Full notes
Full Echoes of Red update
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What changed
- Gameplay
- Security
- UI and audio
- Balance
- Fixes
✨ Major Additions / Updates / Fixes
✨ Added a key mapping menu since many players requested it
✨ At the start the game will create a backup copy of the save files, so if the main save file gets corrupted (for example: Steam coming back online when the game is still saving something, copying in the cloud a non-finished save file), the next time the game will launch it will use the backup save instead of completely falling apart
Removed Herobrine
Balancing
Increased the number of "base souls needed per level" (25, was 15). Higher difficulties will require fewer "base souls" since the start of a run is maybe the most important moment of it
The "+10% crit chance" has been removed from the first "vulnerability" upgrade
Increased the delay of the second explosion triggered by the upgrade Exp2osion (0.5s, was 0.1)
UI & Visual
Some "shadow pixels" have been added to the Archon of Red
Some "shadow pixels" have been added to the Player
The random cooldown of the "side-step" of both explosives and the Bloater has been decreased (1.5-3, was 3-6)
When a player opens the statistics menu the game saves it for the next run so the player doesn't need to open it each run
Increased the opacity of the "low health vignette"
Some "shadow pixels" have been added to the Mooshrom, and they are now rendered on top of the bullets
Some "shadow pixels" have been added to the enemies' parabolic explosive projectiles
Increased the hover grow on some buttons in the pause menu
Aligned correctly the titles in the pause menus, and made the in-game one as big as the main menu one
Made the "brightness" setting light red
The "slow motion effect" will no longer trigger after the boss fight
Added a "(+1)" for the first levels of bouncy and piercing bullets if the equipment "Perfected" was selected
Fixes
The number of equipped cards is now displayed correctly when opening the relative menu
Fixed a bug that prevented the boss from returning to the center after moving
Fixed a bug that let multiple consecutive dashes occur from just 1 input
Fixed some cut-out pixels of the Mother
Fixed a bug that made the "finish menu" pop out while still playing after reviving
Fixed a bug that let you unlock the "Graveyard" achievement even in Survival
Made the cursor disappear after the "auto-shoot confirmation"
Audio
Added a timer between each "failed-interaction" sound
Other
The spawn probability of the sub-elites will stop incrementing at 15 min
The "weapon level up animation" can now be skipped also with A by Gamepad
The "ESC" button can no longer make you go from the main title to the main menu
Source
Changelog.gg summarizes and formats this update. How we read updates.
