Steam News7 March 20263mo ago

ADDED KEY MAPPING - Patch Notes (0703260513)

✨ Major Additions / Updates / Fixes ✨ Added a key mapping menu since many players requested it ✨ At the start the game will create a backup copy of the save files, so if the main save file gets corrupted (for example: S

Full notes

Full Echoes of Red update

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What changed

5 fixes7 additions9 changes4 removals
  • Gameplay
  • Security
  • UI and audio
  • Balance
  • Fixes
added✨ Added a key mapping menu since many players requested it
removedRemoved Herobrine
changedIncreased the number of "base souls needed per level" (25, was 15). Higher difficulties will require fewer "base souls" since the start of a run is maybe the most important moment of it
removedThe "+10% crit chance" has been removed from the first "vulnerability" upgrade
changedIncreased the delay of the second explosion triggered by the upgrade Exp2osion (0.5s, was 0.1)
changedUI & Visual

✨ Major Additions / Updates / Fixes

  • ✨ Added a key mapping menu since many players requested it

  • ✨ At the start the game will create a backup copy of the save files, so if the main save file gets corrupted (for example: Steam coming back online when the game is still saving something, copying in the cloud a non-finished save file), the next time the game will launch it will use the backup save instead of completely falling apart

  • Removed Herobrine

Balancing

  • Increased the number of "base souls needed per level" (25, was 15). Higher difficulties will require fewer "base souls" since the start of a run is maybe the most important moment of it

  • The "+10% crit chance" has been removed from the first "vulnerability" upgrade

  • Increased the delay of the second explosion triggered by the upgrade Exp2osion (0.5s, was 0.1)

UI & Visual

  • Some "shadow pixels" have been added to the Archon of Red

  • Some "shadow pixels" have been added to the Player

  • The random cooldown of the "side-step" of both explosives and the Bloater has been decreased (1.5-3, was 3-6)

  • When a player opens the statistics menu the game saves it for the next run so the player doesn't need to open it each run

  • Increased the opacity of the "low health vignette"

  • Some "shadow pixels" have been added to the Mooshrom, and they are now rendered on top of the bullets

  • Some "shadow pixels" have been added to the enemies' parabolic explosive projectiles

  • Increased the hover grow on some buttons in the pause menu

  • Aligned correctly the titles in the pause menus, and made the in-game one as big as the main menu one

  • Made the "brightness" setting light red

  • The "slow motion effect" will no longer trigger after the boss fight

  • Added a "(+1)" for the first levels of bouncy and piercing bullets if the equipment "Perfected" was selected

Fixes

  • The number of equipped cards is now displayed correctly when opening the relative menu

  • Fixed a bug that prevented the boss from returning to the center after moving

  • Fixed a bug that let multiple consecutive dashes occur from just 1 input

  • Fixed some cut-out pixels of the Mother

  • Fixed a bug that made the "finish menu" pop out while still playing after reviving

  • Fixed a bug that let you unlock the "Graveyard" achievement even in Survival

  • Made the cursor disappear after the "auto-shoot confirmation"

Audio

  • Added a timer between each "failed-interaction" sound

Other

  • The spawn probability of the sub-elites will stop incrementing at 15 min

  • The "weapon level up animation" can now be skipped also with A by Gamepad

  • The "ESC" button can no longer make you go from the main title to the main menu

Source

Steam News / 7 March 2026

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