In this update5
Full notes
Full 宗门起源(Eastern Era) update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- UI and audio
- Maps
宗门起源(Eastern Era) changes
Dear Sect Leaders, greetings to all,
We've seen your concentrated feedback on optimization and AI logic issues – we are still working hard to improve and iterate! We continue with daily updates, staying committed to ongoing improvements!
Below is the consolidated update log for the beta branch:
[New Content]
Re-added the LV2 Canteen & Food Stall technology
[Bug Fixes]
Fixed an issue where the Tianshan Sect had an incorrect initial affiliated city
Fixed an issue where energy buildings would not take effect according to the time of day after reloading a save
Fixed a bug where stairs could not be placed in the original spot after removal
Fixed a connection bug after moving energy buildings
Fixed a hang issue when demolishing buildings
Fixed an issue where name changes were not applied
Fixed a statistic error for fragment items in the illustrated bestiary UI
Fixed an issue where female disciples' portraits and avatars would turn male after recruitment
Fixed some text issues in the new player tutorial
Fixed an issue where extra disciples might head to the research table after loading a save
Fixed a manufacturing quantity control failure caused by incorrect medicine labels
Fixed an issue where disciples might carry the same item back and forth repeatedly
Fixed a potential hang when acquiring items
Fixed an issue where defending successfully against an NPC siege would still show as a failure
[Experience Optimizations]
The game will now pause when the siege attack prompt appears
If NPC attackers are captured during a siege, the player must choose how to deal with them on the overworld map
Source
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