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Steam News24 July 20261mo ago

V1.1 Sect Wars: Break the Deadlock!

Greetings, Sect Masters! Hello, everyone! After a long period of careful refinement and dedicated development, our brand-new major update is finally here!

In this update15

Full notes

Full 宗门起源(Eastern Era) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

112 fixes37 additions33 changes5 removals
  • Gameplay
  • Performance
  • Maps
  • Events
  • UI and audio
  • Store
addedGreetings, Sect Masters!Hello, everyone! After a long period of careful refinement and dedicated development, our brand-new major update is finally here! We sincerely thank every player for your continued company, loyalty, and patience. Your passion and support have kept us moving forward and improving the game every step of the way.
changedGreetings, Sect Masters!We know that version 1.0 had many issues involving optimization and the overall experience, as well as a lack of late-game content. To deliver a comprehensive upgrade, we have fully overhauled the game's underlying architecture and deeply refactored and optimized its core systems and code. We hope this will offer a fuller and more complete Sect Origin experience.
added🌍 World MapWe have created a brand-new jianghu map designed to recreate the landscapes and local character of the Central Plains as faithfully as possible. Your initial choices determine your starting location, and from there you must gradually set out to conquer the jianghu.
changed⚔️ Resource Point Contests & More DisciplesThe map contains various factions, resource points, garrisons, towns, and more. You can dispatch disciples to hold these locations, so the number of disciples you can command has also been expanded.
added🚶 Adventure SystemSect disciples can now be dispatched across the land on Adventures. Along the way, they may meet extraordinary people, encounter strange events, uncover hidden cave dwellings, or even break through a bottleneck at the brink of death. Adventure carries risks too: disciples may be injured or make enemies. Sect Masters will need to carefully weigh the rewards against the danger.
added⚔️ Grand Sect BattlesOn an all-new battle map, organize your disciples, advance step by step, seize the banners, and ultimately occupy the enemy sect. Success will require both precise commands and sound strategy.

宗门起源(Eastern Era) changes

addedHello, everyone! After a long period of careful refinement and dedicated development, our brand-new major update is finally here! We sincerely thank every player for your continued company, loyalty, and patience. Your passion and support have kept us moving forward and improving the game every step of the way.
changedWe know that version 1.0 had many issues involving optimization and the overall experience, as well as a lack of late-game content. To deliver a comprehensive upgrade, we have fully overhauled the game's underlying architecture and deeply refactored and optimized its core systems and code. We hope this will offer a fuller and more complete Sect Origin experience.
addedWe have created a brand-new jianghu map designed to recreate the landscapes and local character of the Central Plains as faithfully as possible. Your initial choices determine your starting location, and from there you must gradually set out to conquer the jianghu.
changedThe map contains various factions, resource points, garrisons, towns, and more. You can dispatch disciples to hold these locations, so the number of disciples you can command has also been expanded.
addedSect disciples can now be dispatched across the land on Adventures. Along the way, they may meet extraordinary people, encounter strange events, uncover hidden cave dwellings, or even break through a bottleneck at the brink of death. Adventure carries risks too: disciples may be injured or make enemies. Sect Masters will need to carefully weigh the rewards against the danger.

Greetings, Sect Masters!

Hello, everyone! After a long period of careful refinement and dedicated development, our brand-new major update is finally here! We sincerely thank every player for your continued company, loyalty, and patience. Your passion and support have kept us moving forward and improving the game every step of the way.

We know that version 1.0 had many issues involving optimization and the overall experience, as well as a lack of late-game content. To deliver a comprehensive upgrade, we have fully overhauled the game's underlying architecture and deeply refactored and optimized its core systems and code. We hope this will offer a fuller and more complete Sect Origin experience.

And this is by no means the end. Our plans for continued updates are already in place, and we will share more with you soon.

Here is the complete summary of changes from version 1.0 to 1.1:

I. Content Updates

🗺️ 1. The Jianghu World

🌍 World Map

  • We have created a brand-new jianghu map designed to recreate the landscapes and local character of the Central Plains as faithfully as possible. Your initial choices determine your starting location, and from there you must gradually set out to conquer the jianghu.

