In this update4
Full notes
Full 宗门起源(Eastern Era) update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Fixes
- Maps
- Gameplay
- Performance
宗门起源(Eastern Era) changes
Dear Sect Leaders, greetings to all,
We are back to daily updates. Due to version instability, all updates are being pushed to the beta branch.
Below is the consolidated update log for the beta branch:
[Bug Fixes]
Fixed an issue where character displays would be lost when swapping positions in sect management
Fixed an issue where Treasure Pavilion settings and monthly allowances would reset when characters left the main scene
Fixed an issue where logs were not being saved
Fixed an issue where switching skills or weapons during combat would cause skills to become ineffective
Fixed an issue where certain mod errors affected the number of selectable traits at the start of the game
Fixed an issue where wanderers on the overworld map might have no avatar
Fixed a potential overworld behavior stuck error that could be cleaned up after loading a save
Fixed an issue where the affix "On hit with this move, apply 3 stacks of Bleed to the target" was not taking effect correctly
Fixed several issues that could cause the number of mechanical puppets to exceed the cap
Fixed an issue where treating certain injuries that did not require medicine would still consume medicine
Fixed an issue where building effects would not follow after migrating certain buildings
Fixed an issue where unlocking the Carriage Post technology did not successfully unlock the Stable
Fixed an issue where empty rooms would default to becoming Ancestral Halls
[Experience Optimizations]
Disciples of all sects will no longer have "Sword Domain" by default (does not affect existing save data)
Source
Changelog.gg summarizes and formats this update. How we read updates.
