In this update7
Full notes
Full E-Lich: Corporate Souls update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, esteemed collaborators!
What changed
- Balance
- Gameplay
- Maps
- Performance
- Fixes
- UI and audio
E-Lich: Corporate Souls changes
We've managed to squeeze another "tiny" update right before you mortals celebrate the holidays!
Enjoy the festivities and be sure to let us know if you find any further bugs with the Mortician Update. Management said our developers would be delighted to fix them asap since we have no holidays over here.
E-Lich Corp - "We value your life. And death. Seriously."
Changelog v0.9.5a
New Content
New Boons
Milk Infusion - Increases HP Regen by 0.3 and Armor by 15%
New Talents
6 new talents that affect the following stats:
Projectile Duration
Projectile Size
Projectile Speed
Area Size
Knockback Strength
Defense Pierce
Changes
Stats displayed on Boons and Talents are now coloured according to their category (just like how they're displayed on Stats Screen)
Boons' descriptions are now more standardised and less confusing in terms of which stats they affect
Improved the collision on most objects in the Graveyard map and removed collision from some small plants
Re-positioned some objects in the Graveyard map around to avoid situations where the player would get stuck
Revamped Thunder Spell's VFX (still affects performance, so it's a WIP)
Slight improvements to Blizzard's VFX. Also, its projectile's initial size is now twice as large
Revamped the 1st Boss ranged attack's VFX
Revamped enemy phrases during a run
Adventurers can now speak too!
Phrases also make more sense and are now more specific according to situation and the enemy speaking (no more villagers rushing towards you while asking you not to kill them)
Improved legibility of Talents description
Rebalances
The 1st Boss - now starts with 20 Armor instead of 5 and should no longer be easily knocked back
Recluses Aura - Now also reduces the time to push enemies by 0.5s on levels 4 and 8
Ethereal Blades - Increased base Projectile Pierce from 3 to 4
Blizzard - Base Attack Speed slowed from 3.5 to 3.7
Dysfunctional Projectiles - now increases Projectile Speed by 55% instead of 50% and decreases Projectile Duration by 45% instead of 50%
Adamantium Infusion - now has 2 Levels instead of 1
Critically Acclaimed Game Poster - now also increases Base Damage by 1.4
Power Tattoo - Critical Chance now decreases by 40% instead of 20%
Domain Expansion Permit - Area Size bonus decreased from 60% to 50%
Extended Warranty - Projectile Duration bonus decreased from 25% to 15%
Forced Transfusion - Life Steal Chance decreased from 5% to 1%
Longevity Potion - HP% Bonus decreased from 200% to 100%
Military Grade Extended Barrel - Projectile Speed bonus decreased from 25% to 20%
Orb of Limitless Ponderation - Exp Gain decreased from 70% to 60%, now also decreases Move Speed by 5%
Pocket Particle Accelerator - now also decreases Projectile Duration by 20%
Projectile Case - Projectile Duration bonus decreased from 10% to 5%
Scroll of Extended Lifespan - Projectile Duration bonus decreased from 60% to 40%
Cursed Status Effect - Curse now decreases enemy armor by 25% instead of 10%
Crit Chance Talent - Increases Critical Chance by 3% instead of 2%
Total Damage Mult Talent - Increased base cost from 100 to 200 and consecutive levels now cost 200 more per level
HP Regen Talent - Base cost reduced from 400 to 200 and consecutive levels are cheaper
Attack Speed Talent - Cost has been reduced from the 2nd level onwards
Additional Projectiles Talent - Max Level increased from 2 to 5. First 2 levels are now cheaper
Dash Charges Talent - Cost reduced for levels 4 and 5
Dash Invulnerability - Cost reduced from 500 to 400
Fear of Compromise Talent - Cost increased from 2nd level onwards
Fixes
Fixed a softlock that ocurred if you interacted with two chests at the exact same time
Fixed a softlock caused by picking up the Power Tattoo boon
Fixed Power Tattoo increasing way more than 200% Crit Damage and decreasing more than 20% Crit Chance
Fixed a bug with the dialogue UI that could sometimes make you unable to pass the current dialogue by pressing the interaction key
Fixed a bug with the dialogue UI that allowed the interaction key to open the log panel and skip the dialogue
Fixed a bug that prevented keyboard and controller navigation on the Retry and Back To Lobby buttons on the results screen
Fixed a bug that prevented keyboard and controller navigation from boons to reroll/transmute/banish if you didn't have at least one reroll charge
Fixed several missing SFXs
Fixed enemy phrases still being displayed during the death screen and results screen
Fixed some typos and small text issues in some dialogues
Fixed the Base HP Talent saying it increased your HP by 10 instead of 20
Fixed Life Steal Talent's cost being 666 for every level
Fixed some inconsistencies in some boons' stat values between localization versions
Fixed some SFXs being louder than they should be
Fixed some UI elements displayed on the Lobby being slightly out of place
Fixed some VFXs still being displayed during the death screen and results screen
Fixed Magic Missile's VFX displaying a weird "particle shower effect" upon exploding
Fixed Hate.2.O's VFX (it's now an improved version of what was on Gamescom's build)
Fixed Hate.2.O not levelling up to level 8 like other spells (hopefully this will get it out of the bottom tier of some player's tier lists...)
Hopefully fixed a bug where the Boars would start to speak latin (?)
Known Issues
FPS drops considerably when having too many projectiles (VFXs) on screen, especially Thunder. Performance may change according to hardware
Hate.2.O doesn't throw bottles towards the player's south
Hate.2.O's puddle doesn't increase with Area Size, only the throw distance is affected
Boons on the Boons Screen display stat key names instead of translated text
Can't see collected Artifacts on the Boons Screen
Can't confirm your selection with the controller on the Character Select screen
Source
Changelog.gg summarizes and formats this update. How we read updates.
