In this update15
Full notes
Full 宗门起源(Eastern Era) update
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What changed
- Gameplay
- Performance
- Maps
- Events
- UI and audio
- Store
宗门起源(Eastern Era) changes
Greetings, Sect Masters!
Hello, everyone! After a long period of careful refinement and dedicated development, our brand-new major update is finally here! We sincerely thank every player for your continued company, loyalty, and patience. Your passion and support have kept us moving forward and improving the game every step of the way.
We know that version 1.0 had many issues involving optimization and the overall experience, as well as a lack of late-game content. To deliver a comprehensive upgrade, we have fully overhauled the game's underlying architecture and deeply refactored and optimized its core systems and code. We hope this will offer a fuller and more complete Sect Origin experience.
And this is by no means the end. Our plans for continued updates are already in place, and we will share more with you soon.
Here is the complete summary of changes from version 1.0 to 1.1:
I. Content Updates
🗺️ 1. The Jianghu World
🌍 World Map
We have created a brand-new jianghu map designed to recreate the landscapes and local character of the Central Plains as faithfully as possible. Your initial choices determine your starting location, and from there you must gradually set out to conquer the jianghu.
⚔️ Resource Point Contests & More Disciples
The map contains various factions, resource points, garrisons, towns, and more. You can dispatch disciples to hold these locations, so the number of disciples you can command has also been expanded.
🚶 Adventure System
Sect disciples can now be dispatched across the land on Adventures. Along the way, they may meet extraordinary people, encounter strange events, uncover hidden cave dwellings, or even break through a bottleneck at the brink of death. Adventure carries risks too: disciples may be injured or make enemies. Sect Masters will need to carefully weigh the rewards against the danger.
🏯 2. Sect Wars
⚔️ Grand Sect Battles
On an all-new battle map, organize your disciples, advance step by step, seize the banners, and ultimately occupy the enemy sect. Success will require both precise commands and sound strategy.
Your enemies may deploy grand formations, reinforcements, traps, and mechanical beasts, so come fully prepared.
The map also holds encounters, treasure chests, and battlefield supplies waiting to be discovered and claimed.
Control skills manually as in a MOBA, or issue strategic commands as in an SLG.
🚩 Sect Headquarters
👘 Sect disciples now have exclusive outfits that reflect each sect's distinctive style
📜 Each sect's signature martial arts have been designed separately, creating clearer and more coherent systems
🎨 Each headquarters now reflects its sect's character, greatly improving immersion
🏯 3. Sect Diplomacy
👥Diplomacy System
Players can now engage in basic diplomatic interactions with other sects, improving or damaging relations. Different relationships may lead to very different gameplay experiences.
📢 Jianghu Events
The jianghu no longer revolves solely around the player. Even while you remain in seclusion, all kinds of emergent events will arise automatically throughout the martial world each day according to the unfolding situation.
For example, when several evil sects besiege a righteous sect, the Sect Master can personally lead forces into battle, freely join either side, and change the course of the conflict.
Or when a sect leader is mysteriously assassinated or two major factions clash, you may hold your forces back and quietly observe, then strike at the critical moment and reap the rewards.
🤝 Sect War Diplomacy
⚔️ Veterans Return: If you kill an enemy's core disciples during an attack, you may anger sect elders who have long remained in seclusion. They will return to the jianghu and forcibly block your advance.
🛡️ United Fronts and Political Maneuvering: Sect Wars are no longer fought alone. If you march on Hangzhou, for example, you may trigger a “Shared Peril” event that unites every sect in the city against you. But you can also scheme in advance and turn some of those sects to your side, so they defect at the crucial moment and bolster your attack.
- 🎲 Sect War EventsBuilding on the new Jianghu Events, we have greatly expanded the random event pool for Sect Wars. Campaigns now feature more variables, making every battle less predictable.
🥋 4. Brand-New Martial Arts
✨ New Martial Arts
To give every sect a more distinctive combat style, we have completely rebuilt the martial arts system in version 1.1.
- A vast array of new skillsWe created more than 120 brand-new skills in one go! Each of the ten leading sects now has its own mature combat style or powerful exclusive special skills, allowing every great sect to finally demonstrate its true heritage.
