Full notes
Full 宗门起源(Eastern Era) update
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What changed
- Performance
- Gameplay
- Fixes
Dear Sect Masters, greetings,
Hope you all well! We've also been busy, and this time we have a relatively important optimization: we've added a slightly larger foundation (we will introduce more custom-sized foundations later). For players who experience lag during late-game construction, you can replace some of the original small foundations with this new type, which can alleviate late-game lag to a certain extent.
Foundation merging is a major project that needs to be compatible with old save files, so it will take more time.
Next, for the construction part, we will add the foundation replacement function as soon as possible to make it more convenient for landscape builders.
V1.1 is currently in intense development.
Below is today's update
【Bug Fixes】
Fixed the bug where the quantity control for Advanced Healing Elixir crafting does not work
Fixed the issue where when attacking targets like bandits, the target keeps moving even after meeting the attacker while approaching
Fixed the issue where when attacking targets like bandits, the disciples may disengage from combat even if the target is not dead
Fixed the bug that allowed direct window construction in mid-air
Fixed the bug where capturing captives didn't take effect
【Improvements】
Added three 3*3-sized foundations, which are unlocked alongside the existing 1*1-sized foundation technology; players with laggy old save files can try replacing some foundations
Added Jiangnan Blueprint Room 1
Added animation for the Stellar Mill
Adjusted the attributes of [Gear Spider] mission newly crafted equipment will have the updated attributes
Adjusted the foundation design to significantly reduce lag in late-game save files
Added dynamic updates; newly added content can be compatible with old save files
Source
Changelog.gg summarizes and formats this update. How we read updates.
