In this update5
Full notes
Full Echoes of Red update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Security
- Events
- Fixes
Echoes of Red changes
π Optimizations π
Reworked the check for how many enemies are alive to prevent the game from going above the max cap (After 30 minutes, it would fail and the game would spawn tens of thousands of enemies all at once, resulting in an instant crash)
The targeting logic is no longer being handled for the "Sentient Guns"
Centralized the movement logic of the "Nature Spirits"
Removed the "Critical" visual effect to greatly improve performance and visual clarity
Centralized the OnDisable functions for both enemies and bullets
Removed the +1 indicator on the bottom-left magazine icon whenever a shot is restored
πͺ Balancing πͺ
After the Archon of Red, the game will no longer spawn any "Snakes-wave", "Littles Cloud", or "Stupid Littles Cloud"
There can now be a maximum of 30 snakes alive at the same time
π UI and Visuals π
The "Sentient Gun" artifact is now rendered on top of the weapons
Added some "shadow pixels" to the plus and arrow icons on the dropped guns
Made the vulnerability effect smaller to cover less of the enemy
The guillotine visual effect is now rendered below enemies
π οΈ Fixes π οΈ
Enemies that shouldn't take any form of knockback now correctly stay in place instead of being pushed by bullets
Fixed a bug that made the Survival difficulty require multiple presses if the "Challenge" difficulty wasn't already completed
Weapons no longer target inactive enemies if there are other active enemies available
Fixed a bug that disabled the Archon of Red's animations
Others π§
If the "select key" was already pressed when the Upgrade or Artifact menus opened, the player will need to release it before being able to press buttons, in order to prevent accidental inputs
π©Έ Reminder to leave a review β€οΈ
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Source
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