Update log
Full DYSPLACED update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
We've been busy working on the game and a new version is now in default. There are a few community favorites like building stuff indoors and certain visual improvements. Below are the highlights from the most recent 0.6.15. version.
Client players can now pick up recipes in multiplayer
Fixed a crash when a client player died while hoeing in multiplayer.
Story notes and dialogue now sync correctly in multiplayer
Many larger environment objects now use higher detail textures
Adjusted time of day simulation and reduced fog distances — better views overall
Implemented adaptive depth of field: shorter range on flat terrain, longer when looking at vistas
Enabled building various buildables on platforms (or inside houses in other words)
Optimized tracker drawing — was slowing down with massive stashes
Large Boar variant was missing some attributes and got an HP raise. Good luck
Various multiplayer sync fixes (sawmill, Wellspring Amphoras, and more)
Bunch of fixes for getting stuck — under terrain, on horses, out of bounds
General terrain, environment, and grammar fixes
+more details in the in-game change log!
You can now build a better house. Even the sawmill and the smelters can be built indoors - given you do not have a roof clipping these. Also, more house stuff is coming soon - stay tuned!
Reduced general "fogginess" in several ways: Fog levels tuned, lightning adjusted, depth of field is now adaptive and you can see farther + more texture resolution for larger objects. All in all should improve the visuals a bit!
Thanks for the feedback again - keep it coming, we keep on working!
Source
