Full notes
Full 宗门起源(Eastern Era) update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Maps
- Balance
宗门起源(Eastern Era) changes
Dear player
We have received a lot of anticipation from you regarding the v1.1 update. Please don‘t worry — we have already started intensive development, and it will be available soon. The game is continuously being optimized and adjusted. Feel free to provide feedback at any time.
Below is today's update.
【Bug Fixes】
Fixed a crash that could occur under specific circumstances.
Fixed an issue where imprisoning captives could get stuck (if an action has already been selected, cancel and re‑operate).
Fixed a situation where characters could get stuck on terrain foundations.
Fixed an issue where, after canceling a draft, characters might not enter combat even when enemies were present.
Fixed an issue where characters would pause briefly when drafting during combat.
Fixed an issue where animals sometimes would not roam near the feeding trough.
Fixed an issue with the drying rack where hauling was ineffective.
【Experience Optimizations】
Optimized animal spawn points on the island map.
Reduced the stack size limit for animal food.
Adjusted the description and building category of the Eight Treasures Pavilion.
Optimized pathfinding and collision for the training platform and execution platform.
Adjusted the upper‑body proportion of characters.
Source
Changelog.gg summarizes and formats this update. How we read updates.
