DYSPLACED
Steam News 12 March 20262mo ago

Version 0.6.15 - Buildings & Vistas

We've been busy working on the game and a new version is now in default. There are a few community favorites like building stuff indoors and certain visual improvements. Below are the highlights from the most recent 0.6…

Update log

Full DYSPLACED update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix2 additions3 changes0 removals
  • Gameplay
  • Performance
addedWe've been busy working on the game and a new version is now in default. There are a few community favorites like building stuff indoors and certain visual improvements. Below are the highlights from the most recent 0.6.15. version.
fixedFixed a crash when a client player died while hoeing in multiplayer.
changedAdjusted time of day simulation and reduced fog distances — better views overall
addedEnabled building various buildables on platforms (or inside houses in other words)
changedYou can now build a better house. Even the sawmill and the smelters can be built indoors - given you do not have a roof clipping these. Also, more house stuff is coming soon - stay tuned!
changedReduced general "fogginess" in several ways: Fog levels tuned, lightning adjusted, depth of field is now adaptive and you can see farther + more texture resolution for larger objects. All in all should improve the visuals a bit!

We've been busy working on the game and a new version is now in default. There are a few community favorites like building stuff indoors and certain visual improvements. Below are the highlights from the most recent 0.6.15. version.

  • Client players can now pick up recipes in multiplayer

  • Fixed a crash when a client player died while hoeing in multiplayer.

  • Story notes and dialogue now sync correctly in multiplayer

  • Many larger environment objects now use higher detail textures

  • Adjusted time of day simulation and reduced fog distances — better views overall

  • Implemented adaptive depth of field: shorter range on flat terrain, longer when looking at vistas

  • Enabled building various buildables on platforms (or inside houses in other words)

  • Optimized tracker drawing — was slowing down with massive stashes

  • Large Boar variant was missing some attributes and got an HP raise. Good luck

  • Various multiplayer sync fixes (sawmill, Wellspring Amphoras, and more)

  • Bunch of fixes for getting stuck — under terrain, on horses, out of bounds

  • General terrain, environment, and grammar fixes

+more details in the in-game change log!

You can now build a better house. Even the sawmill and the smelters can be built indoors - given you do not have a roof clipping these. Also, more house stuff is coming soon - stay tuned!

Reduced general "fogginess" in several ways: Fog levels tuned, lightning adjusted, depth of field is now adaptive and you can see farther + more texture resolution for larger objects. All in all should improve the visuals a bit!

Thanks for the feedback again - keep it coming, we keep on working!

Source

Steam News / 12 March 2026

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