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Steam News14 March 20251y ago

EASOAR Patch - 1.1.0

Hey fellas Just a little update to get me used to adding content on the regular. When it's not fixing bugs that you guys have pointed out, it's mostly just random ideas that come to mind that I can't resist putting them

Full notes

Full EASOAR update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey fellas

What changed

1 fix3 additions3 changes0 removals
  • Gameplay
  • Store
  • Fixes
addedJust a little update to get me used to adding content on the regular. When it's not fixing bugs that you guys have pointed out, it's mostly just random ideas that come to mind that I can't resist putting them into the game.
addedAdded the Wakidashi, a new melee weapon able to be purchased from the shop after Mont Blanc.
changedOverhauled the melee weapon size code to allow for smaller than average weapons.
changedCroissance City Part 1 (Intro) has its level design adjusted to make the first money pickup acquirable before being taught how to dash.
addedAdded lore description for the Chalkskin weapon.
changedTweaked how the player’s base melee works.

EASOAR changes

addedJust a little update to get me used to adding content on the regular. When it's not fixing bugs that you guys have pointed out, it's mostly just random ideas that come to mind that I can't resist putting them into the game.
addedAdded the Wakidashi, a new melee weapon able to be purchased from the shop after Mont Blanc.
changedOverhauled the melee weapon size code to allow for smaller than average weapons.
changedCroissance City Part 1 (Intro) has its level design adjusted to make the first money pickup acquirable before being taught how to dash.
addedAdded lore description for the Chalkskin weapon.

Just a little update to get me used to adding content on the regular. When it's not fixing bugs that you guys have pointed out, it's mostly just random ideas that come to mind that I can't resist putting them into the game.

Patch Notes:

  • Added the Wakidashi, a new melee weapon able to be purchased from the shop after Mont Blanc.

  • Overhauled the melee weapon size code to allow for smaller than average weapons.

  • Hammers are slightly longer due to the overhaul.

  • Croissance City Part 1 (Intro) has its level design adjusted to make the first money pickup acquirable before being taught how to dash.

  • Added lore description for the Chalkskin weapon.

  • Tweaked how the player’s base melee works.

  • Fixed issue where multiple enemies killed on the same frame would not add to the kill count combo properly.

I do plan for major things to come soon once I get a solid enough player base that can help reduce the strain on the constant testing.

Cheers.

Source

Steam News / 14 March 2025

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