🔧 Martial Art Refinement
- Major skill progression overhaulSect Masters can now refine the effects attached to individual skills and forge martial arts uniquely their own. Disciples may also experience an “Epiphany” while Adventuring or practicing at the sect, gaining entirely new skill effects.
🎵 5. Brand-New Music (Coming Soon)
🎶 Reach the required sect level to unlock exclusive BGM for the corresponding map, with music tailored to each sect's identity (special thanks to YouTuber Richard for his generous support)
✨ Collect every sect track to automatically unlock a limited hidden piece
II. Experience Improvements
🔧1. Building Improvements
📐 Foundation Elevation
🏗️ Freely adjust foundation height —raise or lower it as you please
⬆️⬇️ Switch freely between upgrading and downgrading —adjust flexibly without restrictions
🖌️ Foundation Materials
🎨 Bulk material replacement —select an area to replace foundation, wall, and roof materials with one click
🌊 Overwater Farming & Bridges
Crops can now be planted over water —giving you more ways to decorate your sect
Brand-new waterscapes and bridges are available for decorating your sect
🏠 Moving Buildings
🗺️ Move Buildings: Buildings can now be moved from one location to another without first demolishing and rebuilding them.
👥 2. Disciple AI & Behavior
🧬 Random Disciples
- A truly random disciple systemRecruits for both players and NPCs are no longer drawn from the old fixed “disciple pool.” We now use true random generation, so you will no longer encounter “clones” everywhere in a single playthrough. Rest assured, we have also created many “special disciples” with unique backgrounds and talents for you to discover and recruit.
🚩 Area Control
Area Control System: Command Banners. Sect Masters can now assign exclusive “work areas” to different disciples. They will strictly follow sect rules and only move and work within their assigned areas.
🖱️ Right-Click Micromanagement
Precise right-click controls: The long-awaited micromanagement controls are finally here! Select disciples directly and right-click a target to have them carry out most commands. When the front line is in danger, for example, right-click to make a disciple prioritize rescuing a fallen sectmate. If you urgently need timber, right-click a specific tree to have a disciple cut it down first.
📅 3. Difficulty System
- Customize your jianghuWhen starting a new game, Sect Masters can freely choose an opening difficulty suited to their playstyle and appetite for pressure. Whether you prefer the relaxed farming and leisurely progression of “Peach Blossom Haven,” or want the intense survival pressure and formidable enemies of “Hardcore Sect,” the choice is yours.
The legacy bug fixes made between versions 1.0 and 1.1 are listed below.
We also hope you will continue supporting our games, including our previous title, which we will continue to update.
III. Bug Fixes
This update also resolves a large number of legacy issues, as detailed below:
Combat & Martial Arts
Fixed higher-level effects of the Bixie Sword Manual not taking effect
Fixed Taiji Divine Art restoring too much Qi Shield
Fixed suspended puppets dealing no damage when attacking
Fixed characters at the “Grandmaster” realm being unable to perform normal attacks
Fixed the Heavenly Demon Art effect not disappearing
Fixed skills becoming ineffective after changing skills or weapons during combat
Fixed Sect War characters being unable to gain stacking attributes
Fixed the incorrect height of Zhuge Crossbows when entering attack mode
Fixed incorrect starting health for Zhuge Crossbows
Fixed incorrect maximum health calculations during combat
Fixed incorrect skill cooldown calculations
Fixed incorrect skill point awards at different difficulty levels
Fixed incorrect bonus skill point calculations in the Ancient Tomb Sect scenario
Fixed an issue that could prevent combat from starting in certain situations
Fixed crashes that could occur in certain battles
Fixed background music not resuming correctly after combat
Fixed the Bleed debuff from injuries not being removed after the protagonist revived during Sect Wars
Fixed weapon attributes stacking on the protagonist during Sect Wars
Fixed various other abnormal behaviors in combat
Construction & Home
Fixed the interaction position for recovery beds
Fixed enabling or disabling automatic harvesting on farmland having no effect
Fixed puppets shaking while standing guard at the Puppet Platform
Fixed the Hide Roof button toggling automatically when entering or leaving instances
Fixed buildings being impossible to move after reaching the building limit
Fixed demolishing a trading area sometimes failing to release building capacity
Fixed some building effects not moving with relocated buildings
Fixed unlocking the Coach Station technology not properly unlocking the stable
Fixed empty rooms becoming ancestral halls by default
Fixed incorrect model display when rebuilding structures
Fixed disciples sometimes refusing to build
Attempted to fix trees growing through foundations
Fixed incorrect building-grid placement checks
