Easy Red 2
Steam News 4 February 20251y ago

V1.4.9: New uniforms, gore improvements, Shanghai & PlayStation news and more!

Hi everyone, Hi everyone, In this post, we are sharing more news about the Shanghai-Nanking campaigns, the PlayStation release, and some new systems we are developing. But first, here are the changelogs for all the late…

Update log

Full Easy Red 2 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix4 additions4 changes1 removal
  • Gameplay
  • Workshop
  • Performance
  • Maps
  • Compatibility
  • Server
addedHi everyone,In this post, we are sharing more news about the Shanghai-Nanking campaigns, the PlayStation release, and some new systems we are developing. But first, here are the changelogs for all the latest updates, including the most recent one just released:
addedNew Features:Added new German winter uniforms, including the German Parka and other new German uniforms. • Expanded the gore system with a new prototype feature. • New vehicle: Breda 37 static MG. • Added new Enfield No.4 Mk1 and No.1 Mk3 animations, allowing dynamic combinations of stripper clip and individual bullet reloads, as well as the ability to cancel the reload animation at any moment. • Added new third-person injured animation variants. • Added new US voice acting. • Added a new tool for the Map Editor: Multi-replace props. • New intro and main menu music. • Added new soundtracks. • Added a "block player" feature for multiplayer. • Added a "report player" feature for multiplayer. • New FPS unequip animation system – currently applied to various weapons. • New MP40 & MP38 animations. • Reworked Lanchester animations. • Reworked Walther P.38 sounds. • Reworked Enfield revolver and Ruby pistol animations. • Improved Kar98 animations. • New Type 100 sounds. • New trench props. • Added 24 new destructible sandbag wall props. • Added various road sign props. • Reworked various Japanese props. • Various other props added.
fixedFixes:Improved rigging on various uniforms. • Enhanced many animations. • Improved various weapon sounds. • Reworked the Type 96 AA gun and added a camo variant. • Reworked the M2A1 Howitzer. • Fixed historical inaccuracies with some calibers and weapon penetration data. • Fixed some achievements. • Various quality and performance improvements. • Improved vehicle armor stats. • Adjusted the size of some headgear. • Improved vehicle performance. • Optimized building LOD performance. • Adjusted some loadouts. • Players can no longer ADS while reloading static MGs. • Addressed various smaller bugs reported via Discord .
addedProgress with New UniformsWe are currently focused on reworking uniforms to include new variations and achieve greater historical accuracy. While this update already introduces many new uniforms, we are also working on German smocks, new headgear, and additional camouflage variants. Later, we plan to fully revisit Italian and Soviet uniforms.
changedProgress with New UniformsThe historical accuracy of our uniforms has significantly improved, and we are now able to produce them much faster than before. This year will bring even more uniform improvements than we initially planned!
addedProgress on the Gore SystemWe continue developing the gore system, achieving new and interesting results. The gore system now extends to soldiers’ legs, with more realistic blood effects.

Hi everyone,

Hi everyone,

In this post, we are sharing more news about the Shanghai-Nanking campaigns, the PlayStation release, and some new systems we are developing. But first, here are the changelogs for all the latest updates, including the most recent one just released:

Recent Changes

New Features:

• Added new German winter uniforms, including the German Parka and other new German uniforms. • Expanded the gore system with a new prototype feature. • New vehicle: Breda 37 static MG. • Added new Enfield No.4 Mk1 and No.1 Mk3 animations, allowing dynamic combinations of stripper clip and individual bullet reloads, as well as the ability to cancel the reload animation at any moment. • Added new third-person injured animation variants. • Added new US voice acting. • Added a new tool for the Map Editor: Multi-replace props. • New intro and main menu music. • Added new soundtracks. • Added a "block player" feature for multiplayer. • Added a "report player" feature for multiplayer. • New FPS unequip animation system – currently applied to various weapons. • New MP40 & MP38 animations. • Reworked Lanchester animations. • Reworked Walther P.38 sounds. • Reworked Enfield revolver and Ruby pistol animations. • Improved Kar98 animations. • New Type 100 sounds. • New trench props. • Added 24 new destructible sandbag wall props. • Added various road sign props. • Reworked various Japanese props. • Various other props added.

Fixes:

• Improved rigging on various uniforms. • Enhanced many animations. • Improved various weapon sounds. • Reworked the Type 96 AA gun and added a camo variant. • Reworked the M2A1 Howitzer. • Fixed historical inaccuracies with some calibers and weapon penetration data. • Fixed some achievements. • Various quality and performance improvements. • Improved vehicle armor stats. • Adjusted the size of some headgear. • Improved vehicle performance. • Optimized building LOD performance. • Adjusted some loadouts. • Players can no longer ADS while reloading static MGs. • Addressed various smaller bugs reported via Discord.

Progress with New Uniforms

We are currently focused on reworking uniforms to include new variations and achieve greater historical accuracy. While this update already introduces many new uniforms, we are also working on German smocks, new headgear, and additional camouflage variants. Later, we plan to fully revisit Italian and Soviet uniforms.

The historical accuracy of our uniforms has significantly improved, and we are now able to produce them much faster than before. This year will bring even more uniform improvements than we initially planned!

Progress on the Gore System

We continue developing the gore system, achieving new and interesting results. The gore system now extends to soldiers’ legs, with more realistic blood effects.

Remember that gore is a fully optional feature and can be disabled anytime in the pause settings.

Shanghai - Nanking Campaign

In our last update, we shared percentage-based progress for different aspects of the campaign. Now, the uniforms, vehicles, props, and the Shanghai map are practically finished! We are currently finalizing the Nanking map and a few remaining weapons for the Chinese Army.

We are slightly behind schedule for BETA testing the DLC, but we expect to start within a couple of weeks with some volunteers from Discord.

Recently we have been showcasing a ton of Nanking-Shanghai content on our Discord server. This includes the upcoming weapons, tanks, planes, buildings and uniforms. We really suggest to join the community to get in touch and to see more about all the content we are developing!

PlayStation Release

Source

Steam News / 4 February 2025

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