⚔️ Resource Point Contests & More Disciples

  • The map contains various factions, resource points, garrisons, towns, and more. You can dispatch disciples to hold these locations, so the number of disciples you can command has also been expanded.

🚶 Adventure System

  • Sect disciples can now be dispatched across the land on Adventures. Along the way, they may meet extraordinary people, encounter strange events, uncover hidden cave dwellings, or even break through a bottleneck at the brink of death. Adventure carries risks too: disciples may be injured or make enemies. Sect Masters will need to carefully weigh the rewards against the danger.

🏯 2. Sect Wars

⚔️ Grand Sect Battles

  • On an all-new battle map, organize your disciples, advance step by step, seize the banners, and ultimately occupy the enemy sect. Success will require both precise commands and sound strategy.

  • Your enemies may deploy grand formations, reinforcements, traps, and mechanical beasts, so come fully prepared.

  • The map also holds encounters, treasure chests, and battlefield supplies waiting to be discovered and claimed.

  • Control skills manually as in a MOBA, or issue strategic commands as in an SLG.

🚩 Sect Headquarters

  • 👘 Sect disciples now have exclusive outfits that reflect each sect's distinctive style

  • 📜 Each sect's signature martial arts have been designed separately, creating clearer and more coherent systems

  • 🎨 Each headquarters now reflects its sect's character, greatly improving immersion

🏯 3. Sect Diplomacy

👥Diplomacy System

  • Players can now engage in basic diplomatic interactions with other sects, improving or damaging relations. Different relationships may lead to very different gameplay experiences.

📢 Jianghu Events

  • The jianghu no longer revolves solely around the player. Even while you remain in seclusion, all kinds of emergent events will arise automatically throughout the martial world each day according to the unfolding situation.

  • For example, when several evil sects besiege a righteous sect, the Sect Master can personally lead forces into battle, freely join either side, and change the course of the conflict.

  • Or when a sect leader is mysteriously assassinated or two major factions clash, you may hold your forces back and quietly observe, then strike at the critical moment and reap the rewards.

🤝 Sect War Diplomacy

  • ⚔️ Veterans Return: If you kill an enemy's core disciples during an attack, you may anger sect elders who have long remained in seclusion. They will return to the jianghu and forcibly block your advance.

  • 🛡️ United Fronts and Political Maneuvering: Sect Wars are no longer fought alone. If you march on Hangzhou, for example, you may trigger a “Shared Peril” event that unites every sect in the city against you. But you can also scheme in advance and turn some of those sects to your side, so they defect at the crucial moment and bolster your attack.

  • 🎲 Sect War EventsBuilding on the new Jianghu Events, we have greatly expanded the random event pool for Sect Wars. Campaigns now feature more variables, making every battle less predictable.

🥋 4. Brand-New Martial Arts

New Martial Arts

  • To give every sect a more distinctive combat style, we have completely rebuilt the martial arts system in version 1.1.

  • A vast array of new skillsWe created more than 120 brand-new skills in one go! Each of the ten leading sects now has its own mature combat style or powerful exclusive special skills, allowing every great sect to finally demonstrate its true heritage.

🔧 Martial Art Refinement

  • Major skill progression overhaulSect Masters can now refine the effects attached to individual skills and forge martial arts uniquely their own. Disciples may also experience an “Epiphany” while Adventuring or practicing at the sect, gaining entirely new skill effects.

🎵 5. Brand-New Music (Coming Soon)

  • 🎶 Reach the required sect level to unlock exclusive BGM for the corresponding map, with music tailored to each sect's identity (special thanks to YouTuber Richard for his generous support)

  • ✨ Collect every sect track to automatically unlock a limited hidden piece

II. Experience Improvements

🔧1. Building Improvements

📐 Foundation Elevation

  • 🏗️ Freely adjust foundation height —raise or lower it as you please

  • ⬆️⬇️ Switch freely between upgrading and downgrading —adjust flexibly without restrictions

🖌️ Foundation Materials

  • 🎨 Bulk material replacement —select an area to replace foundation, wall, and roof materials with one click

🌊 Overwater Farming & Bridges

  • Crops can now be planted over water —giving you more ways to decorate your sect

  • Brand-new waterscapes and bridges are available for decorating your sect

🏠 Moving Buildings

  • 🗺️ Move Buildings: Buildings can now be moved from one location to another without first demolishing and rebuilding them.

