back the Manual Save System, Achievements, Missing Endings, Secrets, Outfits, New Survivor Difficulty Mode and Unlockable Weapons!
fixedThank you so much for your support and patience, Laura and I will keep working non stop until all the issues are resolved!

Echoes of the Living changes

changedThis patch address the following issues and brings some improvements:
fixedFixed several zombies that were to close to the player location after entering a new room, resulting into a "cheap grab". - Fixed a door missing in Downtown B map. - Fixed a softlock at the Hospital that prevented the player from enter/exit the bathroom. - Fixed a bug that caused the enemies to "AI Freeze" after using a lockpick in certain areas. - Fixed a softblock that could trap the player in the PUB if the shortcut hasn't been opened once the Seekers have spawned. - Fixed an issue with the Firefighter Zombies that made them immortal and unable to attack. - Fixed a softblock that prevented progression if the player picked up the Locker Key and dropped it in the Storage Box. - Fixed an issue with the movable planks in the Sewer that could block the access to the ladder. - Fixed an issue with the Biomass collision at the Hospital. - Fixed an issue that prevented to load the progress made at the Hospital. - Fixed a missing camera near the construction site. - Fixed a bug that caused the player to "walk" off camera while using the PC at the City Hall. - Fixed a bug in the credits that could freeze the game if the B button was pressed. - Fixed a collision bug in the Hospital Sewers that allowed the Fogsquitos to clip behind walls. - Fixed audio issues with the Minions at the Construction Site Caves. - Fixed an issue with Pendantel encounters that caused him to die in 2 shots. - Fixed Snaigel not being visible before the fight in the Sewers. - Fixed some minor animation issues in the cinematics. - Fixed a missing animation when one of the Seekers appears in Downtown B. - Fixed some Documents not glowing. - Fixed the missing/wrong text at the Graveyard Torch Puzzle. - Fixed an issue that made the laser sight to disappear. - Fixed a collision bug that prevented the player to enter the storage room in Downtown B (The room with the elevator). - Fixed several typos. - Fixed several collision issues. - Fixed several zombies not being able to move. - Fixed several typos and missing text in the Spanish version. - Fixed a bug that duplicated piece of paintings a the PUB in the Spanish version.
changedAdditions and Improvements:
addedLiam can now kick Spiders to get some room. - You can change the floor/zone in the current area in the map. - The Spas 12 has been reworked, adding missing Gore VFX's and increasing it's reach (Now it is really fun to use!). - The Automatic Shotgun has been reworked, adding missing Gore VFX's and increasing it's reach, now each shot has a 50% chance to deal a critical shot without the need of aiming up (Aiming Up or Down still dealing a 100% Critical Shot). - Added more info to the Tutorial notes, now they hint the player about how to craft grenades and that you can use AC Units, Barrels and Colored Pipes to kill enemies. - Increased the hitbox of Zombie Dogs (Now is easier to hit them while aiming down) - Added new models and materials to all the Documents. - Added two Peridot Sapplings at the Hospital. - Increased the bright of the Sapplings to make it easier to notice in darker areas. - The AK is now an obtainable weapon (It's hidden somewhere in the City). - Reduced the attack rate of the Roaches. - Moved the Barrel in Downtown B to a more accessible location. - Tweaked the requirements to get the Hope Ending, most players were not happy after getting these bad endings so now is easier to get it. - Modern Control is now labeled as "In Development" rather than "Experimental" to avoid confusion, this change will be also reflected in the store page. - "Exit" has been renamed to "Exit To Main Menu" to avoid confusion.
addedAnd that's all for now! The next patch will finally bring back the Manual Save System, Achievements, Missing Endings, Secrets, Outfits, New Survivor Difficulty Mode and Unlockable Weapons!

We have been reading your reports and working non stop to make sure we address all the issues before the Manual Save System is back (Still under intense testing).

This patch address the following issues and brings some improvements:

Fixes:

  • Fixed several zombies that were to close to the player location after entering a new room, resulting into a "cheap grab". - Fixed a door missing in Downtown B map. - Fixed a softlock at the Hospital that prevented the player from enter/exit the bathroom. - Fixed a bug that caused the enemies to "AI Freeze" after using a lockpick in certain areas. - Fixed a softblock that could trap the player in the PUB if the shortcut hasn't been opened once the Seekers have spawned. - Fixed an issue with the Firefighter Zombies that made them immortal and unable to attack. - Fixed a softblock that prevented progression if the player picked up the Locker Key and dropped it in the Storage Box. - Fixed an issue with the movable planks in the Sewer that could block the access to the ladder. - Fixed an issue with the Biomass collision at the Hospital. - Fixed an issue that prevented to load the progress made at the Hospital. - Fixed a missing camera near the construction site. - Fixed a bug that caused the player to "walk" off camera while using the PC at the City Hall. - Fixed a bug in the credits that could freeze the game if the B button was pressed. - Fixed a collision bug in the Hospital Sewers that allowed the Fogsquitos to clip behind walls. - Fixed audio issues with the Minions at the Construction Site Caves. - Fixed an issue with Pendantel encounters that caused him to die in 2 shots. - Fixed Snaigel not being visible before the fight in the Sewers. - Fixed some minor animation issues in the cinematics. - Fixed a missing animation when one of the Seekers appears in Downtown B. - Fixed some Documents not glowing. - Fixed the missing/wrong text at the Graveyard Torch Puzzle. - Fixed an issue that made the laser sight to disappear. - Fixed a collision bug that prevented the player to enter the storage room in Downtown B (The room with the elevator). - Fixed several typos. - Fixed several collision issues. - Fixed several zombies not being able to move. - Fixed several typos and missing text in the Spanish version. - Fixed a bug that duplicated piece of paintings a the PUB in the Spanish version.

Additions and Improvements:

  • Liam can now kick Spiders to get some room. - You can change the floor/zone in the current area in the map. - The Spas 12 has been reworked, adding missing Gore VFX's and increasing it's reach (Now it is really fun to use!). - The Automatic Shotgun has been reworked, adding missing Gore VFX's and increasing it's reach, now each shot has a 50% chance to deal a critical shot without the need of aiming up (Aiming Up or Down still dealing a 100% Critical Shot). - Added more info to the Tutorial notes, now they hint the player about how to craft grenades and that you can use AC Units, Barrels and Colored Pipes to kill enemies. - Increased the hitbox of Zombie Dogs (Now is easier to hit them while aiming down) - Added new models and materials to all the Documents. - Added two Peridot Sapplings at the Hospital. - Increased the bright of the Sapplings to make it easier to notice in darker areas. - The AK is now an obtainable weapon (It's hidden somewhere in the City). - Reduced the attack rate of the Roaches. - Moved the Barrel in Downtown B to a more accessible location. - Tweaked the requirements to get the Hope Ending, most players were not happy after getting these bad endings so now is easier to get it. - Modern Control is now labeled as "In Development" rather than "Experimental" to avoid confusion, this change will be also reflected in the store page. - "Exit" has been renamed to "Exit To Main Menu" to avoid confusion.

And that's all for now! The next patch will finally bring back the Manual Save System, Achievements, Missing Endings, Secrets, Outfits, New Survivor Difficulty Mode and Unlockable Weapons!

Thank you so much for your support and patience, Laura and I will keep working non stop until all the issues are resolved!

See you in the next patch!

Source

Steam News / 28 November 2025

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