Fixed incorrect stair height calculations
Fixed incorrect placement positions for large foundations
Fixed foundation models displaying incorrectly
Fixed building durability not applying correctly by difficulty after loading a save
Training & Breakthroughs
Fixed dispatched characters failing to gain skills when martial arts experience raised their realm (characters now advance directly when gaining experience while dispatched)
Fixed martial arts experience gained while dispatched reducing a character's realm level to 1 (previous data cannot be restored; the character must break through again)
Fixed a crash when exchanging for martial arts manuals
Fixed incorrect learning requirements for martial arts manuals
Inventory & Items
Fixed characters unequipping worn gear when hauling identical equipment
Fixed characters not hauling items from trading areas to warehouses, and fixed the Empty Warehouse function not working
Fixed chest-drop quality not matching the displayed quality
Fixed chest drops being picked up in midair
Fixed Treasure Pavilion settings and allowances resetting when characters left the main scene
Fixed medicine being consumed incorrectly when treating certain injuries that require none
Fixed fruit wine being impossible to brew from other fruits
Fixed coconut and banana trees being impossible to harvest
Fixed coconuts being inedible
Fixed items incorrectly displaying 【Bare Fist】
Fixed the equipment affix “After this technique hits, applies 3 stacks of Bleed to the target” not taking effect correctly
Fixed chest drops supporting pickup by clicking the item name
Fixed players receiving money when selling to penniless merchants, and items being incorrectly removed in full when sold
Fixed items with no expiration date disappearing immediately at certain difficulties and failing to restore their shelf life correctly after loading
Fixed characters becoming stuck while hauling equipment after loading a save
World & Exploration
Fixed potential errors on island maps
Fixed kills of bears and tigers not counting for the quest “Hong Qi's Invitation to a Feast [2]”
Fixed wolf kills not counting for the quest “Into the Wolf's Den [Garrison]”
Fixed the number of owned cities in the upper-left corner of the world map UI not updating promptly
Fixed wanderers on the world map sometimes having no portrait
Fixed world-map siege attacks becoming stuck after loading
Fixed the prompt to enter the battlefield not appearing during a siege attack after loading
Fixed lingering world-map actions potentially becoming stuck after loading
Fixed the former garrison not being removed after occupying another city
Fixed occasional crashes during NPC sieges
Fixed various issues involving wagon transport on the world map
Fixed temperatures remaining unchanged for extended periods, such as staying below freezing throughout summer
Fixed errors in diplomatic dialogue
Fixed characters pathfinding in the wrong direction
Fixed animals being unable to move due to control effects while fighting or roaming
Fixed character movement commands not stopping correctly
Fixed movement data being lost during transitions
Fixed issues involving emergent world events
Fixed brown bears, wolves, and tigers created by quests, raids, and other means not dropping meat
Interface & Controls
Fixed incorrect controls when returning from a Sect War to the world map
Fixed 3× speed being unavailable in instances
Fixed portrait items remaining selected after clicking elsewhere
Fixed puppets still appearing in the character list (they are no longer shown)
Fixed current location and affiliation being blank in character information for old saves
Fixed certain achievements not unlocking or triggering properly
Fixed a crash caused by an NPC being destroyed during a spar
Fixed various left-click control issues
Fixed mouse-click positions being offset or missing targets on High-DPI displays
Fixed display issues in certain pop-up windows
Fixed large UI images obscuring skill icons
Fixed an abnormal white block appearing in the upper-left corner of the screen
Fixed incorrect line wrapping
Fixed abnormal display of Happiness information text
Fixed issues in the tutorial flow
Fixed the protagonist's portrait displaying incorrectly during sparring
Fixed several button-related bugs
Fixed empty slots displaying default icons in certain cases
Characters & Appearance
Fixed characters appearing naked in instances when not wearing a top and trousers
Fixed duplicate traits on newly recruited disciples
Fixed character movement animations disappearing after death during AI Delegation
Fixed characters disappearing when swapping positions in Sect Management
Fixed recruited captives not receiving position information
Fixed characters stationed in other cities appearing in the home scene
Fixed incorrect states after returning from an Adventure
Fixed NPC faction characters appearing in the scene after the faction became subordinate to the player's main city
Fixed character hair displaying incorrectly when loading old saves
Fixed characters starting spars in the wrong location after becoming stuck on obstacles