👥 2. Disciple AI & Behavior

🧬 Random Disciples

  • A truly random disciple systemRecruits for both players and NPCs are no longer drawn from the old fixed “disciple pool.” We now use true random generation, so you will no longer encounter “clones” everywhere in a single playthrough. Rest assured, we have also created many “special disciples” with unique backgrounds and talents for you to discover and recruit.

🚩 Area Control

  • Area Control System: Command Banners. Sect Masters can now assign exclusive “work areas” to different disciples. They will strictly follow sect rules and only move and work within their assigned areas.

🖱️ Right-Click Micromanagement

  • Precise right-click controls: The long-awaited micromanagement controls are finally here! Select disciples directly and right-click a target to have them carry out most commands. When the front line is in danger, for example, right-click to make a disciple prioritize rescuing a fallen sectmate. If you urgently need timber, right-click a specific tree to have a disciple cut it down first.

📅 3. Difficulty System

  • Customize your jianghuWhen starting a new game, Sect Masters can freely choose an opening difficulty suited to their playstyle and appetite for pressure. Whether you prefer the relaxed farming and leisurely progression of “Peach Blossom Haven,” or want the intense survival pressure and formidable enemies of “Hardcore Sect,” the choice is yours.

The legacy bug fixes made between versions 1.0 and 1.1 are listed below.

We also hope you will continue supporting our games, including our previous title, which we will continue to update.

X

III. Bug Fixes

This update also resolves a large number of legacy issues, as detailed below:

Combat & Martial Arts

  • Fixed higher-level effects of the Bixie Sword Manual not taking effect

  • Fixed Taiji Divine Art restoring too much Qi Shield

  • Fixed suspended puppets dealing no damage when attacking

  • Fixed characters at the “Grandmaster” realm being unable to perform normal attacks

  • Fixed the Heavenly Demon Art effect not disappearing

  • Fixed skills becoming ineffective after changing skills or weapons during combat

  • Fixed Sect War characters being unable to gain stacking attributes

  • Fixed the incorrect height of Zhuge Crossbows when entering attack mode

  • Fixed incorrect starting health for Zhuge Crossbows

  • Fixed incorrect maximum health calculations during combat

  • Fixed incorrect skill cooldown calculations

  • Fixed incorrect skill point awards at different difficulty levels

  • Fixed incorrect bonus skill point calculations in the Ancient Tomb Sect scenario

  • Fixed an issue that could prevent combat from starting in certain situations

  • Fixed crashes that could occur in certain battles

  • Fixed background music not resuming correctly after combat

  • Fixed the Bleed debuff from injuries not being removed after the protagonist revived during Sect Wars

  • Fixed weapon attributes stacking on the protagonist during Sect Wars

  • Fixed various other abnormal behaviors in combat

Construction & Home

  • Fixed the interaction position for recovery beds

  • Fixed enabling or disabling automatic harvesting on farmland having no effect

  • Fixed puppets shaking while standing guard at the Puppet Platform

  • Fixed the Hide Roof button toggling automatically when entering or leaving instances

  • Fixed buildings being impossible to move after reaching the building limit

  • Fixed demolishing a trading area sometimes failing to release building capacity

  • Fixed some building effects not moving with relocated buildings

  • Fixed unlocking the Coach Station technology not properly unlocking the stable

  • Fixed empty rooms becoming ancestral halls by default

  • Fixed incorrect model display when rebuilding structures

  • Fixed disciples sometimes refusing to build

  • Attempted to fix trees growing through foundations

  • Fixed incorrect building-grid placement checks

  • Fixed incorrect stair height calculations

  • Fixed incorrect placement positions for large foundations

  • Fixed foundation models displaying incorrectly

  • Fixed building durability not applying correctly by difficulty after loading a save

Training & Breakthroughs

  • Fixed dispatched characters failing to gain skills when martial arts experience raised their realm (characters now advance directly when gaining experience while dispatched)

  • Fixed martial arts experience gained while dispatched reducing a character's realm level to 1 (previous data cannot be restored; the character must break through again)

