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Steam News16 July 20261mo ago

July 16th V1.0.52beta Patch Notes (44th Update)

Dear Sect Leaders, greetings to all, We are back to daily updates. Due to version instability, all updates are being pushed to the beta branch.

In this update4

Full notes

Full 宗门起源(Eastern Era) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes2 additions6 changes1 removal
  • Compatibility
  • Fixes
  • Balance
  • Performance
changedDear Sect Leaders, greetings to all,We are back to daily updates. Due to version instability, all updates are being pushed to the beta branch.
fixedBug FixesFixed an issue where siege battles in the overworld would get stuck after saving and loading
fixedBug FixesFixed a bug where relocation was impossible after reaching the building cap
fixedBug FixesFixed a bug where disciples had no animation when passing through doors after loading a save
fixedBug FixesFixed a bug where demolishing trading zones would not release building capacity in certain cases
fixedBug FixesFixed an issue where merchants belonged to incorrect factions

宗门起源(Eastern Era) changes

changedWe are back to daily updates. Due to version instability, all updates are being pushed to the beta branch.
fixedFixed an issue where siege battles in the overworld would get stuck after saving and loading
fixedFixed a bug where relocation was impossible after reaching the building cap
fixedFixed a bug where disciples had no animation when passing through doors after loading a save
fixedFixed a bug where demolishing trading zones would not release building capacity in certain cases

Dear Sect Leaders, greetings to all,

We are back to daily updates. Due to version instability, all updates are being pushed to the beta branch.

Below is the consolidated update log for the beta branch:

[Bug Fixes]

  1. Fixed an issue where siege battles in the overworld would get stuck after saving and loading

  2. Fixed a bug where relocation was impossible after reaching the building cap

  3. Fixed a bug where disciples had no animation when passing through doors after loading a save

  4. Fixed a bug where demolishing trading zones would not release building capacity in certain cases

  5. Fixed an issue where merchants belonged to incorrect factions

  6. Fixed a bug where chest loot could be picked up while still在空中 (in mid-air)

  7. Fixed a bug where the bleeding debuff from injuries was not removed after the protagonist respawned in sect wars

  8. Fixed a bug where weapon attributes would stack incorrectly for the protagonist in sect wars

  9. Fixed an issue where dispatched disciples did not gain new skills when their cultivation realm increased through martial arts experience (when a character is dispatched, experience gain would directly raise their realm)

  10. Fixed an issue where recruited captives did not have their position information assigned

  11. Fixed an issue where dispatching a character and gaining martial arts experience would reset their cultivation realm to level 1 (previous data cannot be recovered; a re-breakthrough is required)

  12. Fixed several crash issues

[Experience Optimizations]

  1. Removed the standard recruitment feature that was based on population count

  2. Added random recruitable characters to the驿站 (post station)

  3. Increased the base population capacity of the starting stronghold

  4. Adjusted the display text for merchant names and titles to clarify their roles and affiliated sects

  5. Optimized the logic for NPC adventuring destination selection

  6. Coconut trees, banana trees, and plantain trees can now be unlocked for planting through observation

  7. Adjusted the formula for the Great Rejuvenation Pill (Da Huan Dan)

  8. Optimized the display of rewards after opening chests in sect wars

Source

Steam News / 16 July 2026

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