In this update5
Full notes
Full 宗门起源(Eastern Era) update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- Gameplay
- Fixes
- UI and audio
宗门起源(Eastern Era) changes
Dear Sect Leaders, greetings to all,
We've seen your concentrated feedback on optimization and AI logic issues – we are still working hard to improve and iterate! We continue with daily updates, staying committed to ongoing improvements!
Below is the consolidated update log for the beta branch:
[New Content]
Added 5 new battlefield city maps
Added main story quest - 02. Friend or Foe
[Bug Fixes]
Fixed an issue where names in the overworld list and above marching characters' heads were displayed abnormally
Fixed a hang issue when using right-click auto-craft
Fixed a crash when clicking on the illustrated bestiary
Fixed an issue where talents were not granted when the initial realm level was set above 1
Fixed an issue where recruited captives could not be expelled
Fixed an issue where disciples on adventuring trips could not be expelled
Fixed an issue where avatars would appear blank
Fixed an issue where sect upgrade conditions were incorrect after the sect leader returned home from the overworld
Fixed an issue where the cancel build button was unresponsive
Fixed an issue where buildings would sometimes not be constructed due to overlapping resources
Fixed an issue where resources overlapped by buildings and farmland would never be harvested
Fixed an issue where excessively high difficulty would reduce disciple skills to negative values
[Experience Optimizations]
Optimized flag range display in battlefields – you now need to get closer to see the flag's range
FSR is now disabled by default (old saves are unaffected)
Optimized quest equipment submission – equipment quality is no longer restricted
Source
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