  • Fixed a crash when exchanging for martial arts manuals

  • Fixed incorrect learning requirements for martial arts manuals

Inventory & Items

  • Fixed characters unequipping worn gear when hauling identical equipment

  • Fixed characters not hauling items from trading areas to warehouses, and fixed the Empty Warehouse function not working

  • Fixed chest-drop quality not matching the displayed quality

  • Fixed chest drops being picked up in midair

  • Fixed Treasure Pavilion settings and allowances resetting when characters left the main scene

  • Fixed medicine being consumed incorrectly when treating certain injuries that require none

  • Fixed fruit wine being impossible to brew from other fruits

  • Fixed coconut and banana trees being impossible to harvest

  • Fixed coconuts being inedible

  • Fixed items incorrectly displaying 【Bare Fist】

  • Fixed the equipment affix “After this technique hits, applies 3 stacks of Bleed to the target” not taking effect correctly

  • Fixed chest drops supporting pickup by clicking the item name

  • Fixed players receiving money when selling to penniless merchants, and items being incorrectly removed in full when sold

  • Fixed items with no expiration date disappearing immediately at certain difficulties and failing to restore their shelf life correctly after loading

  • Fixed characters becoming stuck while hauling equipment after loading a save

World & Exploration

  • Fixed potential errors on island maps

  • Fixed kills of bears and tigers not counting for the quest “Hong Qi's Invitation to a Feast [2]”

  • Fixed wolf kills not counting for the quest “Into the Wolf's Den [Garrison]”

  • Fixed the number of owned cities in the upper-left corner of the world map UI not updating promptly

  • Fixed wanderers on the world map sometimes having no portrait

  • Fixed world-map siege attacks becoming stuck after loading

  • Fixed the prompt to enter the battlefield not appearing during a siege attack after loading

  • Fixed lingering world-map actions potentially becoming stuck after loading

  • Fixed the former garrison not being removed after occupying another city

  • Fixed occasional crashes during NPC sieges

  • Fixed various issues involving wagon transport on the world map

  • Fixed temperatures remaining unchanged for extended periods, such as staying below freezing throughout summer

  • Fixed errors in diplomatic dialogue

  • Fixed characters pathfinding in the wrong direction

  • Fixed animals being unable to move due to control effects while fighting or roaming

  • Fixed character movement commands not stopping correctly

  • Fixed movement data being lost during transitions

  • Fixed issues involving emergent world events

  • Fixed brown bears, wolves, and tigers created by quests, raids, and other means not dropping meat

Interface & Controls

  • Fixed incorrect controls when returning from a Sect War to the world map

  • Fixed 3× speed being unavailable in instances

  • Fixed portrait items remaining selected after clicking elsewhere

  • Fixed puppets still appearing in the character list (they are no longer shown)

  • Fixed current location and affiliation being blank in character information for old saves

  • Fixed certain achievements not unlocking or triggering properly

  • Fixed a crash caused by an NPC being destroyed during a spar

  • Fixed various left-click control issues

  • Fixed mouse-click positions being offset or missing targets on High-DPI displays

  • Fixed display issues in certain pop-up windows

  • Fixed large UI images obscuring skill icons

  • Fixed an abnormal white block appearing in the upper-left corner of the screen

  • Fixed incorrect line wrapping

  • Fixed abnormal display of Happiness information text

  • Fixed issues in the tutorial flow

  • Fixed the protagonist's portrait displaying incorrectly during sparring

  • Fixed several button-related bugs

  • Fixed empty slots displaying default icons in certain cases

Characters & Appearance

  • Fixed characters appearing naked in instances when not wearing a top and trousers

  • Fixed duplicate traits on newly recruited disciples

  • Fixed character movement animations disappearing after death during AI Delegation

  • Fixed characters disappearing when swapping positions in Sect Management

  • Fixed recruited captives not receiving position information

  • Fixed characters stationed in other cities appearing in the home scene

  • Fixed incorrect states after returning from an Adventure

  • Fixed NPC faction characters appearing in the scene after the faction became subordinate to the player's main city

  • Fixed character hair displaying incorrectly when loading old saves

  • Fixed characters starting spars in the wrong location after becoming stuck on obstacles

  • Fixed a recruitable marker sometimes appearing above the player character during sparring

  • Fixed multiple characters sometimes performing the same gathering, chopping, harvesting, or similar action after saving and loading

