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Steam News24 April 20262mo ago

Our FAQs & Future Plans

Respected Sect Masters, greetings. We sincerely appreciate all players' tolerance and support for [Eastern Era] since the game launch.

In this update7

Full notes

Full 宗门起源(Eastern Era) update

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What changed

0 fixes4 additions13 changes0 removals
  • Server
  • Performance
  • Gameplay
  • Balance
  • Events
  • Workshop
addedRespected Sect Masters, greetings.From missing audio and lagging performance at server opening, to numerous experience-breaking bugs, we have noticed all issues and kept them in mind. On behalf of the entire team, we offer our most sincere apologies. We failed you, as you entered our sect world with great expectations yet encountered many unpleasant problems. Due to our nearly daily updates and insufficient testing, fixes often caused new issues elsewhere, resulting in frequent errors. We are truly sorry.
changedRespected Sect Masters, greetings.We have never slacked off during this period. We have been focusing on bug fixing, performance optimization, and sorting out all your questions and suggestions.
changed1. Your game is so laggy!We fully understand the frustration and inconvenience caused by frequent lagging during gameplay. We sincerely apologize for the poor experience we have brought to all players recently. We are gamers ourselves, and we also feel annoyed when experiencing lag in other games.
changed1. Your game is so laggy!As a sect simulation management game, the device computing load rises significantly with more disciples, denser buildings, and concurrent operation of various events and numerical systems. Combined with insufficient early performance adaptation and logic optimization, these problems have become prominent.
changed1. Your game is so laggy!Performance optimization is not a one-time task, but a long-term process requiring continuous iteration and gradual improvement. We will keep optimizing in the following aspects to solve problems one by one:
changed1. Your game is so laggy!Continuously locate and fix performance issues caused by redundant code and stacked effects, and release optimization patches in subsequent updates.

宗门起源(Eastern Era) changes

addedFrom missing audio and lagging performance at server opening, to numerous experience-breaking bugs, we have noticed all issues and kept them in mind. On behalf of the entire team, we offer our most sincere apologies. We failed you, as you entered our sect world with great expectations yet encountered many unpleasant problems. Due to our nearly daily updates and insufficient testing, fixes often caused new issues elsewhere, resulting in frequent errors. We are truly sorry.
changedWe have never slacked off during this period. We have been focusing on bug fixing, performance optimization, and sorting out all your questions and suggestions.
changedWe fully understand the frustration and inconvenience caused by frequent lagging during gameplay. We sincerely apologize for the poor experience we have brought to all players recently. We are gamers ourselves, and we also feel annoyed when experiencing lag in other games.
changedAs a sect simulation management game, the device computing load rises significantly with more disciples, denser buildings, and concurrent operation of various events and numerical systems. Combined with insufficient early performance adaptation and logic optimization, these problems have become prominent.
changedPerformance optimization is not a one-time task, but a long-term process requiring continuous iteration and gradual improvement. We will keep optimizing in the following aspects to solve problems one by one:

Respected Sect Masters, greetings.

We sincerely appreciate all players' tolerance and support for [Eastern Era] since the game launch. The game has been online for nearly a month, and we want to share our sincere thoughts with you.

From missing audio and lagging performance at server opening, to numerous experience-breaking bugs, we have noticed all issues and kept them in mind. On behalf of the entire team, we offer our most sincere apologies. We failed you, as you entered our sect world with great expectations yet encountered many unpleasant problems. Due to our nearly daily updates and insufficient testing, fixes often caused new issues elsewhere, resulting in frequent errors. We are truly sorry.

We are a small indie development team with limited experience. We lacked thorough planning and crisis response capability for launch preparation and unexpected problems. For this reason, every bit of your understanding, patient feedback, and even frank criticism means a great deal to us, and we are deeply grateful.

We have never slacked off during this period. We have been focusing on bug fixing, performance optimization, and sorting out all your questions and suggestions.

We have recorded and verified every issue raised by players one by one. In this notice, we will give unified replies to your most frequently asked questions.

FAQs

1. Your game is so laggy!

We fully understand the frustration and inconvenience caused by frequent lagging during gameplay. We sincerely apologize for the poor experience we have brought to all players recently. We are gamers ourselves, and we also feel annoyed when experiencing lag in other games.