Fixed a recruitable marker sometimes appearing above the player character during sparring
Fixed multiple characters sometimes performing the same gathering, chopping, harvesting, or similar action after saving and loading
Saves & Stability
Fixed logs not being saved
Fixed incorrect status text and numerous incorrect log messages
Attempted to fix AI remaining permanently in hunting or combat states
Fixed tamed animals sometimes refusing to eat or becoming stuck while eating
Fixed tamed animals sometimes becoming stuck when eating
Fixed multiple issues that could cause crashes or errors
Improved fault tolerance for abnormal data to reduce error reports
Fixed certain mod errors affecting the number of traits available at the start of a game
Fixed work priorities resetting after characters left the home area
Fixed issues involving chest drop rates and corpses
Fixed various room-detection issues, including incorrect area recognition, new rooms affecting existing rooms, and certain room types not being recognized
IV. Experience Improvements
Performance Improvements
Optimized instance results processing for smoother settlement
Improved overall game performance
Optimized character AI decision-making performance, making disciples more responsive and fluid
Optimized model display through LOD (Level of Detail), reducing rendering overhead and improving frame rates
Optimized detection logic in combat to reduce unnecessary performance overhead
Controls & Experience
Camera rotation and mouse-wheel map zoom are now available during AI Delegation
Added ESC support for closing certain world-map interfaces
Added navigation to character information on the world map
Workbenches and similar facilities now support right-clicking to select a task
Chest drops can now be picked up by clicking their item names
Optimized NPC Adventure destination selection
Updated the trading UI with quick filtering
Added material quantity displays when crafting equipment
Added the effect of quality on attributes when crafting equipment
Items in building production, character inventory, and feeding interfaces now show their crafting sources, making recipes easier to check
Revised equipment and accessory names and descriptions in character creation to better suit the game's style
Streamlined loading and removed the redundant second loading pop-up
Added a “Priority Construction” function for designating buildings to be built first
Improved right-click controls and the resource information interface
Optimized camera obstruction and collision handling for a better follow-camera experience
Improved turning and shaking animations when patrolling monsters join a group, making movement more natural
Added beginner, buff, and character tips to help players understand game mechanics more quickly
Completed translations for multiple languages
System Improvements
Removed the standard recruitment function based on population count
Raised the base population capacity of starting settlements
Added survival-skill experience books and training items to town and city production
Adjusted merchant name and Title display text to clarify their role and sect affiliation
Sect disciples no longer begin with Sword Twenty-Three by default (does not affect existing data in old saves)
Added rebuilding for advanced courtyard walls
Improved the display of chest rewards in Sect Wars
Adjusted the Great Restoration Pill recipe
Adjusted Internal Art bonus attributes
Adjusted attributes activated by Internal Art levels
Adjusted the effects of Qi Shield recovery skills
Increased the Qi Shield provided by Internal Arts and equipment
Adjusted the damage reduction coefficient for Defense: 900 Defense now reduces damage by 70%, up from 50%
Adjusted normal attacks for Sword techniques to improve continuity
Adjusted the production order of accessories in the technology tree to better match their tiers
Strengthened passive skills and added multiple new trigger types
Added autonomous rescue and treatment behaviors for disciples, who will now proactively care for injured companions
Greatly expanded martial arts affixes, enabling more varied martial arts builds
Improved skill effects for numerous martial techniques, including Divine Blade Slash, Iron Sand Palm, and Blackblood Burst, for more spectacular combat
New Content
Added “Medicine Brewing / Pill Refining” and related recipes, allowing players to refine pills themselves
Added “AI Delegation,” allowing disciples to perform tasks automatically
Added random recruitable characters at Coach Stations
Added logs for factions becoming itinerant or being destroyed
Added a Codex and collection function
Added a 2.5D control mode toggle to siege battles
Added a hidden merchant-escort mission to siege battles
Added 2 new siege maps
Added building-limit controls for clearer home planning
Added the ability to copy building production queues, simplifying repeated production orders
Added an item notification system, making resource changes clear at a glance
Source
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