Steam News24 March 20262mo ago

Patch Notes (2403260458)

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Full notes

Full Echoes of Red update

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What changed

1 fix0 additions5 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
changed✨ Major Additions / Updates ✨Ability Points : You now gain 1 ability point at each elite/boss spawn, on fail/win, plus a win bonus that varies by difficulty
changed✨ Major Additions / Updates ✨Devour & Snakes : Their movement logic has been completely reworked, making it 2x lighter than the previous version
removedπŸ’ͺ Balancing πŸ’ͺ"Extended Touch" upgrade: Damage Taken debuff removed
removedπŸ’ͺ Balancing πŸ’ͺ"Boosted Harm" upgrade: Damage Taken by Burning Enemies removed
changedπŸ’ͺ Balancing πŸ’ͺ"Longer Weakness" upgrade: Damage Taken +10% (was +15%)
changedπŸ’ͺ Balancing πŸ’ͺ"Final Harm" upgrade: Damage Taken by Burning Enemies +15% (was +30%)

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✨ Major Additions / Updates ✨

  • Ability Points: You now gain 1 ability point at each elite/boss spawn, on fail/win, plus a win bonus that varies by difficulty

  • Devour & SnakesTheir movement logic has been completely reworked, making it 2x lighter than the previous version

πŸ’ͺ Balancing πŸ’ͺ

  • "Extended Touch" upgradeDamage Taken debuff removed
  • "Boosted Harm" upgradeDamage Taken by Burning Enemies removed
  • "Longer Weakness" upgrade: Damage Taken +10% (was +15%)

  • "Final Harm" upgrade: Damage Taken by Burning Enemies +15% (was +30%)

πŸ‘€ UI and Visuals πŸ‘€

  • Guns are now rendered below enemies to prevent them from obstructing enemies

πŸš€ Optimizations πŸš€

  • Limited the max number of lowest-priority snakes to 25 (can exceed this if forced)

  • Centralized enemy pool logic

πŸ› οΈ Fixes πŸ› οΈ

  • Fixed changes in the alpha values of damage numbers

Source

Steam News / 24 March 2026

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