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Steam News25 March 20264mo ago

FPS BOOST - Patch Notes (2503262300)

πŸš€ Optimizations πŸš€ Reworked the check for how many enemies are alive to prevent the game from going above the max cap (After 30 minutes, it would fail and the game would spawn tens of thousands of enemies all at once,

In this update5

Full notes

Full Echoes of Red update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions8 changes4 removals
  • Performance
  • UI and audio
  • Gameplay
  • Security
  • Events
  • Fixes
changedπŸš€ Optimizations πŸš€Reworked the check for how many enemies are alive to prevent the game from going above the max cap (After 30 minutes, it would fail and the game would spawn tens of thousands of enemies all at once, resulting in an instant crash)
removedπŸš€ Optimizations πŸš€The targeting logic is no longer being handled for the "Sentient Guns"
changedπŸš€ Optimizations πŸš€Centralized the movement logic of the "Nature Spirits"
removedπŸš€ Optimizations πŸš€Removed the "Critical" visual effect to greatly improve performance and visual clarity
changedπŸš€ Optimizations πŸš€Centralized the OnDisable functions for both enemies and bullets
removedπŸš€ Optimizations πŸš€Removed the +1 indicator on the bottom-left magazine icon whenever a shot is restored

Echoes of Red changes

changedReworked the check for how many enemies are alive to prevent the game from going above the max cap (After 30 minutes, it would fail and the game would spawn tens of thousands of enemies all at once, resulting in an instant crash)
removedThe targeting logic is no longer being handled for the "Sentient Guns"
changedCentralized the movement logic of the "Nature Spirits"
removedRemoved the "Critical" visual effect to greatly improve performance and visual clarity
changedCentralized the OnDisable functions for both enemies and bullets

πŸš€ Optimizations πŸš€

  • Reworked the check for how many enemies are alive to prevent the game from going above the max cap (After 30 minutes, it would fail and the game would spawn tens of thousands of enemies all at once, resulting in an instant crash)

  • The targeting logic is no longer being handled for the "Sentient Guns"

  • Centralized the movement logic of the "Nature Spirits"

  • Removed the "Critical" visual effect to greatly improve performance and visual clarity

  • Centralized the OnDisable functions for both enemies and bullets

  • Removed the +1 indicator on the bottom-left magazine icon whenever a shot is restored

πŸ’ͺ Balancing πŸ’ͺ

  • After the Archon of Red, the game will no longer spawn any "Snakes-wave", "Littles Cloud", or "Stupid Littles Cloud"

  • There can now be a maximum of 30 snakes alive at the same time

πŸ‘€ UI and Visuals πŸ‘€

  • The "Sentient Gun" artifact is now rendered on top of the weapons

  • Added some "shadow pixels" to the plus and arrow icons on the dropped guns

  • Made the vulnerability effect smaller to cover less of the enemy

  • The guillotine visual effect is now rendered below enemies

πŸ› οΈ Fixes πŸ› οΈ

  • Enemies that shouldn't take any form of knockback now correctly stay in place instead of being pushed by bullets

  • Fixed a bug that made the Survival difficulty require multiple presses if the "Challenge" difficulty wasn't already completed

  • Weapons no longer target inactive enemies if there are other active enemies available

  • Fixed a bug that disabled the Archon of Red's animations

Others πŸ”§

  • If the "select key" was already pressed when the Upgrade or Artifact menus opened, the player will need to release it before being able to press buttons, in order to prevent accidental inputs

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Source

Steam News / 25 March 2026

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