We fully acknowledge that lagging and frame drops objectively exist in certain scenarios, especially as the sect expands in the late game. We will not evade this issue.

As a sect simulation management game, the device computing load rises significantly with more disciples, denser buildings, and concurrent operation of various events and numerical systems. Combined with insufficient early performance adaptation and logic optimization, these problems have become prominent.

Performance optimization is not a one-time task, but a long-term process requiring continuous iteration and gradual improvement. We will keep optimizing in the following aspects to solve problems one by one:

  • Simplify logic for high-load late-game scenarios, optimize numerical calculation and scene loading efficiency to relieve lag caused by intensive computation.

  • Improve graphics and resource loading mechanism, reduce device operation burden, and enhance fluency on devices of all configurations.

  • Continuously locate and fix performance issues caused by redundant code and stacked effects, and release optimization patches in subsequent updates.

  • Integrate calculation of foundations, walls, roofs and other parts to avoid resource waste from simultaneous triggering of multiple actors.

We will conduct rigorous tests for every optimization to make the sect world run more smoothly. Thank you again for your criticism and patience. We will live up to your expectations with substantial updates.

2. Will you stop updating or abandoning the game?

We fully understand players' concerns about us abandoning the game. It is quite normal for you to have such worries, as many games cease all updates abruptly nowadays.

We sincerely assure you: We will never abandon this game, nor do we intend to make a one-time profit.

Simulation management games are inherently different from other genres. Classic titles such as Stardew Valley and RimWorld have gained long-lasting popularity thanks to continuous updates and constant content improvement. Games of this type boast high replay value. As players keep revisiting and building gradually, we will sustain long-term operation and consistent updates. This is determined by the game genre, and also our original commitment.

Besides, many players are still observing us, judging our attitude towards the game, problem-solving approaches and content optimization. We remain confident. As long as we polish the game earnestly, fix all existing bugs and add planned content, we believe you will grant more trust and support to our young team.

Rest assured. We will keep improving [Eastern Era] step by step and maintain perpetual updates. If we planned to abandon the game, we would not update daily and would simply give up entirely.

3. Why are there so many bugs yet you released the full version instead of Early Access?

Frankly, for our startup team and this simulation management game, whether we launch in Early Access is not the core issue. There are games that stopped updating during EA, and others that keep getting long-term support even after full release. Thus, the label of EA or full version matters little to us. No matter which launch format we choose, simulation management games inherently require long-term updates and continuous improvements, which will not change based on release type.

Additionally, we were overly optimistic about our development progress and completion at first. We believed the core gameplay was stable enough for a full release, hoping players could experience the complete sect gameplay sooner. We planned to supplement lacking post-launch content based on player feedback, such as tower climbing, disciple PvP minigames, and more. We intended to build a game created together with the community.

However, after official launch, widespread lag, bugs and gameplay issues emerged far beyond our expectations. We truly failed to meet players' expectations, and we acknowledge our reckless launch decisions.

Simulation games feature intricate underlying mechanics, with buildings, disciples, stats and events running simultaneously. Many flaws only surface after massive player testing. We are now optimizing and iterating with stricter standards than typical EA development, fully fixing issues and expanding content with every update.

Moving forward, we will stay pragmatic, polish the game step by step, and make up for the rushed launch shortcomings through consistent updates and refinements.

4. There is too little late-game content

Many players have mentioned the lack of late-game content, which we fully acknowledge. Current late-game gameplay is indeed insufficient, and we understand your dissatisfaction.

We will continuously release new content and gameplay in the future. Please keep an eye on our update roadmap. All optimizations and additions will be announced promptly, such as the previous V1.1 update. In addition, highly requested features including the marriage system will be gradually developed starting from versions such as V1.2.

We also hope to co-create the game with players. MOD support is now available, allowing us to develop more creative content together. Some players have already contacted us and created fun MODs including a sect "telecom fraud" base MOD and a Tyrannosaurus MOD, which may be launched on the Steam Workshop soon.

We are currently refining the MOD development workflow and official guide with these creators. Official modding tutorials will be released once the process stabilizes. We will also open long-term recruitment for MOD creators. Talented and creative players are welcome to join us and enrich [Eastern Era] together.

V1.1 Version Preview

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Source

Steam News / 24 April 2026

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