Saves & Stability

  • Fixed logs not being saved

  • Fixed incorrect status text and numerous incorrect log messages

  • Attempted to fix AI remaining permanently in hunting or combat states

  • Fixed tamed animals sometimes refusing to eat or becoming stuck while eating

  • Fixed tamed animals sometimes becoming stuck when eating

  • Fixed multiple issues that could cause crashes or errors

  • Improved fault tolerance for abnormal data to reduce error reports

  • Fixed certain mod errors affecting the number of traits available at the start of a game

  • Fixed work priorities resetting after characters left the home area

  • Fixed issues involving chest drop rates and corpses

  • Fixed various room-detection issues, including incorrect area recognition, new rooms affecting existing rooms, and certain room types not being recognized

IV. Experience Improvements

Performance Improvements

  • Optimized instance results processing for smoother settlement

  • Improved overall game performance

  • Optimized character AI decision-making performance, making disciples more responsive and fluid

  • Optimized model display through LOD (Level of Detail), reducing rendering overhead and improving frame rates

  • Optimized detection logic in combat to reduce unnecessary performance overhead

Controls & Experience

  • Camera rotation and mouse-wheel map zoom are now available during AI Delegation

  • Added ESC support for closing certain world-map interfaces

  • Added navigation to character information on the world map

  • Workbenches and similar facilities now support right-clicking to select a task

  • Chest drops can now be picked up by clicking their item names

  • Optimized NPC Adventure destination selection

  • Updated the trading UI with quick filtering

  • Added material quantity displays when crafting equipment

  • Added the effect of quality on attributes when crafting equipment

  • Items in building production, character inventory, and feeding interfaces now show their crafting sources, making recipes easier to check

  • Revised equipment and accessory names and descriptions in character creation to better suit the game's style

  • Streamlined loading and removed the redundant second loading pop-up

  • Added a “Priority Construction” function for designating buildings to be built first

  • Improved right-click controls and the resource information interface

  • Optimized camera obstruction and collision handling for a better follow-camera experience

  • Improved turning and shaking animations when patrolling monsters join a group, making movement more natural

  • Added beginner, buff, and character tips to help players understand game mechanics more quickly

  • Completed translations for multiple languages

System Improvements

  • Removed the standard recruitment function based on population count

  • Raised the base population capacity of starting settlements

  • Added survival-skill experience books and training items to town and city production

  • Adjusted merchant name and Title display text to clarify their role and sect affiliation

  • Sect disciples no longer begin with Sword Twenty-Three by default (does not affect existing data in old saves)

  • Added rebuilding for advanced courtyard walls

  • Improved the display of chest rewards in Sect Wars

  • Adjusted the Great Restoration Pill recipe

  • Adjusted Internal Art bonus attributes

  • Adjusted attributes activated by Internal Art levels

  • Adjusted the effects of Qi Shield recovery skills

  • Increased the Qi Shield provided by Internal Arts and equipment

  • Adjusted the damage reduction coefficient for Defense: 900 Defense now reduces damage by 70%, up from 50%

  • Adjusted normal attacks for Sword techniques to improve continuity

  • Adjusted the production order of accessories in the technology tree to better match their tiers

  • Strengthened passive skills and added multiple new trigger types

  • Added autonomous rescue and treatment behaviors for disciples, who will now proactively care for injured companions

  • Greatly expanded martial arts affixes, enabling more varied martial arts builds

  • Improved skill effects for numerous martial techniques, including Divine Blade Slash, Iron Sand Palm, and Blackblood Burst, for more spectacular combat

New Content

  • Added “Medicine Brewing / Pill Refining” and related recipes, allowing players to refine pills themselves

  • Added “AI Delegation,” allowing disciples to perform tasks automatically

  • Added random recruitable characters at Coach Stations

  • Added logs for factions becoming itinerant or being destroyed

  • Added a Codex and collection function

  • Added a 2.5D control mode toggle to siege battles

  • Added a hidden merchant-escort mission to siege battles

  • Added 2 new siege maps

  • Added building-limit controls for clearer home planning

  • Added the ability to copy building production queues, simplifying repeated production orders

  • Added an item notification system, making resource changes clear at a glance

Source

Steam News / 24 July 2026

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