Full notes
Full Echoes of Red update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
π©Έ Reminder to leave a review β€οΈ Reviews are vital for a game's success. It doesn't need to be detailed. Even a single word is enough, thank you
β¨ Major Additions / Updates β¨
Ability Points: You now gain 1 ability point at each elite/boss spawn, on fail/win, plus a win bonus that varies by difficulty
- Devour & SnakesTheir movement logic has been completely reworked, making it 2x lighter than the previous version
πͺ Balancing πͺ
- "Extended Touch" upgradeDamage Taken debuff removed
- "Boosted Harm" upgradeDamage Taken by Burning Enemies removed
"Longer Weakness" upgrade: Damage Taken +10% (was +15%)
"Final Harm" upgrade: Damage Taken by Burning Enemies +15% (was +30%)
π UI and Visuals π
Guns are now rendered below enemies to prevent them from obstructing enemies
π Optimizations π
Limited the max number of lowest-priority snakes to 25 (can exceed this if forced)
Centralized enemy pool logic
π οΈ Fixes π οΈ
Fixed changes in the alpha values of damage numbers
Source
Changelog.gg summarizes and formats this update. How we read updates.
