Full notes
Full Echoes of Red update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Security
- Server
- Fixes
- Performance
Echoes of Red changes
✨ Major Additions / Updates / Fixes
Added the "auto-shoot" function. When active, you can hold LMB/RB to stop shooting
Removed Herobrine
Bullets no longer get stuck in Survival mode
UI & Visual
some "shadow pixels" have been added to every enemy, making them stand out clearly even when the screen is full of stuff
some "shadow pixels" have been added to the "vulnerability" visual effect that appears on top of enemies
some "shadow pixels" have been added to almost every enemy projectile
Fixes
Every "minute1" player will now get the achievements they've earned while the Steam servers were in maintenance
Every misaligned element on Steam Deck has been fixed
Fixed a bug that caused the game to fire errors every second in Survival mode when someone bought both final levels of the Lightnings upgrade card
Optimizations
the "vulnerability spirits" now have a small delay between spawns
the "vulnerability spirits" animation is disabled when the game enters the "automatic optimizations" state
the bullet management, enemy management, minerals management, mushrooms management, and souls management have been greatly optimized
Other
The "try again" button will be blocked for anyone who still hasn't won a run. This is so new players can see the meta progression part of the game before going for another run
Source
Changelog.gg summarizes and formats this update. How we read updates.
