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Steam News27 June 20251y ago

EASOAR Patch - 1.6.0

Hey fellas Smaller update as most of time has been spent on implementing illustrations to cutscenes to give the game a more cinematic flare. I've added a couple as some well needed optimisation fixes.

Full notes

Full EASOAR update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey fellas

What changed

0 fixes10 additions2 changes0 removals
  • Gameplay
  • Store
addedSmaller update as most of time has been spent on implementing illustrations to cutscenes to give the game a more cinematic flare. I've added a couple as some well needed optimisation fixes.
changedIncreased the ambience volume in the Sandpit.
addedAdded a new type for the dialogue box.
addedOverhauled the introduction cutscene to the Sandpit to use a new illustration.
addedOverhauled the cutscene in Croissance City Part 2 which leads to Whittle Road, now has a proper buildup of Cartier.
addedAdded a new illustration to the cutscene where Marrow first meets Mr. Basanta.

Smaller update as most of time has been spent on implementing illustrations to cutscenes to give the game a more cinematic flare. I've added a couple as some well needed optimisation fixes.

Also some content from my newest Youtube video about Dash Upgrades.

Patch Notes:

  • Increased the ambience volume in the Sandpit.

  • Added a new type for the dialogue box.

  • Overhauled the introduction cutscene to the Sandpit to use a new illustration.

  • Overhauled the cutscene in Croissance City Part 2 which leads to Whittle Road, now has a proper buildup of Cartier.

  • Added a new illustration to the cutscene where Marrow first meets Mr. Basanta.

  • The trigger object that deletes the blizzard when entering a building will have a special case where it fades out the blizzard before deleting it.

  • Snow particles from Mont Blanc now change with the Nightmare hue.

  • Powersaw enemies now chase after the player like Saws after their host dies instead of just dying as well.

  • Added Powersaws that attack the player during the mid-phase Compass attack to make it more engaging. Attacks between Compass’s attacks has been slightly increased to account for this.

  • Compass phase 2 will have it deliberately hover above the player in an attempt to land on them.

  • Compass will punch more often in phase 2 of the fight.

  • Ctrl + D will reset all User Settings to provide a fix if your bindings are somehow messed up.

  • Added Sprint Button and Descent, new dash disks that can be purchased at the start of the game from Mr. Basanta.

  • Added Shuffle, a dash disk purchased from Market after completing Cyan Apiary as a temporary location.

Optimisation:

  • The Haze effect in Whittle Road and dark areas such as where Market is have been changed from a particle effect to a tiled scrolling sprite to reduce lag and increase visual consistency.

  • Added a transition mechanic with haze in Whittle Road to transition from grey to black when going into caves for added ambience.

  • Whittle Road part 1 & 2 now have this transition added.

  • Rain in Whittle Road is also now a tiled sprite instead of a particle system with its own transition when entering caves.

  • Converted the blizzard into a tiled sprite, same with the background snow object.

  • The game was drawing prices and comparing arrays when in menus, causing a lot of lag. Now they only check once when the menu opens instead of all the time.

Source

Steam News / 27 June 2025

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