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Steam News17 July 20261mo ago

July 17th V1.0.53beta Patch Notes (45th Update)

Dear Sect Leaders, greetings to all, We are back to daily updates. Due to version instability, all updates are being pushed to the beta branch.

In this update4

Full notes

Full 宗门起源(Eastern Era) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes0 additions1 change1 removal
  • Compatibility
  • Fixes
  • Maps
  • Gameplay
  • Performance
changedDear Sect Leaders, greetings to all,We are back to daily updates. Due to version instability, all updates are being pushed to the beta branch.
fixedBug FixesFixed an issue where character displays would be lost when swapping positions in sect management
fixedBug FixesFixed an issue where Treasure Pavilion settings and monthly allowances would reset when characters left the main scene
fixedBug FixesFixed an issue where logs were not being saved
fixedBug FixesFixed an issue where switching skills or weapons during combat would cause skills to become ineffective
fixedBug FixesFixed an issue where certain mod errors affected the number of selectable traits at the start of the game

宗门起源(Eastern Era) changes

changedWe are back to daily updates. Due to version instability, all updates are being pushed to the beta branch.
fixedFixed an issue where character displays would be lost when swapping positions in sect management
fixedFixed an issue where Treasure Pavilion settings and monthly allowances would reset when characters left the main scene
fixedFixed an issue where logs were not being saved
fixedFixed an issue where switching skills or weapons during combat would cause skills to become ineffective

Dear Sect Leaders, greetings to all,

We are back to daily updates. Due to version instability, all updates are being pushed to the beta branch.

Below is the consolidated update log for the beta branch:

[Bug Fixes]

  1. Fixed an issue where character displays would be lost when swapping positions in sect management

  2. Fixed an issue where Treasure Pavilion settings and monthly allowances would reset when characters left the main scene

  3. Fixed an issue where logs were not being saved

  4. Fixed an issue where switching skills or weapons during combat would cause skills to become ineffective

  5. Fixed an issue where certain mod errors affected the number of selectable traits at the start of the game

  6. Fixed an issue where wanderers on the overworld map might have no avatar

  7. Fixed a potential overworld behavior stuck error that could be cleaned up after loading a save

  8. Fixed an issue where the affix "On hit with this move, apply 3 stacks of Bleed to the target" was not taking effect correctly

  9. Fixed several issues that could cause the number of mechanical puppets to exceed the cap

  10. Fixed an issue where treating certain injuries that did not require medicine would still consume medicine

  11. Fixed an issue where building effects would not follow after migrating certain buildings

  12. Fixed an issue where unlocking the Carriage Post technology did not successfully unlock the Stable

  13. Fixed an issue where empty rooms would default to becoming Ancestral Halls

[Experience Optimizations]

  1. Disciples of all sects will no longer have "Sword Domain" by default (does not affect existing save data)

Source

Steam News / 17 July 2026

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